scummvm/math/vector2d.h

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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
*/
#ifndef MATH_VECTOR2D_H
#define MATH_VECTOR2D_H
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#include "math/vector.h"
#include "math/vector3d.h"
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namespace Math {
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template<>
class Matrix<2, 1> : public MatrixType<2, 1> {
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public:
Matrix();
Matrix(float x, float y);
Matrix(const MatrixBase<2, 1> &vec);
Matrix(const float *data);
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inline float getX() const { return getValue(0); }
inline float getY() const { return getValue(1); }
inline void setX(float x) { setValue(0, x); }
inline void setY(float y) { setValue(1, y); }
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void rotateAround(const Vector(2) &point, const Angle &angle);
Angle getAngle() const;
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Vector3d toVector3d() const;
};
typedef Matrix<2, 1> Vector2d;
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}
#endif