scummvm/tools/credits.pl

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#!/usr/bin/perl
#
# This tools is kind of a hack to be able to maintain the credits list of
# ScummVM in a single central location. We then generate the various versions
# of the credits in other places from this source. In particular:
# - The AUTHORS file
# - The gui/credits.h header file
# - The credits.xml file, part of the DocBook manual
# - Finally, credits.inc, from the website
# And maybe in the future, also "doc/10.tex", the LaTeX version of the README.
# Although that might soon be obsolete, if the manual evolves enough.
#
# Initial version written by Fingolfin in December 2004.
#
use strict;
use Text::Wrap;
if ($Text::Wrap::VERSION < 2001.0929) {
die "Text::Wrap version >= 2001.0929 is required. You have $Text::Wrap::VERSION\n";
}
my $mode = "";
my $max_name_width;
my $indent;
my $tab;
if ($#ARGV >= 0) {
$mode = "TEXT" if ($ARGV[0] eq "--text"); # AUTHROS
$mode = "HTML" if ($ARGV[0] eq "--html"); # credits.inc (for use on the website)
$mode = "CPP" if ($ARGV[0] eq "--cpp"); # credits.h (for use by about.cpp)
$mode = "XML" if ($ARGV[0] eq "--xml"); # credits.xml (DocBook)
#$mode = "TEX" if ($ARGV[0] eq "--tex"); # 10.tex (LaTeX)
}
if ($mode eq "") {
print STDERR "Usage: credits.pl [--text | --html | --cpp | --xml]\n";
print STDERR " Just pass --text / --html / --cpp / --xml as parameter, and credits.pl\n";
print STDERR " will print out the corresponding version of the credits to stdout.\n";
exit 1;
}
$Text::Wrap::unexpand = 0;
if ($mode eq "TEXT") {
$Text::Wrap::columns = 78;
$max_name_width = 21; # The maximal width of a name.
$indent = 7;
$tab = " " x $indent;
} elsif ($mode eq "CPP") {
$Text::Wrap::columns = 48; # Approx.
}
# Convert HTML entities to ASCII for the plain text mode
sub convert_html_entities {
my $text = shift;
# For now we hardcode these mappings
# &aacute; -> a
# &eacute; -> e
# &oslash; -> o
# &ouml; -> o / oe
# &amp; -> &
$text =~ s/&aacute;/a/g;
$text =~ s/&eacute;/e/g;
$text =~ s/&oslash;/o/g;
# HACK: Torbj*o*rn but G*oe*ffringmann
$text =~ s/&ouml;r/or/g;
$text =~ s/&ouml;f/oef/g;
$text =~ s/&amp;/&/g;
return $text;
}
sub begin_credits {
my $title = shift;
if ($mode eq "TEXT") {
#print convert_html_entities($title)."\n";
} elsif ($mode eq "CPP") {
print "// This file was generated by credits.pl. Do not edit by hand!\n";
print "static const char *credits[] = {\n";
} elsif ($mode eq "XML") {
print "<!-- This file was generated by credits.pl. Do not edit by hand! -->\n";
print "<appendix>\n";
print " <title>" . $title . "</title>\n";
print " <informaltable frame='none'>\n";
print " <tgroup cols='3' align='left' colsep='0' rowsep='0'>\n";
print " <colspec colname='start' colwidth='0.5cm'/>\n";
print " <colspec colname='name' colwidth='4cm'/>\n";
print " <colspec colname='job'/>\n";
print " <tbody>\n";
} else {
print "<!-- This file was generated by credits.pl. Do not edit by hand! -->\n";
print "<h1>$title</h1>\n";
print "<table border='0' cellpadding='5' cellspacing='0' style='margin-left: 3em;'>\n";
}
}
sub end_credits {
if ($mode eq "TEXT") {
} elsif ($mode eq "CPP") {
print "};\n";
} elsif ($mode eq "XML") {
print " </tbody>\n";
print " </tgroup>\n";
print " </informaltable>\n";
print "</appendix>\n";
} else {
print "</table>\n";
}
}
sub begin_section {
my $title = shift;
if ($mode eq "TEXT") {
$title = convert_html_entities($title);
print $title.":\n";
} elsif ($mode eq "CPP") {
$title = convert_html_entities($title);
print '"\\\\C\\\\c1""'.$title.':",' . "\n";
} elsif ($mode eq "XML") {
print " <row><entry namest='start' nameend='job'>";
print "<emphasis role='bold'>" . $title . ":</emphasis>";
print "</entry></row>\n";
} else {
print "<tr><td colspan=3><h2>$title:</h2></td></tr>\n";
}
}
sub end_section {
if ($mode eq "TEXT") {
print "\n";
} elsif ($mode eq "CPP") {
print '"\\\\L\\\\c0""",' . "\n";
} elsif ($mode eq "XML") {
print " <row><entry namest='start' nameend='job'> </entry></row>\n\n";
} else {
print "<tr><td colspan=3>&nbsp;</td></tr>\n";
}
}
sub add_person {
my $name = shift;
my $nick = shift;
my $desc = shift;
if ($mode eq "TEXT") {
$name = $nick if $name eq "";
$name = convert_html_entities($name);
$desc = convert_html_entities($desc);
printf $tab."%-".$max_name_width.".".$max_name_width."s - ", $name;
# Print desc wrapped
my $inner_indent = $indent + $max_name_width + 3;
my $multitab = " " x $inner_indent;
print substr(wrap($multitab, $multitab, $desc), $inner_indent)."\n"
} elsif ($mode eq "CPP") {
$name = $nick if $name eq "";
$name = convert_html_entities($name);
$desc = convert_html_entities($desc);
print '"\\\\L\\\\c0"" '.$name.'",' . "\n";
# Print desc wrapped
my $line_start = '"\\\\L\\\\c2""';
my $line_end = '",';
$Text::Wrap::separator = $line_end . "\n" .$line_start ;
print $line_start . wrap(" ", " ", $desc) . $line_end . "\n";
$Text::Wrap::separator = "\n";
} elsif ($mode eq "XML") {
$name = $nick if $name eq "";
print " <row><entry namest='name'>" . $name . "</entry>";
print "<entry>" . $desc . "</entry></row>\n";
} else {
$name = "???" if $name eq "";
print "<tr>";
print "<td>".$name."</td>";
if ($nick ne "") {
print "<td>[&nbsp;".$nick."&nbsp;]</td>";
} else {
print "<td></td>";
}
print "<td>".$desc."</td>\n";
}
}
sub add_paragraph {
my $text = shift;
if ($mode eq "TEXT") {
print wrap($tab, $tab, convert_html_entities($text))."\n";
print "\n";
} elsif ($mode eq "CPP") {
my $line_start = '"\\\\L\\\\c0""';
my $line_end = '",';
$Text::Wrap::separator = $line_end . "\n" . $line_start;
print $line_start . wrap("", "", $text) . $line_end . "\n";
print $line_start . $line_end . "\n";
$Text::Wrap::separator = "\n";
} elsif ($mode eq "XML") {
print " <row><entry namest='start' nameend='job'>" . $text . "</entry></row>\n";
print " <row><entry namest='start' nameend='job'> </entry></row>\n\n";
} else {
print '<tr><td colspan="3">';
print $text;
print '</td></tr>'."\n";
print '<tr><td colspan="3">&nbsp;</td></tr>'."\n";
}
}
#
# Now follows the actual credits data! The format should be clear, I hope.
#
begin_credits("Credits");
begin_section("The ScummVM team");
add_person('James Brown', 'endy', "Lead developer");
add_person('Max Horn', 'fingolfin', "Lead developer");
add_person("Torbj&ouml;rn Andersson", "eriktorbjorn", "Engine: SCUMM, Broken Sword II, SAGA");
add_person("David Eriksson", "twogood", "Engine: Flight of the Amazon Queen");
add_person("Robert G&ouml;ffringmann", "lavosspawn", "Engine: Beneath a Steel Sky, Broken Sword I");
add_person("Jonathan Gray", "khalek", "Engine: SCUMM, HE, Broken Sword II");
add_person("Travis Howell", "Kirben", "Engine: SCUMM, HE, Simon the Sorcerer");
add_person("Oliver Kiehl", "olki", "Engine: Beneath a Steel Sky, Simon");
add_person("Pawel Kolodziejski", "aquadran", "Engine: SCUMM (Codecs, iMUSE, Smush, etc.)");
add_person("Andrew Kurushin", "ajax16384", "Engine: SAGA");
add_person("Gregory Montoir", "cyx", "Engine: Flight of the Amazon Queen, HE");
add_person("Joost Peters", "joostp", "Engine: Beneath a Steel Sky, Flight of the Amazon Queen");
add_person("Eugene Sandulenko", "_sev", "Engine: SCUMM (FT INSANE), HE, SAGA");
add_person("Chris Apers", "chrilith ", "Port: PalmOS");
add_person("Nicolas Bacca", "arisme", "Port: PocketPC/WinCE");
add_person("Marcus Comstedt", "", "Port: Dreamcast");
add_person("Ruediger Hanke", "", "Port: MorphOS");
add_person("Jamieson Christian", "jamieson630", "iMUSE, MIDI, all things musical");
add_person("Jerome Fisher", "KingGuppy", "MT-32 emulator");
add_person("Jochen Hoenicke", "hoenicke", "Speaker &amp; PCjr sound support, Adlib work");
end_section();
begin_section("Retired Team Members");
add_person("Ralph Brorsen", "painelf", "Help with GUI implementation");
add_person('Vincent Hamm', 'yazoo', "Co-Founder");
add_person("Felix Jakschitsch", "yot", "Zak256 reverse engineering");
add_person("Mutwin Kraus", "mutle", "Original MacOS porter");
add_person("Peter Moraliyski", "ph0x", "Port: GP32");
add_person('Jeremy Newman', 'laxdragon', "Former webmaster");
add_person('Ludvig Strigeus', 'ludde', "Original ScummVM and SimonVM author");
add_person("Lionel Ulmer", "bbrox", "Port: X11");
end_section();
begin_section("Contributors");
add_person("Tore Anderson", "tore", "Packaging for Debian GNU/Linux");
add_person("Stuart Caie", "", "Decoders for Simon 1 Amiga data files");
add_person("Janne Huttunen", "", "V3 actor mask support, Dig/FT SMUSH audio");
add_person("Kov&aacute;cs Endre J&aacute;nos", "", "Several fixes for Simon1");
add_person("Jeroen Janssen", "", "Numerous readability and bugfix patches");
add_person("Claudio Matsuoka", "", 'Daily Linux/BeOS builds');
add_person("Mikesch Nepomuk", "", "MI1 VGA floppy patches");
add_person("Nicolas Noble", "pixels", "Config file and ALSA support");
add_person("Willem Jan Palenstijn", "wjp", "Packaging for Fedora/RedHat");
add_person("", "Quietust", "Sound support for Amiga SCUMM V2/V3 games");
add_person("Andreas Roever", "", "Broken Sword 1/2 MPEG2 cutscene support");
add_person("Edward Rudd", "", "Fixes for playing MP3 versions of MI1/Loom audio");
add_person("Daniel Schepler", "", "Final MI1 CD music support, initial Ogg Vorbis support");
add_person("Andr&eacute; Souza", "", "SDL-based OpenGL renderer");
add_person("Tim ???", "realmz", "Initial MI1 CD music support");
end_section();
add_paragraph("And to all the contributors, users, and beta testers we've missed. Thanks!");
# HACK!
$max_name_width = 15;
begin_section("Special thanks to");
add_person("Sander Buskens", "", "For his work on the initial reversing of Monkey2");
add_person("", "Canadacow", "For the original MT-32 emulator");
add_person("Kevin Carnes", "", "For Scumm16, the basis of ScummVM's older gfx codecs");
add_person("", "Jezar", "For his freeverb filter implementation");
add_person("Jim Leiterman", "", "Various info on his FM-TOWNS/Marty SCUMM ports");
add_person("Jimmi Th&oslash;gersen", "", "For ScummRev, and much obscure code/documentation");
add_person("", "Tristan", "For additional work on the original MT-32 emulator");
end_section();
# HACK!
$Text::Wrap::columns = 46 if $mode eq "CPP";
add_paragraph(
"Tony Warriner and everyone at Revolution Software Ltd. for sharing ".
"with us the source of some of their brilliant games, allowing us to ".
"release Beneath a Steel Sky as freeware... and generally being ".
"supportive above and beyond the call of duty.");
add_paragraph(
"John Passfield and Steve Stamatiadis for sharing the source of their ".
"classic title, Flight of the Amazon Queen and also being incredibly ".
"supportive.");
add_paragraph(
"Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source ".
"of their famous title Inherit the Earth and always prompt replies to ".
"our questions.");
add_paragraph(
"Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at ".
"LucasFilm/LucasArts who made SCUMM the insane mess to reimplement ".
"that it is today. Feel free to drop us a line and tell us what you ".
"think, guys!");
end_credits();