scummvm/engines/lab/intro.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_INTRO_H
#define LAB_INTRO_H
namespace Lab {
class Intro {
public:
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Intro(LabEngine *vm);
~Intro();
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/**
* Does the introduction sequence for Labyrinth.
*/
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void play();
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private:
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/**
* Goes through, and responds to all the intuition messages currently in the
* message queue.
*/
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void introEatMessages();
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/**
* Reads in a picture.
*/
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void doPictText(const Common::String filename, bool isScreen = false);
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void nReadPict(const Common::String filename, bool playOnce = true, bool noPalChange = false, bool doBlack = false, int wait = 0);
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LabEngine *_vm;
bool _quitIntro;
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TextFont *_font;
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};
} // End of namespace Lab
#endif // LAB_INTRO_H