scummvm/engines/zvision/cursor_manager.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/pixelformat.h"
#include "graphics/cursorman.h"
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#include "zvision/zvision.h"
#include "zvision/cursor_manager.h"
namespace ZVision {
const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft",
"hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow" };
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const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac001.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr",
"g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr" };
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const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft",
"hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up" };
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CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat)
: _engine(engine),
_pixelFormat(pixelFormat),
_cursorIsPushed(false) {
// WARNING: The index IDLE_CURSOR_INDEX is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly
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if (_engine->getGameId() == ZorkNemesis) {
Common::String name(Common::String::format("%sa.zcr", _zNemCursorFileNames[IDLE_CURSOR_INDEX]));
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_idleCursor = ZorkCursor(name);
} else if (_engine->getGameId() == ZorkGrandInquisitor) {
_idleCursor = ZorkCursor(_zgiCursorFileNames[IDLE_CURSOR_INDEX]);
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}
}
void CursorManager::initialize() {
revertToIdle();
CursorMan.showMouse(true);
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}
void CursorManager::changeCursor(const Common::String &cursorName) {
changeCursor(cursorName, _cursorIsPushed);
}
void CursorManager::changeCursor(const Common::String &cursorName, bool pushed) {
if (_currentCursor.equals(cursorName) && _cursorIsPushed == pushed)
return;
if (_cursorIsPushed != pushed)
_cursorIsPushed = pushed;
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if (cursorName == "idle" && !pushed) {
revertToIdle();
return;
}
for (int i = 0; i < NUM_CURSORS; i++) {
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if (_engine->getGameId() == ZorkNemesis) {
if (cursorName.equals(_cursorNames[i])) {
_currentCursor = cursorName;
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// ZNem uses a/b at the end of the file to signify not pushed/pushed respectively
Common::String pushedFlag = pushed ? "b" : "a";
Common::String name = Common::String::format("%s%s.zcr", _zNemCursorFileNames[i], pushedFlag.c_str());
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changeCursor(ZorkCursor(name));
return;
}
} else if (_engine->getGameId() == ZorkGrandInquisitor) {
if (cursorName.equals(_cursorNames[i])) {
_currentCursor = cursorName;
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if (!pushed) {
changeCursor(ZorkCursor(_zgiCursorFileNames[i]));
} else {
// ZGI flips not pushed/pushed between a/c and b/d
// It flips the 4th character of the name
char buffer[25];
strcpy(buffer, _zgiCursorFileNames[i]);
buffer[3] += 2;
}
return;
}
}
}
// If we get here, something went wrong
warning("No cursor found for identifier %s", cursorName.c_str());
}
void CursorManager::changeCursor(const ZorkCursor &cursor) {
CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, _pixelFormat);
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}
void CursorManager::cursorDown(bool pushed) {
if (_cursorIsPushed == pushed)
return;
_cursorIsPushed = pushed;
changeCursor(_currentCursor, pushed);
}
void CursorManager::revertToIdle() {
_currentCursor = "idle";
CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat);
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}
} // End of namespace ZVision