2012-01-06 22:15:48 +00:00
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/* ResidualVM - A 3D game interpreter
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2011-08-30 16:38:33 +00:00
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*
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2012-01-06 22:15:48 +00:00
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* ResidualVM is the legal property of its developers, whose names
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2011-08-30 16:38:33 +00:00
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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2012-12-19 22:15:43 +00:00
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2014-04-05 16:18:42 +00:00
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*
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2012-12-19 22:15:43 +00:00
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* This program is distributed in the hope that it will be useful,
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2011-08-30 16:38:33 +00:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2012-12-19 22:15:43 +00:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2014-04-05 16:18:42 +00:00
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*
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2012-12-19 22:15:43 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2011-08-30 16:38:33 +00:00
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*
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*/
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2011-09-10 15:46:07 +00:00
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#ifndef MATH_VECTOR2D_H
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#define MATH_VECTOR2D_H
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2011-08-30 16:38:33 +00:00
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2011-09-14 20:48:24 +00:00
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#include "math/vector.h"
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2011-09-10 15:46:07 +00:00
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#include "math/vector3d.h"
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2011-08-30 16:38:33 +00:00
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2011-09-10 15:46:07 +00:00
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namespace Math {
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2011-08-30 16:38:33 +00:00
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2011-09-14 20:48:24 +00:00
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template<>
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class Matrix<2, 1> : public MatrixType<2, 1> {
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2011-08-30 16:38:33 +00:00
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public:
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2011-09-14 20:48:24 +00:00
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Matrix();
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Matrix(float x, float y);
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Matrix(const MatrixBase<2, 1> &vec);
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2011-11-20 14:17:41 +00:00
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Matrix(const float *data);
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2011-08-30 16:38:33 +00:00
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2011-09-14 20:48:24 +00:00
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inline float getX() const { return getValue(0); }
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inline float getY() const { return getValue(1); }
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inline void setX(float x) { setValue(0, x); }
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inline void setY(float y) { setValue(1, y); }
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2011-08-31 12:27:38 +00:00
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2011-09-18 14:23:55 +00:00
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void rotateAround(const Vector(2) &point, const Angle &angle);
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Angle getAngle() const;
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2011-08-30 16:38:33 +00:00
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Vector3d toVector3d() const;
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};
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2011-09-14 20:48:24 +00:00
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typedef Matrix<2, 1> Vector2d;
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2011-08-30 16:38:33 +00:00
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}
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#endif
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