scummvm/engines/dreamweb/structs.h

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struct Sprite {
uint16 updateCallback;
uint16 w2;
uint16 w4;
uint16 w6;
uint16 w8;
uint8 x;
uint8 y;
uint16 w12;
uint8 b14;
uint8 b15;
uint16 w16;
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uint8 delay;
uint8 b19;
uint16 obj_data;
uint8 b22;
uint8 priority;
uint16 w24;
uint16 w26;
uint16 w28;
uint8 type;
uint8 hidden;
};
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struct ObjData {
uint8 b0;
uint8 b1;
uint8 b2;
uint8 b3;
uint8 b4;
uint8 b5;
uint8 b6;
uint8 delay;
uint8 type;
};