2020-06-28 06:54:42 +00:00
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2020-10-06 12:32:14 +00:00
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#ifndef ICB_STRING_VEST_H
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#define ICB_STRING_VEST_H
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2020-06-28 06:54:42 +00:00
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#include "engines/icb/common/px_common.h"
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#include "engines/icb/debug.h"
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namespace ICB {
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#define ENGINE_STRING_LEN 256
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// This is the maximum length of a complete URL (clustering might remove the need for this).
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#define MAXLEN_URL ENGINE_STRING_LEN
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// This is the maximum length of a complete URL to a cluster.
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#define MAXLEN_CLUSTER_URL 128
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// The maximum length of an icon name.
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#define MAXLEN_ICON_NAME 32
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// Maximum length of an event name.
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#define MAXLEN_EVENT_NAME 16
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// Maximum length of a game object name.
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#define MAXLEN_OBJECT_NAME 64
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// Maximum length of a name given to an icon list (e.g. "inventory") is one.
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#define MAXLEN_ICON_LIST_NAME 20
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// Don't know what this one is used for.
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#define TINY_NAME_LEN 32
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// stop initing these in multiple routines and use this instead
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extern char temp_buf[ENGINE_STRING_LEN];
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void Set_string_and_len(const char *from, char *to, uint32 *length);
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void Set_string(const char *from, char *to);
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void Set_string(const char *from, char *to, uint32 length);
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} // End of namespace ICB
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#endif // #ifndef __STRING_VEST_H
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