scummvm/engines/pink/pda_mgr.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_PDA_MGR_H
#define PINK_PDA_MGR_H
#include "pink/cursor_mgr.h"
#include "utils.h"
namespace Pink {
class PinkEngine;
class LeadActor;
class Command;
class PDAPage;
class PDAMgr {
public:
PDAMgr(PinkEngine *game);
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void loadState(Archive &archive) { _savedPage = archive.readString(); }
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void saveState(Archive &archive);
void execute(const Command &command);
void goToPage(const Common::String &pageName);
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void update() { _cursorMgr.update(); }
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void onLeftButtonClick(Common::Point point);
void onMouseMove(Common::Point point);
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PinkEngine *getGame() const { return _game; }
const Common::String &getSavedPageName() { return _savedPage; }
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void setLead(LeadActor *lead) { _lead = lead; }
private:
void close();
void loadGlobal();
PinkEngine *_game;
LeadActor *_lead;
PDAPage *_page;
CursorMgr _cursorMgr;
Array<Actor *> _globalActors;
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Common::String _savedPage;
};
} // End of namespace Pink
#endif