scummvm/scumm/imuse_digi/dimuse.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef IMUSE_DIGI_H
#define IMUSE_DIGI_H
#include "common/scummsys.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "scumm/imuse_digi/dimuse_sndmgr.h"
#include "scumm/music.h"
#include "sound/mixer.h"
#include "sound/audiostream.h"
namespace Scumm {
#define MAX_DIGITAL_TRACKS 16
class IMuseDigital : public MusicEngine {
private:
struct Track {
int8 pan; // pan
int32 vol; // volume
int32 volFadeDest; //
int32 volFadeStep; //
int32 volFadeDelay; //
bool volFadeUsed; //
int idSound;
bool used;
bool toBeRemoved;
bool started;
int32 regionOffset;
int32 trackOffset;
int curRegion;
int curHookId;
int soundGroup;
int iteration;
int mod;
bool locked;
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int32 pullSize;
ImuseDigiSndMgr::soundStruct *soundHandle;
PlayingSoundHandle handle;
AppendableAudioStream *stream;
AudioStream *stream2;
Track();
};
Track _track[MAX_DIGITAL_TRACKS];
ScummEngine *_vm;
ImuseDigiSndMgr *_sound;
bool _pause;
int _curMusicId;
static void timer_handler(void *refConf);
void callback();
void switchToNextRegion(int track);
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void startSound(int soundId, const char *soundName, int soundType, int soundGroup, AudioStream *input);
public:
IMuseDigital(ScummEngine *scumm);
~IMuseDigital();
void startVoice(int soundId, AudioStream *input)
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{ debug(5, "startVoiceStream(%d)", soundId); startSound(soundId, NULL, 0, IMUSE_VOICE, input); }
void startVoice(int soundId)
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{ debug(5, "startVoiceBundle(%d)", soundId); startSound(soundId, NULL, IMUSE_BUNDLE, IMUSE_VOICE, NULL); }
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void startVoice(int soundId, const char *soundName)
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{ debug(5, "startVoiceBundle(%s)", soundName); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOICE, NULL); }
void startMusic(int soundId)
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{ debug(5, "startMusicResource(%d)", soundId); startSound(soundId, NULL, IMUSE_RESOURCE, IMUSE_MUSIC, NULL); }
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void startMusic(const char *soundName, int soundId)
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{ debug(5, "startMusicBundle(%s)", soundName); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_MUSIC, NULL); }
void startSfx(int soundId)
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{ debug(5, "startSfx(%d)", soundId); startSound(soundId, NULL, IMUSE_RESOURCE, IMUSE_SFX, NULL); }
void startSound(int soundId)
{ error("MusicEngine::startSound() Should be never called"); }
void setMasterVolume(int vol) {}
void stopMusic();
void stopSound(int soundId);
void stopAllSounds(bool waitForStop);
void stopAllSounds() { stopAllSounds(false); }
void pause(bool pause);
void parseScriptCmds(int a, int b, int c, int d, int e, int f, int g, int h);
int getSoundStatus(int sound) const;
int32 getPosInMs(int soundId);
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void getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height);
int32 getCurMusicPosInMs();
int32 getCurVoiceLipSyncWidth();
int32 getCurVoiceLipSyncHeight();
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int32 getCurMusicLipSyncWidth(int syncId);
int32 getCurMusicLipSyncHeight(int syncId);
};
struct imuse_music_table {
int room;
int id;
int unk1;
int unk2;
int unk3;
int unk4;
char name[30];
char title[30];
char filename[13];
};
struct imuse_music_map {
int room;
int table_index;
int unk1;
int unk2;
int unk3;
int unk4;
};
struct imuse_ft_music_table {
char audioname[15];
int8 opcode;
int8 volume;
char name[30];
};
#ifdef __PALM_OS__
extern imuse_music_map *_digStateMusicMap;
extern const imuse_music_table *_digStateMusicTable;
extern const imuse_music_table *_comiStateMusicTable;
extern const imuse_music_table *_comiSeqMusicTable;
extern const imuse_music_table *_digSeqMusicTable;
extern const imuse_ft_music_table *_ftStateMusicTable;
extern const imuse_ft_music_table *_ftSeqMusicTable;
#else
extern imuse_music_map _digStateMusicMap[];
extern const imuse_music_table _digStateMusicTable[];
extern const imuse_music_table _digSeqMusicTable[];
extern const imuse_music_table _comiStateMusicTable[];
extern const imuse_music_table _comiSeqMusicTable[];
extern const imuse_ft_music_table _ftStateMusicTable[];
extern const imuse_ft_music_table _ftSeqMusicTable[];
#endif
} // End of namespace Scumm
#endif