scummvm/engines/parallaction/animation.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/disk.h"
#include "parallaction/parallaction.h"
#include "parallaction/graphics.h"
#include "parallaction/music.h"
#include "parallaction/parser.h"
#include "parallaction/zone.h"
namespace Parallaction {
#define INST_ON 1
#define INST_OFF 2
#define INST_X 3
#define INST_Y 4
#define INST_Z 5
#define INST_F 6
#define INST_LOOP 7
#define INST_ENDLOOP 8
#define INST_SHOW 9
#define INST_INC 10
#define INST_DEC 11
#define INST_SET 12
#define INST_PUT 13
#define INST_CALL 14
#define INST_WAIT 15
#define INST_START 16
#define INST_SOUND 17
#define INST_MOVE 18
#define INST_END 1000
void wrapLocalVar(LocalVariable *local);
void sortAnimations();
LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation *a);
int16 scriptFillBuffers(ArchivedFile *file);
uint16 _numLocals = 0;
char _localNames[10][10];
Animation *findAnimation(const char *name) {
Animation *v4 = (Animation*)_animations._next;
while (v4) {
if (!scumm_stricmp(name, v4->_zone._name)) return v4;
v4 = (Animation*)v4->_zone._node._next;
}
return NULL;
}
Animation *Parallaction::parseAnimation(ArchivedFile *file, Node *list, char *name) {
// printf("parseAnimation(%s)\n", name);
Animation *vD0 = (Animation*)memAlloc(sizeof(Animation));
memset(vD0, 0, sizeof(Animation));
vD0->_zone._name = (char*)memAlloc(strlen(name)+1);
strcpy(vD0->_zone._name, name);
addNode(list, &vD0->_zone._node);
parseFillBuffers();
while (scumm_stricmp(_tokens[0], "endanimation")) {
// printf("token[0] = %s\n", _tokens[0]);
if (!scumm_stricmp(_tokens[0], "script")) {
loadProgram(vD0, _tokens[1]);
}
if (!scumm_stricmp(_tokens[0], "commands")) {
vD0->_zone._commands = parseCommands(file);
}
if (!scumm_stricmp(_tokens[0], "type")) {
if (_tokens[2][0] != '\0') {
vD0->_zone._type = ((4 + searchTable(_tokens[2], (const char **)_objectsNames)) << 16) & 0xFFFF0000;
}
int16 _si = searchTable(_tokens[1], _zoneTypeNames);
if (_si != -1) {
vD0->_zone._type |= 1 << (_si-1);
if (((vD0->_zone._type & 0xFFFF) != kZoneNone) && ((vD0->_zone._type & 0xFFFF) != kZoneCommand)) {
parseZoneTypeBlock(file, &vD0->_zone);
}
}
}
if (!scumm_stricmp(_tokens[0], "label")) {
_vm->_graphics->makeCnvFromString(&vD0->_zone._label, _tokens[1]);
}
if (!scumm_stricmp(_tokens[0], "flags")) {
uint16 _si = 1;
do {
byte _al = searchTable(_tokens[_si], _zoneFlagNames);
_si++;
vD0->_zone._flags |= 1 << (_al - 1);
} while (!scumm_stricmp(_tokens[_si++], "|"));
}
if (!scumm_stricmp(_tokens[0], "file")) {
char vC8[200];
strcpy(vC8, _tokens[1]);
if (_engineFlags & kEngineMiniDonna) {
if (!scumm_stricmp(_tokens[1], "donnap") || !scumm_stricmp(_tokens[1], "donnapa")) {
strcat(vC8, "tras");
}
}
_vm->_graphics->loadCnv(vC8, &vD0->_cnv);
// int16 _ax = _vm->_graphics->loadCnv(vC8, &vD0->_cnv);
// if (_ax == -1) exit(-1);
}
if (!scumm_stricmp(_tokens[0], "position")) {
vD0->_zone.pos._position._x = atoi(_tokens[1]);
vD0->_zone.pos._position._y = atoi(_tokens[2]);
vD0->_z = atoi(_tokens[3]);
}
if (!scumm_stricmp(_tokens[0], "moveto")) {
vD0->_zone._moveTo._x = atoi(_tokens[1]);
vD0->_zone._moveTo._y = atoi(_tokens[2]);
}
parseFillBuffers();
}
vD0->_zone.pos._oldposition._x = -1000;
vD0->_zone.pos._oldposition._y = -1000;
vD0->_zone._flags |= 0x1000000;
return vD0;
}
void freeScript(Program *program) {
if (!program) return;
memFree(program->_locals);
freeNodeList(&program->_node);
return;
}
void freeAnimations() {
Animation *v4 = (Animation*)_animations._next;
while (v4) {
freeScript(v4->_program);
_vm->_graphics->freeCnv(&v4->_cnv);
v4 = (Animation*)v4->_zone._node._next;
}
return;
}
void jobDisplayAnimations(void *parm, Job *j) {
// printf("jobDisplayAnimations()...\n");
Animation *v18 = (Animation*)_animations._next;
StaticCnv v14;
uint16 _si = 0;
for ( ; v18; v18 = (Animation*)v18->_zone._node._next) {
if ((v18->_zone._flags & kFlagsActive) && ((v18->_zone._flags & kFlagsRemove) == 0)) {
v14._width = v18->_cnv._width;
v14._height = v18->_cnv._height;
v14._data0 = v18->_cnv._array[v18->_frame];
// v14._data1 = v18->_cnv.field_8[v18->_frame];
if (v18->_zone._flags & kFlagsNoMasked)
_si = 3;
else
_si = _vm->_graphics->queryMask(v18->_zone.pos._position._y + v18->_cnv._height);
// printf("jobDisplayAnimations %s, x: %i, y: %i, w: %i, h: %i\n", v18->_zone._name, v18->_zone.pos._position._x, v18->_zone.pos._position._y, v14._width, v14._height);
_vm->_graphics->blitCnv(&v14, v18->_zone.pos._position._x, v18->_zone.pos._position._y, _si, Graphics::kBitBack, Graphics::kMask0);
}
if (((v18->_zone._flags & kFlagsActive) == 0) && (v18->_zone._flags & kFlagsRemove)) {
v18->_zone._flags &= ~kFlagsRemove;
v18->_zone.pos._oldposition._x = -1000;
}
if ((v18->_zone._flags & kFlagsActive) && (v18->_zone._flags & kFlagsRemove)) {
v18->_zone._flags &= ~kFlagsActive;
v18->_zone._flags |= kFlagsRemove;
}
}
// printf("done\n");
return;
}
void jobEraseAnimations(void *arg_0, Job *j) {
// printf("jobEraseAnimations()...\n");
Animation *a = (Animation*)_animations._next;
for (; a; a=(Animation*)a->_zone._node._next) {
if (((a->_zone._flags & kFlagsActive) == 0) && ((a->_zone._flags & kFlagsRemove) == 0)) continue;
// printf("jobEraseAnimations %s, x: %i, y: %i, w: %i, h: %i\n", a->_zone._name, a->_zone.pos._oldposition._x, a->_zone.pos._oldposition._y, a->_cnv._width, a->_cnv._height);
_vm->_graphics->restoreBackground(a->_zone.pos._oldposition._x, a->_zone.pos._oldposition._y, a->_cnv._width, a->_cnv._height);
if (arg_0) {
a->_zone.pos._oldposition._x = a->_zone.pos._position._x;
a->_zone.pos._oldposition._y = a->_zone.pos._position._y;
}
}
// printf("done\n");
return;
}
void Parallaction::loadProgram(Animation *a, char *filename) {
// printf("loadProgram(%s)\n", filename);
char vC8[PATH_LEN];
sprintf(vC8, "%s.script", filename);
ArchivedFile *file = openArchivedFile(vC8);
if (!file) errorFileNotFound(vC8);
_numLocals = 0;
scriptFillBuffers(file);
a->_program = (Program*)memAlloc(sizeof(Program));
memset(a->_program, 0, sizeof(Program));
a->_program->_locals = (LocalVariable*)memAlloc(sizeof(LocalVariable)*10);
Node *vD0 = &a->_program->_node;
Instruction *vCC = (Instruction*)memAlloc(sizeof(Instruction));
memset(vCC, 0, sizeof(Instruction));
while (scumm_stricmp(_tokens[0], "endscript")) {
parseScriptLine(vCC, a, a->_program->_locals);
addNode(vD0, &vCC->_node);
vD0 = &vCC->_node;
vCC = (Instruction*)memAlloc(sizeof(Instruction));
memset(vCC, 0, sizeof(Instruction));
scriptFillBuffers(file);
}
vCC->_index = INST_END;
addNode(vD0, &vCC->_node);
a->_program->_ip = (Instruction*)a->_program->_node._next;
closeArchivedFile(file);
return;
}
// FIXME
// this function does the same Job as parseFillBuffers, except that
// it gets input from an ArchivedFile instead of a memory buffer
//
int16 scriptFillBuffers(ArchivedFile *file) {
// printf("scriptFillBuffers()\n");
char v2[] = "\"\0";
for (uint16 _si = 0; _si < 15; _si++)
_tokens[_si][0] = '\0';
int16 _si = 0;
char vCA[200];
char *vCE = NULL;
do {
vCE = readArchivedFileText(vCA, 200, file);
if (vCE == 0) return 0;
skip_whitespace(vCE);
} while (strlen(vCE) == 0 || vCE[0] == '#');
while (strlen(vCE) > 0 && _si < 20) {
vCE = parseNextToken(vCE, _tokens[_si], 40, " \t\n");
if (_tokens[_si][0] == '"' && _tokens[_si][strlen(_tokens[_si])-1] != '"') {
vCE = parseNextToken(vCE, _tokens[_si], 40, v2);
strcat(_tokens[_si], _tokens[_si+1]);
_tokens[_si][0] = ' ';
vCE++;
}
vCE = skip_whitespace(vCE);
_si++;
}
return _si;
}
void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariable *locals) {
// printf("parseScriptLine()\n");
if (_tokens[0][1] == '.') {
_tokens[0][1] = '\0';
a = findAnimation(&_tokens[0][2]);
}
if (_tokens[1][1] == '.') {
_tokens[1][1] = '\0';
a = findAnimation(&_tokens[1][2]);
}
int16 _si = searchTable(_tokens[0], _instructionNames);
inst->_index = _si;
// printf("token[0] = %s (%i)\n", _tokens[0], inst->_index);
switch (inst->_index) {
case INST_ON: // on
case INST_OFF: // off
case INST_START: // start
if (!scumm_stricmp(_tokens[1], a->_zone._name)) {
inst->_opBase._a = a;
} else {
inst->_opBase._a = findAnimation(_tokens[1]);
}
break;
case INST_LOOP: // loop
inst->_opBase._loopCounter = getLValue(inst, _tokens[1], locals, a);
break;
case INST_X: // x
inst->_opA._pvalue = &a->_zone.pos._position._x;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
case INST_Y: // y
inst->_opA._pvalue = &a->_zone.pos._position._y;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
case INST_Z: // z
inst->_opA._pvalue = &a->_z;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
case INST_F: // f
inst->_opA._pvalue = &a->_frame;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
case INST_INC: // inc
case INST_DEC: // dec
if (!scumm_stricmp(_tokens[1], "X")) {
inst->_opA._pvalue = &a->_zone.pos._position._x;
} else
if (!scumm_stricmp(_tokens[1], "Y")) {
inst->_opA._pvalue = &a->_zone.pos._position._y;
} else
if (!scumm_stricmp(_tokens[1], "Z")) {
inst->_opA._pvalue = &a->_z;
} else
if (!scumm_stricmp(_tokens[1], "F")) {
inst->_opA._pvalue = &a->_frame;
} else {
inst->_flags |= kInstUsesLocal;
inst->_opA = getLValue(inst, _tokens[1], locals, a);
}
inst->_opB = getLValue(inst, _tokens[2], locals, a);
if (!scumm_stricmp(_tokens[3], "mod")) {
inst->_flags |= kInstMod;
}
break;
case INST_SET: // set
inst->_opA = getLValue(inst, _tokens[1], locals, a);
inst->_flags |= kInstUsesLocal;
inst->_opB = getLValue(inst, _tokens[2], locals, a);
break;
case INST_MOVE: // move
inst->_opA = getLValue(inst, _tokens[1], locals, a);
inst->_opB = getLValue(inst, _tokens[2], locals, a);
break;
case INST_PUT: // put
if (!scumm_stricmp(_tokens[1], a->_zone._name)) {
inst->_opBase._a = a;
} else {
inst->_opBase._a = findAnimation(_tokens[1]);
}
inst->_opA = getLValue(inst, _tokens[2], locals, a);
inst->_opB = getLValue(inst, _tokens[3], locals, a);
if (!scumm_stricmp(_tokens[4], "masked")) {
inst->_flags |= kInstMaskedPut;
}
break;
case INST_CALL: { // call
int16 _ax = searchTable(_tokens[1], _callableNames);
inst->_opBase._index = _ax - 1;
if (_ax - 1 < 0) exit(0);
}
break;
case INST_SOUND: // sound
inst->_opBase._z = findZone(_tokens[1]);
break;
case INST_ENDLOOP: // endloop
case INST_SHOW: // show
case INST_WAIT: // wait
break;
default: // local definition
strcpy(_localNames[_numLocals], _tokens[0]);
locals[_numLocals]._value = atoi(_tokens[2]);
if (_tokens[3][0] != '\0') {
locals[_numLocals]._min = atoi(_tokens[3]);
locals[_numLocals]._max = atoi(_tokens[4]);
} else {
locals[_numLocals]._min = -10000;
locals[_numLocals]._max = 10000;
}
inst->_opA._local = &locals[_numLocals];
inst->_opB._value = locals[_numLocals]._value;
inst->_flags = kInstUsesLiteral | kInstUsesLocal;
inst->_index = INST_SET;
_numLocals++;
break;
}
return;
}
LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation *a) {
LValue v;
if (isdigit(str[0]) || str[0] == '-') {
inst->_flags |= kInstUsesLiteral;
v._value = atoi(str);
return v;
}
for (uint16 _si = 0; _si < 10; _si++) {
if (!scumm_stricmp(str, _localNames[_si])) {
v._local = &locals[_si];
return v;
}
}
if (str[1] == '.') {
a = findAnimation(&str[2]);
}
if (str[0] == 'X') {
v._pvalue = &a->_zone.pos._position._x;
} else
if (str[0] == 'Y') {
v._pvalue = &a->_zone.pos._position._y;
} else
if (str[0] == 'Z') {
v._pvalue = &a->_z;
} else
if (str[0] == 'F') {
v._pvalue = &a->_frame;
}
return v;
}
void jobRunScripts(void *parm, Job *j) {
// printf("jobRunScripts()\n");
static uint16 modCounter = 0;
Animation *a = (Animation*)_animations._next;
StaticCnv v18;
WalkNode *v4 = NULL;
if (a->_zone._flags & kFlagsCharacter) a->_z = a->_zone.pos._position._y + a->_cnv._height;
for ( ; a; a = (Animation*)a->_zone._node._next) {
if ((a->_zone._flags & kFlagsActing) == 0) continue;
Instruction *inst = a->_program->_ip;
// printf("Animation: %s, flags: %x\n", a->_zone._name, a->_zone._flags);
while ((inst->_index != INST_SHOW) && (a->_zone._flags & kFlagsActing)) {
// printf("Animation: %s, instruction: %s\n", a->_zone._name, inst->_index == INST_END ? "end" : _instructionNames[inst->_index - 1]);
switch (inst->_index) {
case INST_ENDLOOP: // endloop
if (--a->_program->_loopCounter > 0) {
inst = a->_program->_loopStart;
}
break;
case INST_OFF: {// off
inst->_opBase._a->_zone._flags |= kFlagsRemove;
// v1C = inst->_opBase;
}
break;
case INST_ON: // on
inst->_opBase._a->_zone._flags |= kFlagsActive;
inst->_opBase._a->_zone._flags &= ~kFlagsRemove;
break;
case INST_START: // start
// v1C = inst->_opBase;
inst->_opBase._a->_zone._flags |= (kFlagsActing | kFlagsActive);
break;
case INST_LOOP: // loop
if (inst->_flags & kInstUsesLiteral) {
a->_program->_loopCounter = inst->_opBase._loopCounter._value;
} else {
a->_program->_loopCounter = *inst->_opBase._loopCounter._pvalue;
}
a->_program->_loopStart = inst;
break;
case INST_INC: // inc
case INST_DEC: { // dec
int16 _si = 0;
int16 _ax = 0, _bx = 0;
if (inst->_flags & kInstUsesLiteral) {
_si = inst->_opB._value;
} else {
_si = *inst->_opB._pvalue;
}
if (inst->_flags & kInstMod) { // mod
_bx = (_si > 0 ? _si : -_si);
if (modCounter % _bx != 0) break;
_si = (_si > 0 ? 1 : -1);
}
if (inst->_flags & kInstUsesLocal) { // local
if (inst->_index == INST_INC) _ax = _si;
else _ax = -_si;
inst->_opA._local->_value += _ax;
wrapLocalVar(inst->_opA._local);
break;
}
// built-in variable (x, y, z, f)
if (inst->_index == INST_INC) _ax = _si;
else _ax = -_si;
*inst->_opA._pvalue += _ax;
}
break;
case INST_MOVE: // move
v4 = buildWalkPath(*inst->_opA._pvalue, *inst->_opB._pvalue);
addJob(jobWalk, v4, JOBPRIORITY_WALK );
_engineFlags |= kEngineWalking;
break;
case INST_PUT: // put
v18._width = inst->_opBase._a->_cnv._width;
v18._height = inst->_opBase._a->_cnv._height;
v18._data0 = inst->_opBase._a->_cnv._array[inst->_opBase._a->_frame];
// v18._data1 = inst->_opBase._a->_cnv.field_8[inst->_opBase._a->_frame];
if (inst->_flags & kInstMaskedPut) {
uint16 _si = _vm->_graphics->queryMask(inst->_opB._value);
_vm->_graphics->blitCnv(&v18, inst->_opA._value, inst->_opB._value, _si, Graphics::kBitBack, Graphics::kMask0 );
_vm->_graphics->blitCnv(&v18, inst->_opA._value, inst->_opB._value, _si, Graphics::kBit2, Graphics::kMask0 );
} else {
_vm->_graphics->flatBlitCnv(&v18, inst->_opA._value, inst->_opB._value, Graphics::kBitBack, v18._data1);
_vm->_graphics->flatBlitCnv(&v18, inst->_opA._value, inst->_opB._value, Graphics::kBit2, v18._data1);
}
break;
case INST_END: // exit
if ((a->_zone._flags & kFlagsLooping) == 0) {
a->_zone._flags &= ~kFlagsActing;
runCommands(a->_zone._commands, (Zone*)&a->_zone);
}
a->_program->_ip = (Instruction*)a->_program->_node._next;
goto label1;
case INST_CALL: // call
_callables[inst->_opBase._index](0);
break;
case INST_WAIT: // wait
if (_engineFlags & kEngineWalking) goto label1;
break;
case INST_SOUND: // sound
_activeZone = inst->_opBase._z;
break;
default: { // INST_SET, INST_X, INST_Y, INST_Z, INST_F
int16 _si;
if (inst->_flags & kInstUsesLiteral) {
_si = inst->_opB._value;
} else {
_si = *inst->_opB._pvalue;
}
if (inst->_flags & kInstUsesLocal) {
inst->_opA._local->_value = _si;
} else {
*inst->_opA._pvalue = _si;
}
}
break;
}
inst = (Instruction*)inst->_node._next;
}
a->_program->_ip = (Instruction*)inst->_node._next;
label1:
if (a->_zone._flags & kFlagsCharacter) a->_z = a->_zone.pos._position._y + a->_cnv._height;
}
sortAnimations();
modCounter++;
return;
}
void wrapLocalVar(LocalVariable *local) {
// printf("wrapLocalVar(v: %i, min: %i, max: %i)\n", local->_value, local->_min, local->_max);
if (local->_value >= local->_max) local->_value = local->_min;
if (local->_value < local->_min) local->_value = local->_max - 1;
return;
}
void sortAnimations() {
Node v14;
memset(&v14, 0, sizeof(Node));
_yourself._z = _yourself._cnv._height + _yourself._zone._limits._top;
Animation *vC = (Animation*)_animations._next;
Node *v8;
Animation *v4;
while (vC) {
v8 = &v14;
while ((v8->_next != NULL) && (vC->_z >= ((Animation*)(v8->_next))->_z)) {
v8 = v8->_next;
}
v4 = (Animation*)vC->_zone._node._next;
addNode(v8, &vC->_zone._node);
vC = v4;
}
memcpy(&_animations, &v14, sizeof(Node));
_animations._next->_prev = &_animations;
return;
}
} // namespace Parallaction