2016-01-29 12:13:40 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGI_INV_H
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#define AGI_INV_H
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namespace Agi {
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struct InventoryEntry {
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uint16 objectNr;
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int16 row;
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int16 column;
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const char *name;
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};
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typedef Common::Array<InventoryEntry> InventoryArray;
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class InventoryMgr {
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private:
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GfxMgr *_gfx;
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TextMgr *_text;
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AgiEngine *_vm;
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SystemUI *_systemUI;
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InventoryArray _array;
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int16 _activeItemNr;
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public:
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InventoryMgr(AgiEngine *agi, GfxMgr *gfx, TextMgr *text, SystemUI *systemUI);
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~InventoryMgr();
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void getPlayerInventory();
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void drawAll();
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void drawItem(int16 itemNr);
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void show();
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2016-02-03 00:41:32 +00:00
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void keyPress(uint16 newKey);
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2016-01-29 12:13:40 +00:00
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void changeActiveItem(int16 direction);
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};
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} // End of namespace Agi
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#endif /* AGI_INV_H */
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