2002-07-05 16:56:53 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef DIALOG_H
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#define DIALOG_H
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#include "scummsys.h"
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class Widget;
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class NewGui;
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class Dialog {
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friend class Widget;
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friend class StaticTextWidget;
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protected:
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NewGui *_gui;
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Widget *_firstWidget;
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int16 _x, _y;
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uint16 _w, _h;
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2002-07-06 12:57:51 +00:00
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Widget *_mouseWidget;
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2002-07-05 16:56:53 +00:00
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public:
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Dialog(NewGui *gui, int x, int y, int w, int h)
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2002-07-06 12:57:51 +00:00
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: _gui(gui), _firstWidget(0), _x(x), _y(y), _w(w), _h(h), _mouseWidget(0)
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2002-07-05 16:56:53 +00:00
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{}
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virtual void draw();
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//virtual void handleIdle(); // Called periodically
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virtual void handleClick(int x, int y, int button);
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virtual void handleKey(char key, int modifiers) // modifiers = alt/shift/ctrl etc.
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{ if (key == 27) close(); }
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2002-07-06 12:57:51 +00:00
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virtual void handleMouseMoved(int x, int y, int button);
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2002-07-05 16:56:53 +00:00
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virtual void handleCommand(uint32 cmd)
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{}
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protected:
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Widget* findWidget(int x, int y); // Find the widget at pos x,y if any
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void close();
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void addResText(int x, int y, int w, int h, int resID);
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void addButton(int x, int y, int w, int h, char hotkey, const char *label, uint32 cmd);
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void addButton(int x, int y, int w, int h, char hotkey, int resID, uint32 cmd);
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};
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class SaveLoadDialog : public Dialog {
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public:
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SaveLoadDialog(NewGui *gui);
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virtual void handleCommand(uint32 cmd);
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};
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class PauseDialog : public Dialog {
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public:
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PauseDialog(NewGui *gui);
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virtual void handleClick(int x, int y, int button)
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{ close(); }
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virtual void handleKey(char key, int modifiers)
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{
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if (key == 32)
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close();
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else
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Dialog::handleKey(key, modifiers);
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}
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};
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#endif
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