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https://github.com/libretro/scummvm.git
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62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_DIALOGS_SPELLS_H
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#define XEEN_DIALOGS_SPELLS_H
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#include "common/array.h"
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#include "xeen/dialogs.h"
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#include "xeen/party.h"
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namespace Xeen {
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struct SpellEntry {
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Common::String _name;
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int _spellIndex;
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int _spellId;
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SpellEntry(const Common::String &name, int spellIndex, int spellId) :
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_name(name), _spellIndex(spellIndex), _spellId(spellId) {}
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};
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class SpellsScroll : public ButtonContainer {
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private:
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XeenEngine *_vm;
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SpriteResource _iconSprites;
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SpriteResource _scrollSprites;
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Common::Array<SpellEntry> _spells;
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SpellsScroll(XeenEngine *vm) : ButtonContainer(), _vm(vm) {}
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Character *execute(Character *c, int v2);
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void loadButtons();
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const char *setSpellText(Character *c, int v2);
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public:
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static Character *show(XeenEngine *vm, Character *c, int v2);
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};
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} // End of namespace Xeen
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#endif /* XEEN_DIALOGS_SPELLS_H */
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