scummvm/engines/cge/bitmap.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE_BITMAP__
#define __CGE_BITMAP__
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#include "cge/general.h"
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namespace CGE {
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#define kBmpEOI 0x0000
#define kBmpSKP 0x4000
#define kBmpREP 0x8000
#define kBmpCPY 0xC000
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#define kMaxPath 128
#include "common/pack-start.h"
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struct Bgr4 {
uint16 _b : 2;
uint16 _B : 6;
uint16 _g : 2;
uint16 _G : 6;
uint16 _r : 2;
uint16 _R : 6;
uint16 _Z : 8;
};
struct HideDesc {
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uint16 _skip;
uint16 _hide;
};
#include "common/pack-end.h"
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class Bitmap {
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bool loadVBM(XFile *f);
public:
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static Dac *_pal;
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uint16 _w;
uint16 _h;
uint8 *_m;
uint8 *_v;
int32 _map;
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HideDesc *_b;
Bitmap(const char *fname);
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Bitmap(uint16 w, uint16 h, uint8 *map);
Bitmap(uint16 w, uint16 h, uint8 fill);
Bitmap(const Bitmap &bmp);
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~Bitmap();
static void init();
static void deinit();
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Bitmap *code();
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Bitmap &operator = (const Bitmap &bmp);
void hide(int16 x, int16 y);
void show(int16 x, int16 y);
void xShow(int16 x, int16 y);
bool solidAt(int16 x, int16 y);
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uint16 moveVmap(uint8 *buf);
};
typedef Bitmap *BitmapPtr;
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} // End of namespace CGE
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#endif