scummvm/engines/freescape/gfx_tinygl.h

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/* ScummVM - Graphic Adventure Engine
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*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
#ifndef FREESCAPE_GFX_TINYGL_H
#define FREESCAPE_GFX_TINYGL_H
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#include "math/vector3d.h"
#include "freescape/gfx.h"
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namespace Freescape {
class TinyGLRenderer : public Renderer {
public:
TinyGLRenderer(int screenW, int screenH, Common::RenderMode renderMode);
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virtual ~TinyGLRenderer();
struct Vertex {
TGLfloat x;
TGLfloat y;
TGLfloat z;
};
void copyToVertexArray(uint idx, const Math::Vector3d &src) {
assert(idx < kVertexArraySize);
_verts[idx].x = src.x(); _verts[idx].y = src.y(); _verts[idx].z = src.z();
}
Vertex *_verts;
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virtual void init() override;
virtual void clear(uint8 r, uint8 g, uint8 b, bool ignoreViewport = false) override;
virtual void setViewport(const Common::Rect &rect) override;
virtual void positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest) override;
virtual void updateProjectionMatrix(float fov, float nearClipPlane, float farClipPlane) override;
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virtual void useColor(uint8 r, uint8 g, uint8 b) override;
virtual void polygonOffset(bool enabled) override;
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Texture *createTexture(const Graphics::Surface *surface) override;
void freeTexture(Texture *texture) override;
virtual void drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture) override;
virtual void renderSensorShoot(byte color, const Math::Vector3d sensor, const Math::Vector3d player, const Common::Rect viewPort) override;
virtual void renderPlayerShootBall(byte color, const Common::Point position, int frame, const Common::Rect viewPort) override;
virtual void renderPlayerShootRay(byte color, const Common::Point position, const Common::Rect viewPort) override;
virtual void renderCrossair(const Common::Point crossairPosition) override;
virtual void renderFace(const Common::Array<Math::Vector3d> &vertices) override;
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virtual void flipBuffer() override;
virtual void drawFloor(uint8 color) override;
virtual Graphics::Surface *getScreenshot() override;
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};
} // End of namespace Freescape
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#endif // FREESCAPE_GFX_TINYGL_H