scummvm/engines/grim/costume/material_component.h

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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
#ifndef GRIM_MATERIAL_COMPONENT_H
#define GRIM_MATERIAL_COMPONENT_H
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#include "engines/grim/costume/component.h"
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namespace Grim {
class Material;
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class MaterialComponent : public Component {
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public:
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MaterialComponent(Component *parent, int parentID, const char *filename, tag32 tag);
void init() override;
void setKey(int val) override;
void reset() override;
void resetColormap() override;
void saveState(SaveGame *state) override;
void restoreState(SaveGame *state) override;
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private:
Material *_mat;
};
} // end of namespace Grim
#endif