scummvm/common/bitstream.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Based on eos' BitStream implementation
#ifndef COMMON_BITSTREAM_H
#define COMMON_BITSTREAM_H
#include "common/scummsys.h"
namespace Common {
class SeekableReadStream;
/** A bit stream. */
class BitStream {
public:
BitStream();
virtual ~BitStream();
/** Read a bit. */
virtual uint32 getBit() = 0;
/** Read a number of bits. */
virtual uint32 getBits(uint32 n) = 0;
/** Adding another bit. */
virtual void addBit(uint32 &x, uint32 n) = 0;
/** Skip a number of bits. */
void skip(uint32 n);
/** Get the current position. */
virtual uint32 pos() const = 0;
/** Return the number of bits in the stream. */
virtual uint32 size() const = 0;
};
/** A big endian bit stream. */
class BitStreamBE : public BitStream {
public:
BitStreamBE(SeekableReadStream &stream, uint32 bitCount);
BitStreamBE(const byte *data, uint32 bitCount);
~BitStreamBE();
uint32 getBit();
uint32 getBits(uint32 n);
void addBit(uint32 &x, uint32 n);
uint32 pos() const;
uint32 size() const;
private:
SeekableReadStream *_stream;
byte _value; ///< Current byte.
uint8 _inValue; ///< Position within the current byte.
};
/** A 32bit little endian bit stream. */
class BitStream32LE : public BitStream {
public:
BitStream32LE(SeekableReadStream &stream, uint32 bitCount);
BitStream32LE(const byte *data, uint32 bitCount);
~BitStream32LE();
uint32 getBit();
uint32 getBits(uint32 n);
void addBit(uint32 &x, uint32 n);
uint32 pos() const;
uint32 size() const;
private:
SeekableReadStream *_stream;
uint32 _value; ///< Current 32bit value.
uint8 _inValue; ///< Position within the current 32bit value.
};
} // End of namespace Common
#endif // COMMON_BITSTREAM_H