scummvm/sword2/icons.h

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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _ICONS
#define _ICONS
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#include "object.h"
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#define MENU_MASTER_OBJECT 44
#define TOTAL_subjects (375 - 256 + 1) // the speech subject bar
#define TOTAL_engine_pockets (15 + 10) // +10 for overflow
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// define these in a script and then register them with the system
typedef struct {
int32 icon_resource; // icon graphic graphic
int32 luggage_resource; // luggage icon resource (for attaching to mouse pointer)
} menu_object;
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extern menu_object master_menu_list[TOTAL_engine_pockets];
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void Build_top_menu(void); // Tony19Nov96
void Build_system_menu(void); // Tony19Mar97
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#endif