scummvm/engines/saga2/shorten.h

56 lines
1.6 KiB
C
Raw Normal View History

2021-06-27 23:04:46 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
2021-06-27 23:04:46 +00:00
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
2021-06-27 23:04:46 +00:00
*
*/
#ifndef SOUND_SHORTEN_H
#define SOUND_SHORTEN_H
#include "common/scummsys.h"
namespace Audio {
class AudioStream;
}
namespace Common {
class ReadStream;
}
namespace Saga2 {
/**
* Try to load a Shorten file from the given stream. Returns true if
* successful. In that case, the stream's seek position will be set to the
* start of the audio data, and size, rate and flags contain information
* necessary for playback.
*/
byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, byte &flags);
/**
* Try to load a Shorten file from the given stream and create an AudioStream
* from that data.
*
* This function uses loadShortenFromStream() internally.
*/
Audio::AudioStream *makeShortenStream(Common::SeekableReadStream &stream);
} // End of namespace Saga2
#endif