2009-02-15 06:10:59 +00:00
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#include "common/timer.h"
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#include "engines/engine.h"
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2009-02-15 08:34:13 +00:00
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#include "sci/include/sfx_timer.h"
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2009-02-15 06:10:59 +00:00
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#define FREQ 60
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#define DELAY (1000000 / FREQ)
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typedef void (*scummvm_timer_callback_t)(void *);
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static scummvm_timer_callback_t scummvm_timer_callback = NULL;
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static void *scummvm_timer_callback_data = NULL;
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extern ::Engine *g_engine;
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void scummvm_timer_update_internal(void *ptr) {
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if (scummvm_timer_callback)
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scummvm_timer_callback(scummvm_timer_callback_data);
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}
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int scummvm_timer_start(void (*func)(void *), void *data) {
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if (scummvm_timer_callback) {
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fprintf(stderr,
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2009-02-15 22:34:41 +00:00
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"Error: Attempt to initialize gametick timer more than once\n");
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2009-02-15 06:10:59 +00:00
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return SFX_ERROR;
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}
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if (!func) {
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fprintf(stderr,
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2009-02-15 22:34:41 +00:00
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"Error: Attempt to initialize gametick timer w/o callback\n");
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2009-02-15 06:10:59 +00:00
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return SFX_ERROR;
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}
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scummvm_timer_callback = func;
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scummvm_timer_callback_data = data;
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2009-02-15 08:34:13 +00:00
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::g_engine->getTimerManager()->installTimerProc(&scummvm_timer_update_internal, DELAY, NULL);
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2009-02-15 06:10:59 +00:00
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return SFX_OK;
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}
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int scummvm_timer_stop() {
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scummvm_timer_callback = NULL;
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return SFX_OK;
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}
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sfx_timer_t sfx_timer_scummvm = {
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2009-02-17 09:15:17 +00:00
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DELAY / 1000,
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2009-02-15 06:10:59 +00:00
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&scummvm_timer_start,
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2009-02-17 09:15:17 +00:00
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&scummvm_timer_stop
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2009-02-15 22:34:41 +00:00
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};
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