2011-02-27 05:46:49 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
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* $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
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*
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*/
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#ifndef TSAGE_RINGWORLD_SCENES2_H
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#define TSAGE_RINGWORLD_SCENES2_H
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#include "common/scummsys.h"
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#include "tsage/ringworld_logic.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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namespace tSage {
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class Scene1000: public Scene {
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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class Action3: public Action {
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private:
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void zoom(bool up);
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public:
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virtual void signal();
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};
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public:
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SceneObject _object1, _object2, _object3, _object4;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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2011-02-27 08:04:16 +00:00
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class Scene1001: public Scene {
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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public:
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SpeakerQText _speakerQText;
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SpeakerSL _speakerSL;
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SpeakerCText _speakerCText;
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SpeakerCR _speakerCR;
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Action1 _action1;
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SceneObject _object1, _object2, _object3, _object4;
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SceneObject _object5, _object6, _object7;
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SoundHandler _soundHandler1, _soundHandler2;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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2011-02-27 09:42:23 +00:00
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class Scene1250: public Scene {
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public:
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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class Action3: public Action {
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public:
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virtual void signal();
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};
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class Action4: public Action {
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public:
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virtual void signal();
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};
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public:
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SpeakerQText _speakerQText;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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SceneObject _object1, _object2;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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2011-02-27 10:42:19 +00:00
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class Scene1500: public Scene {
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public:
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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public:
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SoundHandler _soundHandler;
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Action1 _action1;
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Action2 _action2;
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SceneObject _object1, _object2, _object3;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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2011-02-27 05:46:49 +00:00
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} // End of namespace tSage
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#endif
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