scummvm/engines/icb/event_timer.h

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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#ifndef ICB_EVENTTIMER_H_INCLUDED
#define ICB_EVENTTIMER_H_INCLUDED
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#include "common/stream.h"
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#include "engines/icb/string_vest.h"
#include "engines/icb/common/px_string.h"
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#include "engines/icb/event_list.h"
namespace ICB {
// class _event_timer
// This structure holds timing information for events that are posted into the future or have
// to happen repeatedly.
class _event_timer {
public:
// Default constructor and destructor.
inline _event_timer();
~_event_timer() {}
// Copy constructor.
inline _event_timer(const _event_timer &oX);
// Operator '='.
inline const _event_timer &operator=(const _event_timer &oOpB);
// Gets and sets.
void SetObjectID(int32 nObjectID) { m_nObjectID = nObjectID; }
void SetStart(uint32 nStart) { m_nStart = nStart; }
void SetEnd(uint32 nEnd) { m_nEnd = nEnd; }
void SetInterval(uint32 nInterval) { m_nInterval = nInterval; }
void SetEventTime(uint32 nTime) { m_nCurrentTime = nTime; }
inline void SetEventName(const char *pcEventName);
int32 GetObjectID() const { return (m_nObjectID); }
uint32 GetStart() const { return (m_nStart); }
uint32 GetEnd() const { return (m_nEnd); }
uint32 GetInterval() const { return (m_nInterval); }
uint32 GetEventTime() const { return (m_nCurrentTime); }
const char *GetEventName() const { return (m_pcEventName); }
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void Save(Common::WriteStream *stream) const {
stream->writeSint32LE(m_nObjectID);
stream->writeUint32LE(m_nStart);
stream->writeUint32LE(m_nEnd);
stream->writeUint32LE(m_nInterval);
stream->writeUint32LE(m_nCurrentTime);
stream->write(m_pcEventName, MAXLEN_EVENT_NAME);
}
void Restore(Common::SeekableReadStream *stream) {
m_nObjectID = stream->readSint32LE();
m_nStart = stream->readUint32LE();
m_nEnd = stream->readUint32LE();
m_nInterval = stream->readUint32LE();
m_nCurrentTime = stream->readUint32LE();
stream->read(m_pcEventName, MAXLEN_EVENT_NAME);
}
private:
int32 m_nObjectID; // ID of object initiating this timer.
uint32 m_nStart; // When the event should start, relative to the time the event was placed.
uint32 m_nEnd; // When the event should end, relative to the time the event was placed.
uint32 m_nInterval; // Interval between occurrences of the event.
uint32 m_nCurrentTime; // Relative to the reference time.
char m_pcEventName[MAXLEN_EVENT_NAME]; // Name of the event.
};
inline _event_timer::_event_timer() {
m_nObjectID = EVENT_INVALID_SENDER_ID;
m_nStart = 0;
m_nEnd = 0;
m_nInterval = 0;
m_nCurrentTime = 0;
m_pcEventName[0] = '\0';
}
inline _event_timer::_event_timer(const _event_timer &oX) {
m_nObjectID = oX.m_nObjectID;
m_nStart = oX.m_nStart;
m_nEnd = oX.m_nEnd;
m_nInterval = oX.m_nInterval;
m_nCurrentTime = oX.m_nCurrentTime;
strcpy(m_pcEventName, oX.m_pcEventName);
}
inline const _event_timer &_event_timer::operator=(const _event_timer &oOpB) {
m_nObjectID = oOpB.m_nObjectID;
m_nStart = oOpB.m_nStart;
m_nEnd = oOpB.m_nEnd;
m_nInterval = oOpB.m_nInterval;
m_nCurrentTime = oOpB.m_nCurrentTime;
strcpy(m_pcEventName, oOpB.m_pcEventName);
return (*this);
}
inline void _event_timer::SetEventName(const char *pcEventName) {
if (strlen(pcEventName) >= MAXLEN_EVENT_NAME)
Fatal_error("Event name [%s] too long (max %d) in _event_timer::SetEventName()", pcEventName, MAXLEN_EVENT_NAME - 1);
strcpy(m_pcEventName, pcEventName);
}
} // End of namespace ICB
#endif // #if !defined( EVENTTIMER_H_INCLUDED )