2010-07-31 06:23:38 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "sword25/sword25.h"
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namespace Sword25 {
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2010-08-16 15:16:36 +00:00
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uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
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2010-07-31 06:23:38 +00:00
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}
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static const PlainGameDescriptor Sword25Game[] = {
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{"sword25", "Broken Sword 2.5"},
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{0, 0}
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};
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namespace Sword25 {
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// TODO: Need to decide whether we're going to implement code to detect all the various languages allowed,
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// both by the core data package, as well as the extra languages added by the patch file; also, I don't
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// think that all the languages supported by the game currently have constants in ScummVM
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2010-08-16 15:16:36 +00:00
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static const ADGameDescription gameDescriptions[] = {
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{
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2010-08-16 15:16:36 +00:00
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"sword25",
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"",
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AD_ENTRY1s("data.b25c", "f8b6e03ada2d2f6cf27fbc11ad1572e9", 654310588),
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Common::EN_ANY,
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Common::kPlatformUnknown,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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2010-07-31 06:23:38 +00:00
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},
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2010-08-16 15:16:36 +00:00
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{
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"sword25",
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"Extracted",
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{{"_includes.lua", 0, 0, -1},
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{"boot.lua", 0, 0, -1},
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{"kernel.lua", 0, 0, -1},
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AD_LISTEND},
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Common::EN_ANY,
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Common::kPlatformUnknown,
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GF_EXTRACTED,
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Common::GUIO_NONE
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},
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AD_TABLE_END_MARKER
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2010-07-31 06:23:38 +00:00
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};
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2010-10-15 12:28:56 +00:00
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} // End of namespace Sword25
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2010-07-31 06:23:38 +00:00
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2010-08-16 15:16:36 +00:00
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static const char *directoryGlobs[] = {
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"system", // Used by extracted dats
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0
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};
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2010-07-31 06:23:38 +00:00
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Sword25::gameDescriptions,
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// Size of that superset structure
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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Sword25Game,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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NULL,
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NOMIDI,
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// Maximum directory depth
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2,
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// List of directory globs
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directoryGlobs
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};
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class Sword25MetaEngine : public AdvancedMetaEngine {
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public:
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Sword25MetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "The Broken Sword 2.5 Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Sword25::Sword25Engine(syst, desc);
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}
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return desc != 0;
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2010-07-31 06:23:38 +00:00
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}
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#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
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REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#endif
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