2005-01-17 10:57:15 +00:00
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/* Copyright (C) 1994-1998 Revolution Software Ltd.
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* Copyright (C) 2003-2005 The ScummVM project
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2003-07-28 01:44:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2005-10-18 01:30:26 +00:00
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2003-07-28 01:44:38 +00:00
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*
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* $Header$
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*/
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2003-11-16 14:18:29 +00:00
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#include "common/stdafx.h"
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2003-10-28 19:51:30 +00:00
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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2004-02-05 14:19:07 +00:00
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#include "sword2/logic.h"
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2003-07-28 01:44:38 +00:00
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2004-03-29 06:37:46 +00:00
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namespace Sword2 {
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2003-07-28 01:44:38 +00:00
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2003-11-08 15:47:51 +00:00
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void Logic::sendEvent(uint32 id, uint32 interact_id) {
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2004-03-29 06:37:46 +00:00
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for (int i = 0; i < MAX_events; i++) {
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if (_eventList[i].id == id || !_eventList[i].id) {
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_eventList[i].id = id;
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_eventList[i].interact_id = interact_id;
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return;
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}
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2003-07-28 01:44:38 +00:00
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}
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2004-03-29 06:37:46 +00:00
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error("sendEvent() ran out of event slots");
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2003-11-02 15:58:45 +00:00
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}
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2003-07-28 01:44:38 +00:00
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2003-11-08 15:47:51 +00:00
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void Logic::setPlayerActionEvent(uint32 id, uint32 interact_id) {
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2003-11-02 15:58:45 +00:00
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// Full script id of action script number 2
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sendEvent(id, (interact_id << 16) | 2);
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2003-07-28 01:44:38 +00:00
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}
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2005-02-22 07:37:50 +00:00
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int Logic::checkEventWaiting() {
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2003-11-02 15:58:45 +00:00
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for (int i = 0; i < MAX_events; i++) {
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2004-03-17 09:03:15 +00:00
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if (_eventList[i].id == _scriptVars[ID])
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2004-03-29 06:37:46 +00:00
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return 1;
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2003-11-02 15:58:45 +00:00
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}
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2003-07-28 01:44:38 +00:00
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2004-03-29 06:37:46 +00:00
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return 0;
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2003-11-02 15:58:45 +00:00
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}
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2003-09-02 09:54:42 +00:00
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2005-02-22 07:37:50 +00:00
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void Logic::startEvent() {
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2003-11-02 15:58:45 +00:00
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// call this from stuff like fnWalk
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// you must follow with a return IR_TERMINATE
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for (int i = 0; i < MAX_events; i++) {
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2004-03-17 09:03:15 +00:00
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if (_eventList[i].id == _scriptVars[ID]) {
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2003-11-15 09:38:00 +00:00
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logicOne(_eventList[i].interact_id);
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2003-11-02 15:58:45 +00:00
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_eventList[i].id = 0;
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return;
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}
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2003-07-28 01:44:38 +00:00
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}
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2004-03-29 06:37:46 +00:00
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error("startEvent() can't find event for id %d", _scriptVars[ID]);
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2003-11-02 15:58:45 +00:00
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}
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2003-07-28 01:44:38 +00:00
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2003-11-08 15:47:51 +00:00
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void Logic::clearEvent(uint32 id) {
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2003-11-02 15:58:45 +00:00
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for (int i = 0; i < MAX_events; i++) {
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if (_eventList[i].id == id) {
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_eventList[i].id = 0;
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return;
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}
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}
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}
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2003-07-28 01:44:38 +00:00
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2003-11-08 15:47:51 +00:00
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void Logic::killAllIdsEvents(uint32 id) {
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2003-11-02 15:58:45 +00:00
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for (int i = 0; i < MAX_events; i++) {
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2004-03-29 06:37:46 +00:00
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if (_eventList[i].id == id)
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2003-11-02 15:58:45 +00:00
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_eventList[i].id = 0;
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}
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}
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2004-03-29 06:37:46 +00:00
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// For the debugger
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2005-02-22 07:37:50 +00:00
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uint32 Logic::countEvents() {
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2004-03-29 06:37:46 +00:00
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uint32 count = 0;
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for (int i = 0; i < MAX_events; i++) {
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if (_eventList[i].id)
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count++;
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}
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return count;
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}
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2003-10-04 00:52:27 +00:00
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} // End of namespace Sword2
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