2009-02-17 15:05:16 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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2009-02-15 06:10:59 +00:00
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/* Sound engine */
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#ifndef _SFX_ENGINE_H_
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#define _SFX_ENGINE_H_
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2009-02-15 08:34:13 +00:00
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#include "sci/include/sfx_core.h"
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#include "sci/include/sfx_songlib.h"
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#include "sci/include/sfx_iterator.h"
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#include "sci/include/sciresource.h"
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2009-02-15 06:10:59 +00:00
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#define SOUND_TICK 1000000 / 60
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/* Approximately 16666 microseconds */
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#define SFX_STATE_FLAG_MULTIPLAY (1 << 0) /* More than one song playable
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2009-02-15 22:32:57 +00:00
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** simultaneously ? */
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2009-02-15 06:10:59 +00:00
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#define SFX_STATE_FLAG_NOSOUND (1 << 1) /* Completely disable sound playing */
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#define SFX_DEBUG_SONGS (1 << 0) /* Debug song changes */
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#define SFX_DEBUG_CUES (1 << 1) /* Debug cues, loops, and
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2009-02-15 22:32:57 +00:00
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** song completions */
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2009-02-15 06:10:59 +00:00
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typedef struct {
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song_iterator_t *it; /* The song iterator at the heart of things */
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unsigned int flags; /* SFX_STATE_FLAG_* */
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songlib_t songlib; /* Song library */
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song_t *song; /* Active song, or start of active song chain */
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int suspended; /* Whether we are suspended */
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unsigned int debug; /* Debug flags */
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} sfx_state_t;
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/***********/
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/* General */
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/***********/
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void
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sfx_init(sfx_state_t *self, resource_mgr_t *resmgr, int flags);
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/* Initializes the sound engine
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** Parameters: (resource_mgr_t *) resmgr: Resource manager for initialization
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** (int) flags: SFX_STATE_FLAG_*
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*/
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void
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sfx_exit(sfx_state_t *self);
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/* Deinitializes the sound subsystem
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*/
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void
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sfx_suspend(sfx_state_t *self, int suspend);
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/* Suspends/unsuspends the sound sybsystem
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** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
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*/
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int
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sfx_poll(sfx_state_t *self, song_handle_t *handle, int *cue);
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/* Polls the sound server for cues etc.
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** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
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** (song_handle_t) *handle: The affected handle
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** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
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*/
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int
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sfx_poll_specific(sfx_state_t *self, song_handle_t handle, int *cue);
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/* Polls the sound server for cues etc.
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** Parameters: (song_handle_t) handle: The handle to poll
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** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
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** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
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*/
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int
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sfx_get_volume(sfx_state_t *self);
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/* Determines the current global volume settings
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** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
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*/
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void
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sfx_set_volume(sfx_state_t *self, int volume);
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/* Determines the current global volume settings
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** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
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*/
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void
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sfx_all_stop(sfx_state_t *self);
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/* Stops all songs currently playing, purges song library
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*/
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/*****************/
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/* Song basics */
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/*****************/
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int
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sfx_add_song(sfx_state_t *self, song_iterator_t *it, int priority, song_handle_t handle, int resnum);
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/* Adds a song to the internal sound library
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** Parameters: (song_iterator_t *) it: The iterator describing the song
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** (int) priority: Initial song priority (higher <-> more important)
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** (song_handle_t) handle: The handle to associate with the song
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** Returns : (int) 0 on success, nonzero on error
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*/
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void
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sfx_remove_song(sfx_state_t *self, song_handle_t handle);
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/* Deletes a song and its associated song iterator from the song queue
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** Parameters: (song_handle_t) handle: The song to remove
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*/
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/**********************/
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/* Song modifications */
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/**********************/
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void
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sfx_song_set_status(sfx_state_t *self, song_handle_t handle, int status);
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/* Sets the song status, i.e. whether it is playing, suspended, or stopped.
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** Parameters: (song_handle_t) handle: Handle of the song to modify
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** (int) status: The song status the song should assume
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** WAITING and PLAYING are set implicitly and essentially describe the same state
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** as far as this function is concerned.
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*/
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void
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sfx_song_renice(sfx_state_t *self, song_handle_t handle, int priority);
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/* Sets the new song priority
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** Parameters: (song_handle_t) handle: The handle to modify
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** (int) priority: The priority to set
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*/
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void
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sfx_song_set_loops(sfx_state_t *self, song_handle_t handle, int loops);
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/* Sets the number of loops for the specified song
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** Parameters: (song_handle_t) handle: The song handle to reference
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** (int) loops: Number of loops to set
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*/
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void
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sfx_song_set_hold(sfx_state_t *self, song_handle_t handle, int hold);
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/* Sets the number of loops for the specified song
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** Parameters: (song_handle_t) handle: The song handle to reference
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** (int) hold: Number of loops to setn
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*/
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void
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sfx_song_set_fade(sfx_state_t *self, song_handle_t handle, fade_params_t *fade_setup);
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/* Instructs a song to be faded out
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** Parameters: (song_handle_t) handle: The song handle to reference
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** (fade_params_t *) fade_setup: The precise fade-out configuration to use
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*/
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#endif /* !defined(_SFX_ENGINE_H_) */
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