scummvm/gui/onscreendialog.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_ONSCREENDIALOG_H
#define GUI_ONSCREENDIALOG_H
#include "gui/dialog.h"
#include "gui/widget.h"
namespace GUI {
class OnScreenDialog : public Dialog {
private:
uint32 _lastTime;
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bool _enableDrag;
bool _mouseOver;
bool _editDlgShown;
Common::Point _dragPoint;
GUI::StaticTextWidget *_text;
Dialog *_dlg;
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bool isMouseOver(int x, int y);
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public:
OnScreenDialog(bool recordingMode);
~OnScreenDialog() override;
void close() override;
bool isVisible() const override;
void reflowLayout() override;
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void setReplayedTime(uint32 newTime);
void handleMouseMoved(int x, int y, int button) override;
void handleMouseDown(int x, int y, int button, int clickCount) override;
void handleMouseUp(int x, int y, int button, int clickCount) override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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bool isMouseOver();
bool isEditDlgVisible();
Dialog *getActiveDlg();
protected:
void releaseFocus() override;
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};
} // End of namespace GUI
#endif