scummvm/engines/wintermute/ad/ad_node_state.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/ad/ad_node_state.h"
#include "engines/wintermute/ad/ad_entity.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdNodeState, false)
//////////////////////////////////////////////////////////////////////////
AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
_name = nullptr;
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_active = false;
for (int i = 0; i < 7; i++) {
_caption[i] = nullptr;
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}
_alphaColor = 0;
_filename = nullptr;
_cursor = nullptr;
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}
//////////////////////////////////////////////////////////////////////////
AdNodeState::~AdNodeState() {
delete[] _name;
delete[] _filename;
delete[] _cursor;
_name = nullptr;
_filename = nullptr;
_cursor = nullptr;
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for (int i = 0; i < 7; i++) {
delete[] _caption[i];
_caption[i] = nullptr;
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}
}
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setName(const char *name) {
delete[] _name;
_name = nullptr;
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BaseUtils::setString(&_name, name);
}
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setFilename(const char *filename) {
delete[] _filename;
_filename = nullptr;
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BaseUtils::setString(&_filename, filename);
}
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setCursor(const char *filename) {
delete[] _cursor;
_cursor = nullptr;
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BaseUtils::setString(&_cursor, filename);
}
//////////////////////////////////////////////////////////////////////////
bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferPtr(TMEMBER_PTR(_gameRef));
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persistMgr->transfer(TMEMBER(_active));
persistMgr->transfer(TMEMBER(_name));
persistMgr->transfer(TMEMBER(_filename));
persistMgr->transfer(TMEMBER(_cursor));
persistMgr->transfer(TMEMBER(_alphaColor));
for (int i = 0; i < 7; i++) {
persistMgr->transfer(TMEMBER(_caption[i]));
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setCaption(const char *caption, int caseVal) {
if (caseVal == 0) {
caseVal = 1;
}
if (caseVal < 1 || caseVal > 7) {
return;
}
delete[] _caption[caseVal - 1];
_caption[caseVal - 1] = new char[strlen(caption) + 1];
if (_caption[caseVal - 1]) {
strcpy(_caption[caseVal - 1], caption);
_gameRef->expandStringByStringTable(&_caption[caseVal - 1]);
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}
}
//////////////////////////////////////////////////////////////////////////
const char *AdNodeState::getCaption(int caseVal) {
if (caseVal == 0) {
caseVal = 1;
}
if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) {
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return "";
} else {
return _caption[caseVal - 1];
}
}
//////////////////////////////////////////////////////////////////////////
bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
if (!entity) {
return STATUS_FAILED;
}
// HACK!
if (this->_gameRef != entity->_gameRef) {
this->_gameRef = entity->_gameRef;
}
if (saving) {
for (int i = 0; i < 7; i++) {
if (entity->_caption[i]) {
setCaption(entity->_caption[i], i);
}
}
if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) {
if (includingSprites) {
setFilename(entity->_sprite->getFilename());
} else {
setFilename("");
}
}
if (entity->_cursor && entity->_cursor->getFilename()) {
setCursor(entity->_cursor->getFilename());
}
_alphaColor = entity->_alphaColor;
_active = entity->_active;
} else {
for (int i = 0; i < 7; i++) {
if (_caption[i]) {
entity->setCaption(_caption[i], i);
}
}
if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) {
entity->setSprite(_filename);
}
}
if (_cursor) {
if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) {
entity->setCursor(_cursor);
}
}
entity->_active = _active;
entity->_alphaColor = _alphaColor;
}
return STATUS_OK;
}
} // end of namespace Wintermute