scummvm/engines/cruise/actor.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRUISE_ACTOR_H
#define CRUISE_ACTOR_H
namespace Cruise {
enum animPhase {
ANIM_PHASE_WAIT = 0,
ANIM_PHASE_STATIC = 1,
ANIM_PHASE_MOVE = 2,
ANIM_PHASE_STATIC_END = 3,
ANIM_PHASE_END = 4
};
enum ATP {
ATP_MOUSE = 0,
ATP_TRACK = 1
};
struct actorStruct {
struct actorStruct *next;
struct actorStruct *prev;
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int16 idx;
int16 type;
int16 overlayNumber;
int16 x_dest;
int16 y_dest;
int16 x;
int16 y;
int16 startDirection;
int16 nextDirection;
int16 endDirection;
int16 stepX;
int16 stepY;
int16 pathId;
animPhase phase;
int16 counter;
int16 poly;
int16 flag;
int16 start;
int16 freeze;
};
bool isAnimFinished(int overlayIdx, int idx, actorStruct *pStartEntry, int objType);
actorStruct *findActor(actorStruct *pStartEntry, int overlayIdx, int objIdx, int type);
void processAnimation();
void getPixel(int x, int y);
} // End of namespace Cruise
#endif