scummvm/gui/PopUpWidget.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "PopUpWidget.h"
#include "dialog.h"
#include "newgui.h"
#include "common/engine.h"
/* TODO:
* - draw an (unselectable) sepeator line for items that start with a '-'
* - handle long lists by allowing scrolling (a lot of work if done right,
* so I will probably only implement if we really need it)
* - ...
*/
#define UP_DOWN_BOX_HEIGHT 10
// Little up/down arrow
static uint32 up_down_arrows[8] = {
0x00000000,
0x00001000,
0x00011100,
0x00111110,
0x00000000,
0x00111110,
0x00011100,
0x00001000,
};
const ScummVM::String PopUpWidget::emptyStr;
//
// PopUpDialog
//
class PopUpDialog : public Dialog {
protected:
PopUpWidget *_popUpBoss;
int _clickX, _clickY;
byte *_buffer;
int _selection;
uint32 _openTime;
public:
PopUpDialog(PopUpWidget *boss, int clickX, int clickY);
void drawDialog();
// void handleMouseDown(int x, int y, int button, int clickCount);
void handleMouseUp(int x, int y, int button, int clickCount);
void handleMouseWheel(int x, int y, int direction); // Scroll through entries with scroll wheel
void handleMouseMoved(int x, int y, int button); // Redraw selections depending on mouse position
void handleKeyDown(uint16 ascii, int keycode, int modifiers); // Scroll through entries with arrow keys etc.
// void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
void drawMenuEntry(int entry, bool hilite);
int findItem(int x, int y) const;
void setSelection(int item);
bool isMouseDown();
};
PopUpDialog::PopUpDialog(PopUpWidget *boss, int clickX, int clickY)
: Dialog(boss->_boss->getGui(), 0, 0, 16, 16),
_popUpBoss(boss)
{
// Calculate real popup dimensions
_x = _popUpBoss->_boss->getX() + _popUpBoss->_x;
_y = _popUpBoss->_boss->getY() + _popUpBoss->_y - _popUpBoss->_selectedItem * kLineHeight;
_h = _popUpBoss->_entries.size() * kLineHeight + 2;
_w = _popUpBoss->_w - 10;
// Copy the selection index
_selection = _popUpBoss->_selectedItem;
// TODO - perform clipping / switch to scrolling mode if we don't fit on the screen
// TODO - backup background here
// Remember original mouse position
_clickX = clickX - _x;
_clickY = clickY - _y;
// Time the popup was opened
_openTime = g_system->get_msecs();
}
void PopUpDialog::drawDialog()
{
// Draw the menu border
// _gui->box(_x, _y, _w, _h);
_gui->hline(_x, _y, _x+_w-1, _gui->_color);
_gui->hline(_x, _y+_h-1, _x+_w-1, _gui->_shadowcolor);
_gui->vline(_x, _y, _y+_h-1, _gui->_color);
_gui->vline(_x+_w-1, _y, _y+_h-1, _gui->_shadowcolor);
// Draw the entries
int count = _popUpBoss->_entries.size();
for (int i = 0; i < count; i++) {
drawMenuEntry(i, i == _selection);
}
_gui->addDirtyRect(_x, _y, _w, _h);
}
void PopUpDialog::handleMouseUp(int x, int y, int button, int clickCount)
{
// Mouse was released. If it wasn't moved much since the original mouse down,
// let the popup stay open. If it did move, assume the user made his selection.
int dist = (_clickX - x) * (_clickX - x) + (_clickY - y) * (_clickY - y);
if (dist > 3*3 || g_system->get_msecs() - _openTime > 300) {
setResult(_selection);
close();
}
_clickX = -1;
_clickY = -1;
_openTime = (uint32)-1;
}
void PopUpDialog::handleMouseWheel(int x, int y, int direction)
{
if (direction < 0) {
if (_selection > 0)
setSelection(_selection-1);
} else if (direction > 0) {
if (_selection < _popUpBoss->_entries.size()-1)
setSelection(_selection+1);
}
}
void PopUpDialog::handleMouseMoved(int x, int y, int button)
{
// Compute over which item the mouse is...
int item = findItem(x, y);
if (item == -1 && !isMouseDown())
return;
// ...and update the selection accordingly
setSelection(item);
}
void PopUpDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers)
{
if (keycode == 27) { // escape
close();
return;
}
if (isMouseDown())
return;
switch (keycode) {
case '\n': // enter/return
case '\r':
setResult(_selection);
close();
break;
case 256+17: // up arrow
if (_selection > 0)
setSelection(_selection-1);
break;
case 256+18: // down arrow
if (_selection < _popUpBoss->_entries.size()-1)
setSelection(_selection+1);
break;
case 256+22: // home
setSelection(0);
break;
case 256+23: // end
setSelection(_popUpBoss->_entries.size()-1);
break;
}
}
int PopUpDialog::findItem(int x, int y) const
{
if (x >= 0 && x < _w && y >= 0 && y < _h) {
return (y-2) / kLineHeight;
}
return -1;
}
void PopUpDialog::setSelection(int item)
{
if (item != _selection) {
// Undraw old selection
if (_selection >= 0)
drawMenuEntry(_selection, false);
// Change selection
_selection = item;
// Draw new selection
if (item >= 0)
drawMenuEntry(item, true);
}
}
bool PopUpDialog::isMouseDown()
{
// TODO/FIXME - need a way to determine whether any mouse buttons are pressed or not.
// Sure, we could just count mouse button up/down events, but that is cumbersome and
// error prone. Would be much nicer to add an API to OSystem for this...
return false;
}
void PopUpDialog::drawMenuEntry(int entry, bool hilite)
{
// Draw one entry of the popup menu, including selection
assert(entry >= 0);
int x = _x + 1;
int y = _y + 1 + kLineHeight * entry;
int w = _w - 2;
_gui->fillRect(x, y, w, kLineHeight,
hilite ? _gui->_textcolorhi : _gui->_bgcolor);
_gui->drawString(_popUpBoss->_entries[entry].name, x+1, y+2, w-2,
hilite ? _gui->_bgcolor : _gui->_textcolor);
_gui->addDirtyRect(x, y, w, kLineHeight);
}
//
// PopUpWidget
//
PopUpWidget::PopUpWidget(Dialog *boss, int x, int y, int w, int h)
: Widget(boss, x, y-1, w, h+2), CommandSender(boss)
{
_flags = WIDGET_ENABLED | WIDGET_CLEARBG | WIDGET_RETAIN_FOCUS;
_type = 'POPU';
_selectedItem = -1;
}
void PopUpWidget::handleMouseDown(int x, int y, int button, int clickCount)
{
PopUpDialog popupDialog(this, x + _x + _boss->getX(), y + _y + _boss->getY());
int newSel = popupDialog.runModal();
if (newSel != -1 && _selectedItem != newSel) {
_selectedItem = newSel;
sendCommand(kPopUpItemSelectedCmd, _entries[_selectedItem].tag);
}
}
void PopUpWidget::appendEntry(const String &entry, uint32 tag)
{
Entry e;
e.name = entry;
e.tag = tag;
_entries.push_back(e);
}
void PopUpWidget::clearEntries()
{
_entries.clear();
_selectedItem = -1;
}
void PopUpWidget::setSelected(int item)
{
// FIXME
if (item != _selectedItem) {
if (item >= 0 && item < _entries.size()) {
_selectedItem = item;
} else {
_selectedItem = -1;
}
}
}
void PopUpWidget::drawWidget(bool hilite)
{
NewGui *gui = _boss->getGui();
// Draw a thin frame around us.
// TODO - should look different than the EditTextWidget fram
gui->hline(_x, _y, _x+_w-1, gui->_color);
gui->hline(_x, _y+_h-1, _x+_w-1, gui->_shadowcolor);
gui->vline(_x, _y, _y+_h-1, gui->_color);
gui->vline(_x+_w-1, _y, _y+_h-1, gui->_shadowcolor);
// Draw an arrow pointing down at the right end to signal this is a dropdown/popup
gui->drawBitmap(up_down_arrows, _x+_w - 10, _y+2, hilite ? gui->_textcolorhi : gui->_textcolor);
// Draw the selected entry, if any
if (_selectedItem >= 0) {
int align = (gui->getStringWidth(_entries[_selectedItem].name) > _w-6) ? kTextAlignRight : kTextAlignLeft;
gui->drawString(_entries[_selectedItem].name, _x+2, _y+3, _w-6, gui->_textcolor, align);
}
}