2009-02-17 15:20:21 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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2009-02-15 06:10:59 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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2009-02-15 08:20:53 +00:00
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#include "engines/advancedDetector.h"
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2009-02-15 06:10:59 +00:00
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#include "base/plugins.h"
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2009-02-15 11:03:21 +00:00
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#include "sci/sci.h"
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2009-08-18 10:01:18 +00:00
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#include "sci/engine/kernel.h"
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2009-08-17 05:55:21 +00:00
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#include "sci/engine/seg_manager.h"
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2009-09-01 17:09:59 +00:00
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#include "sci/engine/vm.h" // for convertSierraGameId
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2009-02-15 06:10:59 +00:00
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2009-02-20 14:45:28 +00:00
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namespace Sci {
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2009-05-14 11:30:21 +00:00
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#define GF_FOR_SCI0_BEFORE_629 GF_SCI0_OLDGETTIME
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2009-02-15 06:10:59 +00:00
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// Titles of the games
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static const PlainGameDescriptor SciGameTitles[] = {
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2009-02-22 14:40:56 +00:00
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{"sci", "Sierra SCI Game"},
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{"sci-fanmade", "Fanmade SCI Game"},
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2009-02-15 06:10:59 +00:00
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{"astrochicken", "Astro Chicken"},
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2009-02-20 23:00:27 +00:00
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{"christmas1988", "Christmas Card 1988"},
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{"christmas1990", "Christmas Card 1990: The Seasoned Professional"},
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{"christmas1992", "Christmas Card 1992"},
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2009-02-15 06:10:59 +00:00
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{"castlebrain", "Castle of Dr. Brain"},
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{"iceman", "Codename: Iceman"},
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{"camelot", "Conquests of Camelot: King Arthur, Quest for the Grail"},
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{"longbow", "Conquests of the Longbow: The Adventures of Robin Hood"},
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2009-09-01 19:05:21 +00:00
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{"cnick-lsl", "Crazy Nick's Software Picks: Leisure Suit Larry's Casino"},
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{"cnick-kq", "Crazy Nick's Software Picks: King Graham's Board Game Challenge"},
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{"cnick-laurabow", "Crazy Nick's Software Picks: Parlor Games with Laura Bow"},
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{"cnick-longbow", "Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance"},
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{"cnick-sq", "Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack"},
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2009-02-15 06:10:59 +00:00
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{"ecoquest", "EcoQuest: The Search for Cetus"},
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2009-02-20 01:48:25 +00:00
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{"ecoquest2", "EcoQuest II: Lost Secret of the Rainforest"},
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2009-02-15 06:10:59 +00:00
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{"freddypharkas", "Freddy Pharkas: Frontier Pharmacist"},
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2009-04-03 19:21:31 +00:00
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{"funseeker", "Fun Seeker's Guide"},
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2009-05-02 15:35:57 +00:00
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{"hoyle1", "Hoyle Official Book of Games: Volume 1"},
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{"hoyle2", "Hoyle Official Book of Games: Volume 2"},
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{"hoyle3", "Hoyle Official Book of Games: Volume 3"},
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{"hoyle4", "Hoyle Classic Card Games"},
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2009-02-15 06:10:59 +00:00
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{"jones", "Jones in the Fast Lane"},
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2009-09-01 19:05:21 +00:00
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{"kq1sci", "King's Quest I: Quest for the Crown, SCI Remake"},
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{"kq4sci", "King's Quest IV: The Perils of Rosella, SCI Remake"},
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2009-02-15 06:10:59 +00:00
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{"kq5", "King's Quest V: Absence Makes the Heart Go Yonder"},
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{"kq6", "King's Quest VI: Heir Today, Gone Tomorrow"},
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{"laurabow", "Laura Bow: The Colonel's Bequest"},
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{"laurabow2", "Laura Bow 2: The Dagger of Amon Ra"},
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2009-09-01 19:05:21 +00:00
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{"lsl1vga", "Leisure Suit Larry in the Land of the Lounge Lizards, VGA Remake"},
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2009-02-15 06:10:59 +00:00
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{"lsl2", "Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places)"},
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{"lsl3", "Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals"},
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{"lsl5", "Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work"},
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{"lsl6", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
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2009-03-31 21:04:48 +00:00
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{"fairytales", "Mixed-up Fairy Tales"},
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2009-02-15 06:10:59 +00:00
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{"mothergoose", "Mixed-Up Mother Goose"},
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2009-02-22 23:32:28 +00:00
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{"msastrochicken", "Ms. Astro Chicken"},
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2009-05-17 07:22:07 +00:00
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{"pepper", "Pepper's Adventure in Time"},
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2009-09-01 19:05:21 +00:00
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{"pq1vga", "Police Quest: In Pursuit of the Death Angel, VGA Remake"},
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2009-02-15 06:10:59 +00:00
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{"pq2", "Police Quest II: The Vengeance"},
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{"pq3", "Police Quest III: The Kindred"},
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{"qfg1", "Quest for Glory I: So You Want to Be a Hero"},
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2009-09-01 19:05:21 +00:00
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{"qfg1vga", "Quest for Glory I: So You Want to Be a Hero, VGA Remake"},
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2009-02-15 06:10:59 +00:00
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{"qfg2", "Quest for Glory II: Trial by Fire"},
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{"qfg3", "Quest for Glory III: Wages of War"},
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2009-05-17 10:40:28 +00:00
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{"slater", "Slater & Charlie Go Camping"},
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2009-09-01 19:05:21 +00:00
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{"sq1vga", "Space Quest I: The Sarien Encounter, VGA Remake"},
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2009-02-15 06:10:59 +00:00
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{"sq3", "Space Quest III: The Pirates of Pestulon"},
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{"sq4", "Space Quest IV: Roger Wilco and the Time Rippers"},
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{"sq5", "Space Quest V: The Next Mutation"},
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{"islandbrain", "The Island of Dr. Brain"},
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2009-08-26 10:01:05 +00:00
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// SCI32 games
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{"gk1", "Gabriel Knight: Sins of the Fathers"}, // demo is SCI11, full version SCI32
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2009-03-30 07:53:32 +00:00
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{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
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{"kq7", "King's Quest VII: The Princeless Bride"},
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{"lsl7", "Leisure Suit Larry 7: Love for Sail!"},
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{"lighthouse", "Lighthouse: The Dark Being"},
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{"phantasmagoria", "Phantasmagoria"},
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{"phantasmagoria2", "Phantasmagoria II: A Puzzle of Flesh"},
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{"pq4", "Police Quest IV: Open Season"},
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2009-05-02 15:35:57 +00:00
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{"pqswat", "Police Quest: SWAT"},
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2009-03-30 07:53:32 +00:00
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{"qfg4", "Quest for Glory IV: Shadows of Darkness"},
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{"rama", "RAMA"},
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{"shivers", "Shivers"},
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2009-05-17 10:40:28 +00:00
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{"shivers2", "Shivers II: Harvest of Souls"},
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2009-03-30 07:53:32 +00:00
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{"sq6", "Space Quest 6: The Spinal Frontier"},
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2009-02-15 06:10:59 +00:00
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{"torin", "Torin's Passage"},
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{0, 0}
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};
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2009-08-24 07:57:04 +00:00
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#include "sci/detection_tables.h"
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2009-02-15 06:10:59 +00:00
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2009-02-19 02:04:31 +00:00
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/**
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* The fallback game descriptor used by the SCI engine's fallbackDetector.
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* Contents of this struct are to be overwritten by the fallbackDetector.
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*/
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2009-05-26 11:30:21 +00:00
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static SciGameDescription s_fallbackDesc = {
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2009-02-19 02:04:31 +00:00
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{
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformPC,
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2009-06-06 17:56:41 +00:00
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ADGF_NO_FLAGS,
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2009-08-24 07:57:04 +00:00
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Common::GUIO_NONE
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2009-02-19 02:04:31 +00:00
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},
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2009-08-16 19:18:19 +00:00
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0
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2009-02-19 02:04:31 +00:00
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};
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2009-02-15 08:20:53 +00:00
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static const ADParams detectionParams = {
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2009-02-15 06:10:59 +00:00
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// Pointer to ADGameDescription or its superset structure
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2009-08-24 07:57:04 +00:00
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(const byte *)Sci::SciGameDescriptions,
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2009-02-15 06:10:59 +00:00
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// Size of that superset structure
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sizeof(SciGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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SciGameTitles,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"sci",
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// List of files for file-based fallback detection (optional)
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2009-02-18 21:05:05 +00:00
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0,
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2009-02-15 06:10:59 +00:00
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// Flags
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2009-06-06 17:56:41 +00:00
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NONE
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2009-02-15 06:10:59 +00:00
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};
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2009-02-15 08:20:53 +00:00
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class SciMetaEngine : public AdvancedMetaEngine {
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2009-02-15 06:10:59 +00:00
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public:
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2009-02-15 08:20:53 +00:00
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SciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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2009-02-15 06:10:59 +00:00
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virtual const char *getName() const {
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2009-03-30 07:53:32 +00:00
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return "SCI Engine [SCI0, SCI01, SCI10, SCI11"
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#ifdef ENABLE_SCI32
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", SCI32"
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#endif
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"]";
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2009-02-15 06:10:59 +00:00
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}
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2009-03-05 12:04:58 +00:00
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virtual const char *getOriginalCopyright() const {
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2009-02-15 06:10:59 +00:00
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return "Sierra's Creative Interpreter (C) Sierra Online";
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}
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2009-02-15 08:20:53 +00:00
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
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2009-02-18 21:05:05 +00:00
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const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
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2009-02-15 06:10:59 +00:00
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};
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2009-08-26 00:27:14 +00:00
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Common::Language charToScummVMLanguage(const char c) {
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switch (c) {
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case 'F':
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return Common::FR_FRA;
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case 'S':
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return Common::ES_ESP;
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case 'I':
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return Common::IT_ITA;
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case 'G':
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return Common::DE_DEU;
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case 'J':
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case 'j':
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return Common::JA_JPN;
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case 'P':
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return Common::PT_BRA;
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default:
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return Common::UNK_LANG;
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}
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}
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2009-02-18 21:05:05 +00:00
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const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
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2009-02-19 02:04:31 +00:00
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bool foundResMap = false;
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bool foundRes000 = false;
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2009-08-26 10:01:05 +00:00
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// This flag is used to determine if the size of resource.000 is less than 1MB, to distinguish
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// between full and demo versions
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bool smallResource000Size = false;
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2009-02-18 22:20:28 +00:00
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2009-08-24 13:47:38 +00:00
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// Set some defaults
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s_fallbackDesc.desc.extra = "";
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2009-08-26 00:27:14 +00:00
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s_fallbackDesc.desc.language = Common::EN_ANY;
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2009-08-24 13:47:38 +00:00
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s_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
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2009-08-26 00:27:14 +00:00
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s_fallbackDesc.desc.platform = Common::kPlatformPC; // default to PC platform
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2009-08-24 13:47:38 +00:00
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s_fallbackDesc.desc.gameid = "sci";
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2009-02-18 22:20:28 +00:00
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// First grab all filenames
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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2009-02-20 14:45:28 +00:00
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if (file->isDirectory())
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continue;
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2009-02-18 22:20:28 +00:00
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Common::String filename = file->getName();
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filename.toLowercase();
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2009-02-20 14:45:28 +00:00
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2009-08-18 10:01:18 +00:00
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if (filename.contains("resource.map") || filename.contains("resmap.000")) {
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2009-08-18 12:49:34 +00:00
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// HACK: resource.map is located in the same directory as the other resource files,
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2009-08-18 10:01:18 +00:00
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// therefore add the directory here, so that the game files can be opened later on
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2009-08-21 22:25:55 +00:00
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// We now add the parent directory temporary to our SearchMan so the engine code
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// used in the detection can access all files via Common::File without any problems.
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// In all branches returning from this function, we need to have a call to
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// SearchMan.remove to remove it from the default directory pool again.
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//
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// A proper solution to remove this hack would be to have the code, which is needed
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// for detection, to operate on Stream objects, so they can be easily called from
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// the detection code. This might be easily to achieve through refactoring the
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// code needed for detection.
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assert(!SearchMan.hasArchive("SCI_detection"));
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SearchMan.addDirectory("SCI_detection", file->getParent());
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2009-02-19 02:04:31 +00:00
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foundResMap = true;
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2009-08-18 10:01:18 +00:00
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}
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2009-02-20 14:45:28 +00:00
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2009-08-24 13:47:38 +00:00
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// Determine if we got a CD version and set the CD flag accordingly, by checking for
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2009-08-26 10:01:05 +00:00
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// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
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// the file should be over 10MB, as it contains all the game speech and is usually
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// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
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// also have a small resource.aud file
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if (filename.contains("resource.aud") || filename.contains("audio001.002")) {
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2009-08-24 13:47:38 +00:00
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Common::SeekableReadStream *tmpStream = file->createReadStream();
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if (tmpStream->size() > 10 * 1024 * 1024) {
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// We got a CD version, so set the CD flag accordingly
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s_fallbackDesc.desc.flags |= ADGF_CD;
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s_fallbackDesc.desc.extra = "CD";
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}
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delete tmpStream;
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}
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2009-08-26 10:01:05 +00:00
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if (filename.contains("resource.000")) {
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Common::SeekableReadStream *tmpStream = file->createReadStream();
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if (tmpStream->size() < 1 * 1024 * 1024)
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smallResource000Size = true;
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delete tmpStream;
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2009-08-24 13:47:38 +00:00
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}
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2009-02-19 02:04:31 +00:00
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if (filename.contains("resource.000") || filename.contains("resource.001")
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|| filename.contains("ressci.000") || filename.contains("ressci.001"))
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foundRes000 = true;
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2009-08-26 00:27:14 +00:00
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// Determine the game platform
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// The existence of any of these files indicates an Amiga game
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if (filename.contains("9.pat") || filename.contains("spal") ||
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filename.contains("patch.005") || filename.contains("bank.001"))
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s_fallbackDesc.desc.platform = Common::kPlatformAmiga;
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// The existence of 7.pat indicates a Mac game
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if (filename.contains("7.pat"))
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s_fallbackDesc.desc.platform = Common::kPlatformMacintosh;
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// The data files for Atari ST versions are the same as their DOS counterparts
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2009-02-18 22:20:28 +00:00
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}
|
2009-02-20 14:45:28 +00:00
|
|
|
|
2009-02-19 02:04:31 +00:00
|
|
|
// If these files aren't found, it can't be SCI
|
2009-08-21 22:25:55 +00:00
|
|
|
if (!foundResMap && !foundRes000) {
|
|
|
|
SearchMan.remove("SCI_detection");
|
2009-02-19 02:04:31 +00:00
|
|
|
return 0;
|
2009-08-21 22:25:55 +00:00
|
|
|
}
|
2009-02-20 14:45:28 +00:00
|
|
|
|
2009-08-25 08:38:14 +00:00
|
|
|
ResourceManager *resourceManager = new ResourceManager(fslist);
|
|
|
|
ViewType gameViews = resourceManager->getViewType();
|
2009-08-24 13:47:38 +00:00
|
|
|
|
|
|
|
// Have we identified the game views? If not, stop here
|
|
|
|
if (gameViews == kViewUnknown) {
|
|
|
|
SearchMan.remove("SCI_detection");
|
2009-08-25 08:38:14 +00:00
|
|
|
delete resourceManager;
|
2009-08-24 13:47:38 +00:00
|
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef ENABLE_SCI32
|
|
|
|
// Is SCI32 compiled in? If not, and this is a SCI32 game,
|
|
|
|
// stop here
|
2009-08-25 23:02:57 +00:00
|
|
|
if (resourceManager->sciVersion() >= SCI_VERSION_2) {
|
2009-08-24 13:47:38 +00:00
|
|
|
SearchMan.remove("SCI_detection");
|
2009-08-25 08:38:14 +00:00
|
|
|
delete resourceManager;
|
2009-08-24 13:47:38 +00:00
|
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2009-08-24 14:00:29 +00:00
|
|
|
// EGA views
|
2009-08-26 10:01:05 +00:00
|
|
|
if (gameViews == kViewEga && s_fallbackDesc.desc.platform != Common::kPlatformAmiga)
|
2009-08-24 14:00:29 +00:00
|
|
|
s_fallbackDesc.desc.extra = "EGA";
|
|
|
|
|
2009-08-26 00:27:14 +00:00
|
|
|
// Set the platform to Amiga if the game is using Amiga views
|
|
|
|
if (gameViews == kViewAmiga)
|
|
|
|
s_fallbackDesc.desc.platform = Common::kPlatformAmiga;
|
2009-02-18 22:20:28 +00:00
|
|
|
|
2009-08-17 05:55:21 +00:00
|
|
|
// Determine the game id
|
2009-08-26 00:27:14 +00:00
|
|
|
SegManager *segManager = new SegManager(resourceManager);
|
2009-08-25 08:38:14 +00:00
|
|
|
if (!script_instantiate(resourceManager, segManager, 0)) {
|
2009-08-18 10:01:18 +00:00
|
|
|
warning("fallbackDetect(): Could not instantiate script 0");
|
2009-08-21 22:25:55 +00:00
|
|
|
SearchMan.remove("SCI_detection");
|
2009-08-24 08:10:29 +00:00
|
|
|
delete segManager;
|
2009-08-25 08:38:14 +00:00
|
|
|
delete resourceManager;
|
2009-08-18 10:01:18 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2009-08-17 05:55:21 +00:00
|
|
|
reg_t game_obj = script_lookup_export(segManager, 0, 0);
|
2009-09-01 13:03:32 +00:00
|
|
|
const char *gameName = obj_get_name(segManager, game_obj);
|
|
|
|
debug(2, "Detected ID: \"%s\" at %04x:%04x", gameName, PRINT_REG(game_obj));
|
|
|
|
s_fallbackDesc.desc.gameid = convertSierraGameId(gameName, &s_fallbackDesc.desc.flags);
|
2009-08-17 05:55:21 +00:00
|
|
|
delete segManager;
|
2009-08-26 00:27:14 +00:00
|
|
|
|
|
|
|
// Try to determine the game language
|
|
|
|
// Load up text 0 and start looking for "#" characters
|
|
|
|
// Non-English versions contain strings like XXXX#YZZZZ
|
|
|
|
// Where XXXX is the English string, #Y a separator indicating the language
|
2009-08-26 00:37:04 +00:00
|
|
|
// (e.g. #G for German) and ZZZZ is the translated text
|
2009-08-26 01:26:56 +00:00
|
|
|
// NOTE: This doesn't work for games which use message instead of text resources
|
2009-08-26 10:01:05 +00:00
|
|
|
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
|
|
|
|
// As far as we know, these games store the messages of each language in separate
|
|
|
|
// resources, and it's not possible to detect that easily
|
2009-08-26 00:27:14 +00:00
|
|
|
Resource *text = resourceManager->findResource(ResourceId(kResourceTypeText, 0), 0);
|
|
|
|
uint seeker = 0;
|
|
|
|
if (text) {
|
|
|
|
while (seeker < text->size) {
|
|
|
|
if (text->data[seeker] == '#') {
|
|
|
|
s_fallbackDesc.desc.language = charToScummVMLanguage(text->data[seeker + 1]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
seeker++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-08-25 08:38:14 +00:00
|
|
|
delete resourceManager;
|
2009-08-17 05:55:21 +00:00
|
|
|
|
2009-08-26 01:26:56 +00:00
|
|
|
// Distinguish demos from full versions
|
|
|
|
if (!strcmp(s_fallbackDesc.desc.gameid, "castlebrain") && !Common::File::exists("resource.002")) {
|
2009-08-26 10:01:05 +00:00
|
|
|
// The Spanish full version doesn't have resource.002, but we can distinguish it from the
|
|
|
|
// demo from the size of resource.000
|
|
|
|
if (smallResource000Size)
|
2009-08-26 01:26:56 +00:00
|
|
|
s_fallbackDesc.desc.flags |= ADGF_DEMO;
|
|
|
|
}
|
|
|
|
|
2009-08-26 10:01:05 +00:00
|
|
|
if (!strcmp(s_fallbackDesc.desc.gameid, "islandbrain") && smallResource000Size)
|
2009-08-26 01:26:56 +00:00
|
|
|
s_fallbackDesc.desc.flags |= ADGF_DEMO;
|
|
|
|
|
2009-08-26 10:01:05 +00:00
|
|
|
if (!strcmp(s_fallbackDesc.desc.gameid, "kq6") && smallResource000Size)
|
2009-08-26 01:38:18 +00:00
|
|
|
s_fallbackDesc.desc.flags |= ADGF_DEMO;
|
|
|
|
|
2009-08-21 22:25:55 +00:00
|
|
|
SearchMan.remove("SCI_detection");
|
|
|
|
|
2009-08-15 12:09:47 +00:00
|
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
2009-02-18 21:05:05 +00:00
|
|
|
}
|
|
|
|
|
2009-02-15 08:20:53 +00:00
|
|
|
bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
|
2009-02-15 06:10:59 +00:00
|
|
|
const SciGameDescription *desc = (const SciGameDescription *)gd;
|
|
|
|
|
|
|
|
*engine = new SciEngine(syst, desc);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2009-02-20 14:45:28 +00:00
|
|
|
} // End of namespace Sci
|
|
|
|
|
2009-02-15 06:10:59 +00:00
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SCI)
|
2009-02-20 14:45:28 +00:00
|
|
|
REGISTER_PLUGIN_DYNAMIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
2009-02-15 06:10:59 +00:00
|
|
|
#else
|
2009-02-20 14:45:28 +00:00
|
|
|
REGISTER_PLUGIN_STATIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
2009-02-15 06:10:59 +00:00
|
|
|
#endif
|