scummvm/gui/dialog.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef DIALOG_H
#define DIALOG_H
#include "scummsys.h"
class Widget;
class NewGui;
class Dialog {
friend class Widget;
friend class StaticTextWidget;
protected:
NewGui *_gui;
Widget *_firstWidget;
int16 _x, _y;
uint16 _w, _h;
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Widget *_mouseWidget;
public:
Dialog(NewGui *gui, int x, int y, int w, int h)
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: _gui(gui), _firstWidget(0), _x(x), _y(y), _w(w), _h(h), _mouseWidget(0)
{}
virtual void draw();
//virtual void handleIdle(); // Called periodically
virtual void handleClick(int x, int y, int button);
virtual void handleKey(char key, int modifiers) // modifiers = alt/shift/ctrl etc.
{ if (key == 27) close(); }
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virtual void handleMouseMoved(int x, int y, int button);
virtual void handleCommand(uint32 cmd)
{}
protected:
Widget* findWidget(int x, int y); // Find the widget at pos x,y if any
void close();
void addResText(int x, int y, int w, int h, int resID);
void addButton(int x, int y, int w, int h, char hotkey, const char *label, uint32 cmd);
void addButton(int x, int y, int w, int h, char hotkey, int resID, uint32 cmd);
};
class SaveLoadDialog : public Dialog {
public:
SaveLoadDialog(NewGui *gui);
virtual void handleCommand(uint32 cmd);
};
class PauseDialog : public Dialog {
public:
PauseDialog(NewGui *gui);
virtual void handleClick(int x, int y, int button)
{ close(); }
virtual void handleKey(char key, int modifiers)
{
if (key == 32)
close();
else
Dialog::handleKey(key, modifiers);
}
};
#endif