scummvm/engines/gob/inter_v7.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/expression.h"
namespace Gob {
#define OPCODEVER Inter_v7
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) {
}
void Inter_v7::setupOpcodesDraw() {
Inter_Playtoons::setupOpcodesDraw();
OPCODEDRAW(0x0C, o7_draw0x0C);
OPCODEDRAW(0x0D, o7_draw0x0D);
OPCODEDRAW(0x44, o7_displayWarning);
OPCODEDRAW(0x45, o7_draw0x45);
OPCODEDRAW(0x57, o7_draw0x57);
OPCODEDRAW(0x89, o7_draw0x89);
OPCODEDRAW(0x8A, o7_draw0x8A);
OPCODEDRAW(0x8C, o7_getSystemProperty);
OPCODEDRAW(0x90, o7_draw0x90);
OPCODEDRAW(0x93, o7_draw0x93);
OPCODEDRAW(0xA1, o7_draw0xA1);
OPCODEDRAW(0xA2, o7_draw0xA2);
OPCODEDRAW(0xA4, o7_draw0xA4);
OPCODEDRAW(0xC4, o7_draw0xC4);
OPCODEDRAW(0xC5, o7_draw0xC5);
OPCODEDRAW(0xC6, o7_draw0xC6);
}
void Inter_v7::setupOpcodesFunc() {
Inter_Playtoons::setupOpcodesFunc();
}
void Inter_v7::setupOpcodesGob() {
Inter_Playtoons::setupOpcodesGob();
}
void Inter_v7::o7_draw0x0C() {
WRITE_VAR(17, 0);
}
void Inter_v7::o7_draw0x0D() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
int16 expr0 = _vm->_game->_script->readValExpr();
warning("Addy Stub Draw 0x0D: \"%s\", %d", str0.c_str(), expr0);
}
void Inter_v7::o7_displayWarning() {
_vm->_game->_script->evalExpr(0);
Common::String caption = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String text = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String source = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String msg = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String param = _vm->_game->_script->getResultStr();
warning("%s: %s (%s)", source.c_str(), msg.c_str(), param.c_str());
}
void Inter_v7::o7_draw0x45() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str1 = _vm->_game->_script->getResultStr();
warning("Addy Stub Draw 0x45: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
}
void Inter_v7::o7_draw0x57() {
int16 index0 = _vm->_game->_script->readVarIndex();
int16 index1 = _vm->_game->_script->readVarIndex();
warning("Addy Stub Draw 0x57: %d, %d", index0, index1);
}
void Inter_v7::o7_draw0x89() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str1 = _vm->_game->_script->getResultStr();
int16 index0 = _vm->_game->_script->readVarIndex();
warning("Addy Stub Draw 0x89: \"%s\", \"%s\", %d", str0.c_str(), str1.c_str(), index0);
}
void Inter_v7::o7_draw0x8A() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
int16 index0 = _vm->_game->_script->readVarIndex();
int16 index1 = _vm->_game->_script->readVarIndex();
warning("Addy Stub Draw 0x8A: \"%s\", %d, %d", str0.c_str(), index0, index1);
}
void Inter_v7::o7_getSystemProperty() {
_vm->_game->_script->evalExpr(0);
if (!scumm_stricmp(_vm->_game->_script->getResultStr(), "TotalPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(_vm->_game->_script->getResultStr(), "AvailPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(_vm->_game->_script->getResultStr(), "TimeGMT")) {
renewTimeInVars();
storeValue(0);
return;
}
warning("Inter_v7::o7_getSystemProperty(): Unknown property \"%s\"",
_vm->_game->_script->getResultStr());
storeValue(0);
}
void Inter_v7::o7_draw0x90() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
int16 expr0 = _vm->_game->_script->readValExpr();
int16 expr1 = _vm->_game->_script->readValExpr();
int16 expr2 = _vm->_game->_script->readValExpr();
int16 expr3 = _vm->_game->_script->readValExpr();
int16 expr4 = _vm->_game->_script->readValExpr();
int16 expr5 = _vm->_game->_script->readValExpr();
int16 expr6 = _vm->_game->_script->readValExpr();
int16 expr7 = _vm->_game->_script->readValExpr();
warning("Addy Stub Draw 0x90: \"%s\", %d, %d, %d, %d, %d, %d, %d, %d",
str0.c_str(), expr0, expr1, expr2, expr3, expr4, expr5, expr6, expr7);
}
void Inter_v7::o7_draw0x93() {
uint32 expr0 = _vm->_game->_script->readValExpr();
warning("Addy Stub Draw 0x93: %d", expr0);
}
void Inter_v7::o7_draw0xA1() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str1 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str2 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str3 = _vm->_game->_script->getResultStr();
int16 index0 = _vm->_game->_script->readVarIndex();
warning("Addy Stub Draw 0xA1: \"%s\", \"%s\", \"%s\", \"%s\", %d",
str0.c_str(), str1.c_str(), str2.c_str(), str3.c_str(), index0);
}
void Inter_v7::o7_draw0xA2() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str1 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str2 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str3 = _vm->_game->_script->getResultStr();
warning("Addy Stub Draw 0xA2: \"%s\", \"%s\", \"%s\", \"%s\"",
str0.c_str(), str1.c_str(), str2.c_str(), str3.c_str());
}
void Inter_v7::o7_draw0xA4() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
int16 expr0 = _vm->_game->_script->readValExpr();
int16 expr1 = _vm->_game->_script->readValExpr();
warning("Addy Stub Draw 0xA4: \"%s\", %d, %d", str0.c_str(), expr0, expr1);
}
void Inter_v7::o7_draw0xC4() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str1 = _vm->_game->_script->getResultStr();
warning("Addy Stub Draw 0xC4: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
}
void Inter_v7::o7_draw0xC5() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
warning("Addy Stub Draw 0xC5: \"%s\"", str0.c_str());
}
void Inter_v7::o7_draw0xC6() {
_vm->_game->_script->evalExpr(0);
Common::String str0 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str1 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str2 = _vm->_game->_script->getResultStr();
_vm->_game->_script->evalExpr(0);
Common::String str3 = _vm->_game->_script->getResultStr();
int16 index0 = _vm->_game->_script->readVarIndex();
warning("Addy Stub Draw 0xC6: \"%s\", \"%s\", \"%s\", \"%s\", %d",
str0.c_str(), str1.c_str(), str2.c_str(), str3.c_str(), index0);
}
void Inter_v7::storeValue(uint16 index, uint16 type, uint32 value) {
switch (type) {
case OP_ARRAY_INT8:
case TYPE_VAR_INT8:
WRITE_VARO_UINT8(index, value);
break;
case TYPE_VAR_INT16:
case TYPE_VAR_INT32_AS_INT16:
case TYPE_ARRAY_INT16:
WRITE_VARO_UINT16(index, value);
break;
default:
WRITE_VARO_UINT32(index, value);
}
}
void Inter_v7::storeValue(uint32 value) {
uint16 type;
uint16 index = _vm->_game->_script->readVarIndex(0, &type);
storeValue(index, type, value);
}
} // End of namespace Gob