scummvm/queen/sound.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENSOUND_H
#define QUEENSOUND_H
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#include "common/util.h"
#include "sound/mixer.h"
#include "queen/defs.h"
namespace Queen {
class Input;
class Resource;
struct songData {
int16 tuneList[5];
int16 volume;
int16 tempo;
int16 reverb;
int16 override;
int16 ignore;
};
struct tuneData {
int16 tuneNum[9];
int16 sfx[2];
int16 mode;
int16 delay;
};
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class QueenEngine;
class Sound {
public:
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Sound(SoundMixer *mixer, QueenEngine *vm);
virtual ~Sound();
virtual void sfxPlay(const char *name, bool isSpeech) = 0;
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static Sound *giveSound(SoundMixer *mixer, QueenEngine *vm, uint8 compression);
void playSfx(uint16 sfx, bool isSpeech);
void playSfx(const char *base, bool isSpeech);
void playSong(int16 songNum);
void stopSpeech() { _mixer->stopHandle(_speechHandle); }
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bool sfxOn() { return _sfxToggle; }
void sfxToggle(bool val) { _sfxToggle = val; }
void toggleSfx() { _sfxToggle ^= true; }
bool speechOn() { return _speechToggle; }
void speechToggle(bool val) { _speechToggle = val; }
void toggleSpeech() { _speechToggle ^= true; }
bool musicOn() { return _musicToggle; }
void musicToggle(bool val) { _musicToggle = val; }
void toggleMusic() { _musicToggle ^= true; }
int16 lastOverride() { return _lastOverride; }
void saveState(byte *&ptr);
void loadState(uint32 ver, byte *&ptr);
static const songData _songDemo[];
static const songData _song[];
static const tuneData _tuneDemo[];
static const tuneData _tune[];
static const char *_sfxName[];
static const int16 _jungleList[];
protected:
void waitFinished(bool isSpeech);
SoundMixer *_mixer;
QueenEngine *_vm;
bool _sfxToggle;
bool _speechToggle;
bool _musicToggle;
int16 _lastOverride;
int16 _lastMerge;
int16 _altMrgPri;
int16 _currentSong;
int16 _previousSong;
int16 _previousSongNum;
PlayingSoundHandle _sfxHandle;
PlayingSoundHandle _speechHandle;
};
class SilentSound : public Sound {
public:
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SilentSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
void sfxPlay(const char *name, bool isSpeech) { }
};
class SBSound : public Sound {
public:
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SBSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
void sfxPlay(const char *name, bool isSpeech);
protected:
void playSound(byte *sound, uint32 size, bool isSpeech);
};
#ifdef USE_MAD
class MP3Sound : public Sound {
public:
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MP3Sound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
void sfxPlay(const char *name, bool isSpeech);
};
#endif
#ifdef USE_VORBIS
class OGGSound : public Sound {
public:
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OGGSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
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void sfxPlay(const char *name, bool isSpeech);
};
#endif
#ifdef USE_FLAC
class FLACSound : public Sound {
public:
FLACSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
void sfxPlay(const char *name, bool isSpeech);
};
#endif // #ifdef USE_FLAC
} // End of namespace Queen
#endif