scummvm/engines/groovie/debug.h

59 lines
1.7 KiB
C
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GROOVIE_DEBUG_H
#define GROOVIE_DEBUG_H
#include "gui/debugger.h"
namespace Groovie {
class GroovieEngine;
class Script;
class Debugger : public GUI::Debugger {
public:
Debugger(GroovieEngine *vm);
~Debugger();
private:
GroovieEngine *_vm;
Script *_script;
int getNumber(const char *arg);
bool cmd_step(int argc, const char **argv);
bool cmd_go(int argc, const char **argv);
bool cmd_pc(int argc, const char **argv);
bool cmd_bg(int argc, const char **argv);
bool cmd_fg(int argc, const char **argv);
bool cmd_mem(int argc, const char **argv);
bool cmd_loadgame(int argc, const char **argv);
bool cmd_savegame(int argc, const char **argv);
bool cmd_playref(int argc, const char **argv);
bool cmd_dumppal(int argc, const char **argv);
};
} // End of Groovie namespace
#endif // GROOVIE_DEBUG_H