mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
90 lines
3.4 KiB
C
90 lines
3.4 KiB
C
|
/* Copyright (C) 1994-2003 Revolution Software Ltd
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
*
|
||
|
* $Header$
|
||
|
*/
|
||
|
|
||
|
//mouse stuff
|
||
|
|
||
|
#ifndef MOUSE_H
|
||
|
#define MOUSE_H
|
||
|
|
||
|
//#include "src\driver96.h"
|
||
|
#include "object.h"
|
||
|
|
||
|
//---------------------------------------------------------------------------------
|
||
|
#define TOTAL_mouse_list 50
|
||
|
|
||
|
#define MOUSE_normal 0
|
||
|
#define MOUSE_top 1
|
||
|
#define MOUSE_drag 2
|
||
|
#define MOUSE_system_menu 3
|
||
|
#define MOUSE_holding 4
|
||
|
//---------------------------------------------------------------------------------
|
||
|
// mouse unit - like Object_mouse, but with anim resource & pc (needed if sprite is to act as mouse detection mask)
|
||
|
typedef struct
|
||
|
{
|
||
|
int32 x1; // top-left of mouse area is (x1,y1)
|
||
|
int32 y1;
|
||
|
int32 x2; // bottom-right of area is (x2,y2) (these coords are inclusive)
|
||
|
int32 y2;
|
||
|
int32 priority;
|
||
|
int32 pointer; // type (or resource id?) of pointer used over this area
|
||
|
// up to here, this is basically a copy of the Object_mouse structure, but then we have...
|
||
|
int32 id; // object id, used when checking mouse list
|
||
|
int32 anim_resource; // resource id of animation file (if sprite to be used as mask) - otherwise 0
|
||
|
int32 anim_pc; // current frame number of animation
|
||
|
int32 pointer_text; // local id of text line to print when pointer highlights an object
|
||
|
} Mouse_unit;
|
||
|
//---------------------------------------------------------------------------------
|
||
|
extern uint32 cur_mouse;
|
||
|
extern Mouse_unit mouse_list[TOTAL_mouse_list];
|
||
|
extern uint32 mouse_touching;
|
||
|
extern uint32 mouse_mode;
|
||
|
extern uint8 examining_menu_icon;
|
||
|
|
||
|
extern uint32 mouse_status; //human 0 on/1 off
|
||
|
extern uint32 mouse_mode_locked; //0 not !0 mode cannot be changed from normal mouse to top menu (i.e. when carrying big objects)
|
||
|
|
||
|
extern uint32 real_luggage_item; //last minute for pause mode
|
||
|
|
||
|
extern uint32 pointerTextSelected;
|
||
|
|
||
|
//---------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------
|
||
|
void Reset_mouse_list(void); //Tony26Sept96
|
||
|
|
||
|
void Normal_mouse(void); //Tony30Sept96
|
||
|
void Top_menu_mouse(void); //Tony3Oct96
|
||
|
void Drag_mouse(void); //Tony21Nov96
|
||
|
void System_menu(void); //Tony19Mar97
|
||
|
|
||
|
void Mouse_on_off(void); //Tony30Sept96
|
||
|
uint32 Check_mouse_list(void); //Tony30Sept96
|
||
|
void Mouse_engine(void); //Tony30Sept96
|
||
|
|
||
|
void Set_mouse(uint32 res);
|
||
|
void Set_luggage(uint32 res); //Tony26Nov96
|
||
|
|
||
|
int32 FN_no_human(int32 *params); //Tony30Sept96
|
||
|
int32 FN_add_human(int32 *params); //Tony30Sept96
|
||
|
|
||
|
void ClearPointerText(void); // James16jun97
|
||
|
//---------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------
|
||
|
#endif
|