scummvm/common/updates.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_UPDATES_H
#define COMMON_UPDATES_H
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#if defined(USE_UPDATES)
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namespace Common {
/**
* @defgroup common_update Update Manager
* @ingroup common
*
* @brief The UpdateManager module allows for automatic update checking.
*
* @{
*/
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/**
* The UpdateManager allows configuring of the automatic update checking
* for systems that support it:
* - using Sparkle on Mac OS X
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* - using WinSparkle on Windows
*
* Most of the update checking is completely automated and this class only
* gives access to basic settings. It is mostly used by the GUI to set
* widgets state on the update page and for manually checking for updates
*
*/
class UpdateManager {
public:
enum UpdateState {
kUpdateStateDisabled = 0,
kUpdateStateEnabled = 1,
kUpdateStateNotSupported = 2
};
enum UpdateInterval {
kUpdateIntervalNotSupported = 0,
kUpdateIntervalOneDay = 86400,
kUpdateIntervalOneWeek = 604800,
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kUpdateIntervalOneMonth = 2628000 // average seconds per month (60*60*24*365)/12
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};
UpdateManager() {}
virtual ~UpdateManager() {}
/**
* Checks manually if an update is available, showing progress UI to the user.
*
* By default, update checks are done silently on start.
* This allows to manually start an update check.
*/
virtual void checkForUpdates() {}
/**
* Sets the automatic update checking state
*
* @param state The state.
*/
virtual void setAutomaticallyChecksForUpdates(UpdateState state) {}
/**
* Gets the automatic update checking state
*
* @return kUpdateStateDisabled if automatic update checking is disabled,
* kUpdateStateEnabled if automatic update checking is enabled,
* kUpdateStateNotSupported if automatic update checking is not available
*/
virtual UpdateState getAutomaticallyChecksForUpdates() { return kUpdateStateNotSupported; }
/**
* Sets the update checking interval.
*
* @param interval The interval.
*/
virtual void setUpdateCheckInterval(int interval) {}
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/**
* Gets the update check interval.
*
* @return the update check interval.
*/
virtual int getUpdateCheckInterval() { return kUpdateIntervalNotSupported; }
/**
* Gets last update check time
*
* @param t TimeDate struct to fill out
* @return flag indicating success
*/
virtual bool getLastUpdateCheckTimeAndDate(TimeDate &t) { return false; }
/**
* Returns list of supported uptate intervals.
* Ending with '-1' which is not acceptable value.
*
* @return list of integer values representing update intervals in seconds.
*/
static const int *getUpdateIntervals();
/**
* Returns string representation of a given interval.
*
* @param interval The interval.
* @return Localized string of given interval as a U32String.
*/
static Common::U32String updateIntervalToString(int interval);
/**
* Rounds up the given interval to acceptable value.
*
* @param interval The interval.
* @return rounded up interval
*/
static int normalizeInterval(int interval);
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};
/** @} */
} // End of namespace Common
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#endif
#endif // COMMON_UPDATES_H