mirror of
https://github.com/libretro/scummvm.git
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58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <common/memstream.h>
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#include "dragonrms.h"
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#include "bigfile.h"
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namespace Dragons {
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#define DRAGON_RMS_STRUCT_SIZE 0x1c
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DragonRMS::DragonRMS(BigfileArchive *bigfileArchive) {
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uint32 fileSize;
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byte *data = bigfileArchive->load("dragon.rms", fileSize);
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Common::SeekableReadStream *readStream = new Common::MemoryReadStream(data, fileSize, DisposeAfterUse::YES);
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_count = fileSize / DRAGON_RMS_STRUCT_SIZE;
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_rmsObjects = new RMS[_count];
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for(int i=0; i < _count; i++) {
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_rmsObjects[i]._field0 = readStream->readSint32LE();
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readStream->read(_rmsObjects[i]._sceneName, 4);
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_rmsObjects[i]._obdOffset = readStream->readSint32LE();
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_rmsObjects[i]._fieldC = readStream->readSint32LE();
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_rmsObjects[i]._field10ObdOffset = readStream->readSint32LE();
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_rmsObjects[i]._inventoryBagPosition = readStream->readSint16LE();
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_rmsObjects[i]._field16 = readStream->readSint32LE();
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_rmsObjects[i]._field1a = readStream->readSint16LE();
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}
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}
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char *DragonRMS::getSceneName(uint32 sceneId) {
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if(sceneId > 1 && sceneId - 2 < _count) {
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return _rmsObjects[sceneId - 2]._sceneName;
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}
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return NULL;
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}
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} // End of namespace Dragons
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