2015-03-15 20:52:55 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2015-05-09 16:04:13 +00:00
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*
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2015-03-15 20:52:55 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2015-05-09 16:04:13 +00:00
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*
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2015-03-15 20:52:55 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/tattoo/tattoo.h"
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2015-05-13 02:02:59 +00:00
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#include "engines/util.h"
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2015-03-15 20:52:55 +00:00
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namespace Sherlock {
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namespace Tattoo {
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2015-03-15 22:42:24 +00:00
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void TattooEngine::showOpening() {
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// TODO
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}
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2015-05-13 02:02:59 +00:00
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/**
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* Initialize the engine
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*/
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void TattooEngine::initialize() {
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initGraphics(640, 480, true);
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// Initialize the base engine
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SherlockEngine::initialize();
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_flags.resize(100 * 8);
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// Add some more files to the cache
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_res->addToCache("walk.lib");
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// Starting scene
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_scene->_goToScene = 91;
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}
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/**
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* Starting a scene within the game
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*/
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void TattooEngine::startScene() {
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// TODO
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}
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2015-03-15 20:52:55 +00:00
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} // End of namespace Tattoo
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} // End of namespace Scalpel
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