scummvm/scummvm.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Change Log:
* $Log$
* Revision 1.5 2001/10/10 16:29:59 strigeus
* temporary fix to prevent freeze in stan's room until sound is there
*
* Revision 1.4 2001/10/10 10:02:33 strigeus
* alternative mouse cursor
* basic save&load
*
* Revision 1.3 2001/10/09 19:02:28 strigeus
* command line parameter support
*
* Revision 1.2 2001/10/09 18:35:02 strigeus
* fixed object parent bug
* fixed some signed/unsigned comparisons
*
* Revision 1.1.1.1 2001/10/09 14:30:13 strigeus
*
* initial revision
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*
*
*/
#include "stdafx.h"
#include "scumm.h"
void Scumm::initThings() {
readIndexFile(1);
allocResTypeData(5, MKID('NONE'), 0x50, "inventory", 0);
allocResTypeData(12,MKID('NONE'),10, "temp", 0);
allocResTypeData(11,MKID('NONE'),5, "scale table", 0);
allocResTypeData(9, MKID('NONE'),13,"actor name", 0);
allocResTypeData(10, MKID('NONE'),10,"buffer", 0);
allocResTypeData(8, MKID('NONE'),100,"verb", 0);
allocResTypeData(7, MKID('NONE'),0x32,"string", 0);
allocResTypeData(13, MKID('NONE'),0x32,"flobject", 0);
allocResTypeData(14, MKID('NONE'),10,"boxes", 0);
readIndexFile(2);
initRandSeeds();
}
void Scumm::initRandSeeds() {
_randSeed1 = 0xA943DE35;
_randSeed2 = 0x37A9ED27;
}
uint Scumm::getRandomNumber(uint max) {
/* TODO: my own random number generator */
_randSeed1 = 0xDEADBEEF * (_randSeed1 + 1);
_randSeed1 = (_randSeed1>>13) | (_randSeed1<<19);
return _randSeed1%(max+1);
}
void Scumm::scummInit() {
int i;
Actor *a;
debug(9, "scummInit");
readIndexFile(3);
loadCharset(1);
initScreens(0, 16, 320, 144);
setShake(0);
setCursor(0);
for (i=1,a=getFirstActor(); ++a,i<13; i++) {
a->number = i;
initActor(a, 1);
}
memset(vm.vars, 0, sizeof(vm.vars));
memset(vm.bitvars, 0, sizeof(vm.bitvars));
_defaultTalkDelay = 60;
vm.vars[37] = 4;
_numNestedScripts = 0;
vm.cutSceneStackPointer = 0;
memset(vm.cutScenePtr, 0, sizeof(vm.cutScenePtr));
memset(vm.cutSceneData, 0, sizeof(vm.cutSceneData));
for (i=0; i<_maxVerbs; i++) {
verbs[i].verbid = 0;
verbs[i].right = 319;
verbs[i].oldleft = -1;
verbs[i].type = 0;
verbs[i].color = 2;
verbs[i].hicolor = 0;
verbs[i].charset_nr = 1;
verbs[i].curmode = 0;
verbs[i].saveid = 0;
verbs[i].center=0;
verbs[i].key = 0;
}
camera._leftTrigger = 10;
camera._rightTrigger = 30;
camera._mode = 0;
camera._follows = 0;
virtscr[0].xstart = 0;
vm.vars[9] = 11;
_lightsValueA = _lightsValueB = 7;
vm.vars[59] = 3;
mouse.x = 104;
mouse.y = 56;
_ENCD_offs = 0;
_EXCD_offs = 0;
_unkTabIndex = 0xFF;
_currentScript = 0xFF;
_currentRoom = 0;
_numObjectsInRoom = 0;
_actorToPrintStrFor = 0;
charset._bufPos = 0;
_haveMsg = 0;
_screenStartStrip = 0;
vm.vars[25] = 0;
_talkDelay = 0;
_keepText = false;
_cursorState = 0;
_userPut = 0;
_newEffect = 129;
_fullRedraw = 1;
clearDrawObjectQueue();
for (i=0; i<6; i++) {
textslot.x[i] = 2;
textslot.y[i] = 5;
textslot.right[i] = 319;
textslot.color[i] = 0xF;
textslot.center[i] = 0;
textslot.charset[i] = 0;
}
_numInMsgStack = 0;
createResource(12, 6, 500);
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initScummVars();
vm.vars[54] = -0x50;
getGraphicsPerformance();
}
void Scumm::initScummVars() {
vm.vars[VAR_CURRENTDRIVE] = _currentDrive;
vm.vars[VAR_FIXEDDISK] = checkFixedDisk();
vm.vars[VAR_SOUNDCARD] = _soundCardType;
vm.vars[VAR_VIDEOMODE] = _videoMode;
vm.vars[VAR_HEAPSPACE] = _heapSpace;
vm.vars[VAR_MOUSEPRESENT] = _mousePresent;
vm.vars[VAR_SOUNDPARAM] = _soundParam;
vm.vars[VAR_SOUNDPARAM2] = _soundParam2;
vm.vars[VAR_SOUNDPARAM3] = _soundParam3;
}
void Scumm::checkRange(int max, int min, int no, const char *str) {
if (no < min || no > max) {
error("Value %d is out of bounds (%d,%d) msg %s", no, min,max, str);
}
}
void Scumm::scummMain(int argc, char **argv) {
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int tmr, i;
Actor *a;
charset._vm = this;
cost._vm = this;
_fileHandle = NULL;
_bootParam = 0;
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_debugMode = 1;
parseCommandLine(argc, argv);
initGraphics(this);
initThings();
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scummInit();
vm.vars[VAR_VERSION] = 21;
vm.vars[VAR_DEBUGMODE] = _debugMode;
runScript(1,0,0,&_bootParam);
_scummTimer = 0;
do {
if (_playBackFile) {
while ((_scummTimer>>2) < vm.vars[VAR_PLAYBACKTIMER]) {}
_scummTimer = vm.vars[VAR_PLAYBACKTIMER] << 2;
}
updateScreen(this);
vm.vars[VAR_TIMER] = _scummTimer >> 2;
do {
waitForTimer(this);
tmr = _scummTimer >> 2;
if (_fastMode)
tmr += 15;
} while (tmr < vm.vars[VAR_TIMER_NEXT]);
_scummTimer = 0;
vm.vars[VAR_TMR_1] += tmr;
vm.vars[VAR_TMR_2] += tmr;
vm.vars[VAR_TMR_3] += tmr;
vm.vars[VAR_TMR_4] += tmr;
if (tmr > 15)
tmr = 15;
decreaseScriptDelay(tmr);
_talkDelay -= tmr;
if (_talkDelay<0) _talkDelay=0;
processKbd();
/* XXX: memory low check skipped */
vm.vars[VAR_CAMERA_CUR_POS] = camera._curPos;
vm.vars[VAR_HAVE_MSG] = _haveMsg;
vm.vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
vm.vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
vm.vars[VAR_MOUSE_X] = mouse.x;
vm.vars[VAR_MOUSE_Y] = mouse.y;
vm.vars[VAR_DEBUGMODE] = _debugMode;
if (_saveLoadFlag) {
char buf[256];
sprintf(buf, "savegame.%d", _saveLoadSlot);
if (_saveLoadFlag==1) {
saveState(buf);
} else {
loadState(buf);
}
_saveLoadFlag = 0;
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}
if (_completeScreenRedraw) {
_completeScreenRedraw = 0;
clearUpperMask();
charset._hasMask = false;
redrawVerbs();
_fullRedraw = 1;
for (i=0,a=getFirstActor(); i<13; i++,a++)
a->needRedraw = 1;
}
checkHeap();
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runAllScripts();
checkHeap();
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checkExecVerbs();
checkHeap();
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checkAndRunVar33();
checkHeap();
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if (_currentRoom==0) {
gdi.unk4 = 0;
CHARSET_1();
unkVirtScreen2();
unkSoundProc22();
camera._lastPos = camera._curPos;
continue;
}
checkHeap();
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walkActors();
checkHeap();
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moveCamera();
checkHeap();
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fixObjectFlags();
checkHeap();
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CHARSET_1();
checkHeap();
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if (camera._curPos != camera._lastPos || _BgNeedsRedraw || _fullRedraw) {
redrawBGAreas();
checkHeap();
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}
processDrawQue();
checkHeap();
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setActorRedrawFlags();
checkHeap();
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resetActorBgs();
checkHeap();
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if (!(vm.vars[VAR_DRAWFLAGS]&2) && vm.vars[VAR_DRAWFLAGS]&4) {
error("Flashlight not implemented in this version");
}
processActors(); /* process actors makes the heap invalid */
checkHeap();
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clear_fullRedraw();
checkHeap();
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cyclePalette();
checkHeap();
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palManipulate();
checkHeap();
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if (dseg_4F8A) {
screenEffect(_newEffect);
dseg_4F8A = 0;
clearClickedStatus();
}
if (_cursorState > 0) {
verbMouseOver(checkMouseOver(mouse.x, mouse.y));
}
gdi.unk4 = _cursorState > 0;
unkVirtScreen2();
playActorSounds();
unkSoundProc22();
camera._lastPos = camera._curPos;
} while (1);
}
void Scumm::parseCommandLine(int argc, char **argv) {
int i;
char *s;
/* Parse the arguments */
for (i=1; i < argc; i++) {
s = argv[i];
if (s && s[0]=='-') {
s++;
while (*s) {
switch(tolower(*s)) {
case 'b':
_bootParam = atoi(s+1);
goto NextArg;
default:
goto ShowHelpAndExit;
}
s++;
}
NextArg:;
} else {
ShowHelpAndExit:;
printf(
"ScummVM - Scumm Interpreter\n"
"Syntax:\n"
"\tscummvm [-b<num>]\n"
"Flags:\n"
"\tb<num> - start in that room\n");
exit(1);
}
}
}
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void Scumm::startScene(int room, Actor *a, int objectNr) {
int i;
Actor *at;
checkHeap();
clearMsgQueue();
unkVirtScreen4(_switchRoomEffect2);
_newEffect = _switchRoomEffect;
if (_currentScript!=0xFF) {
if (vm.slot[_currentScript].type==1 || vm.slot[_currentScript].type==4) {
if(vm.slot[_currentScript].cutsceneOverride!=0)
error("Object %d stopped with active cutscene/override in exit", vm.slot[_currentScript].number);
_currentScript = 0xFF;
} else if (vm.slot[_currentScript].type==3) {
if (vm.slot[_currentScript].cutsceneOverride!=0)
error("Script %d stopped with active cutscene/override in exit", vm.slot[_currentScript].number);
_currentScript = 0xFF;
}
}
vm.vars[VAR_NEW_ROOM] = room;
runExitScript();
killScriptsAndResources();
stopCycle(0);
for(i=1,at=getFirstActor(); ++at,i<13; i++) {
if (at->visible)
hideActor(at);
}
for (i=0; i<0x100; i++)
cost._transEffect[i] = i;
clearDrawObjectQueue();
vm.vars[VAR_ROOM] = room;
_fullRedraw = 1;
_roomResource = _currentRoom = 0xFF;
unkResourceProc();
_currentRoom = room;
vm.vars[VAR_ROOM] = room;
if (room >= 0x80)
_roomResource = _resourceMapper[room&0x7F];
else
_roomResource = room;
vm.vars[VAR_ROOM_RESOURCE] = _roomResource;
if (room!=0)
ensureResourceLoaded(1, room);
if (_currentRoom == 0) {
_ENCD_offs = _EXCD_offs = 0;
_numObjectsInRoom = 0;
return;
}
initRoomSubBlocks();
loadRoomObjects();
camera._mode = 1;
camera._curPos = camera._destPos = 160;
if (_roomResource == 0)
return;
vm.vars[VAR_CAMERA_MAX] = (_scrWidthIn8Unit<<3) - 160;
vm.vars[VAR_CAMERA_MIN] = 160;
memset(actorDrawBits, 0, sizeof(actorDrawBits));
if (a) {
if (whereIsObject(objectNr)!=1 &&
whereIsObject(objectNr)!=4)
error("startScene: Object %d is not in room %d", objectNr, _currentRoom);
getObjectXYPos(objectNr);
putActor(a, _xPos, _yPos, _currentRoom);
startAnimActor(a, 0x3E, _dir^1);
a->moving = 0;
}
showActors();
dseg_3A76 = 0;
runEntryScript();
if (a && dseg_3A76==0) {
getObjectXYPos(objectNr);
putActor(a, _xPos, _yPos, _currentRoom);
a->moving = 0;
}
dseg_4F8A = 1;
checkHeap();
}
void Scumm::initRoomSubBlocks() {
int i,offs;
byte *ptr;
byte *roomptr;
_ENCD_offs = 0;
_EXCD_offs = 0;
nukeResource(0xE, 1);
nukeResource(0xE, 2);
for (i=1; i<_maxScaleTable; i++)
nukeResource(0xB, i);
roomptr = getResourceAddress(1, _roomResource);
ptr = findResource(MKID('RMHD'), roomptr);
_scrWidthIn8Unit = READ_LE_UINT16(&((RoomHeader*)ptr)->width) >> 3;
_scrHeight = READ_LE_UINT16(&((RoomHeader*)ptr)->height);
_IM00_offs = findResource(MKID('IM00'), findResource(MKID('RMIM'), roomptr)) -
roomptr;
ptr = findResource(MKID('EXCD'), roomptr);
if (ptr) {
_EXCD_offs = ptr - roomptr;
#ifdef DUMP_SCRIPTS
dumpResource("exit-", _roomResource, ptr);
#endif
}
ptr = findResource(MKID('ENCD'), roomptr);
if (ptr) {
_ENCD_offs = ptr - roomptr;
#ifdef DUMP_SCRIPTS
dumpResource("entry-", _roomResource, ptr);
#endif
}
ptr = findResource(MKID('BOXD'), roomptr);
if (ptr) {
int size = READ_BE_UINT32_UNALIGNED(ptr+4);
createResource(14, 2, size);
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roomptr = getResourceAddress(1, _roomResource);
ptr = findResource(MKID('BOXD'), roomptr);
memcpy(getResourceAddress(0xE, 2), ptr, size);
}
ptr = findResource(MKID('BOXM'), roomptr);
if (ptr) {
int size = READ_BE_UINT32_UNALIGNED(ptr+4);
createResource(14, 1, size);
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roomptr = getResourceAddress(1, _roomResource);
ptr = findResource(MKID('BOXM'), roomptr);
memcpy(getResourceAddress(0xE, 1), ptr, size);
}
ptr = findResource(MKID('SCAL'), roomptr);
if (ptr) {
offs = ptr - roomptr;
for (i=1; i<_maxScaleTable; i++, offs+=8) {
int a = READ_LE_UINT16(roomptr + offs + 8);
int b = READ_LE_UINT16(roomptr + offs + 10);
int c = READ_LE_UINT16(roomptr + offs + 12);
int d = READ_LE_UINT16(roomptr + offs + 14);
if (a || b || c || d) {
setScaleItem(i, b, a, d, c);
roomptr = getResourceAddress(1, _roomResource);
}
}
}
memset(_localScriptList, 0, (0x100 - _numGlobalScriptsUsed) * 4);
roomptr = getResourceAddress(1, _roomResource);
ptr = findResource(MKID('LSCR'), roomptr);
while (ptr) {
_localScriptList[ptr[8] - _numGlobalScriptsUsed] = ptr - roomptr;
#ifdef DUMP_SCRIPTS
do {
char buf[32];
sprintf(buf,"room-%d-",_roomResource);
dumpResource(buf, ptr[8], ptr);
} while (0);
#endif
ptr = findResource(MKID('LSCR'), NULL);
}
_CLUT_offs = findResource(MKID('CLUT'), roomptr) - roomptr;
ptr = findResource(MKID('EPAL'), roomptr);
if (ptr)
_EPAL_offs = ptr - roomptr;
setPaletteFromRes();
initCycl(findResource(MKID('CYCL'), roomptr) + 8);
ptr = findResource(MKID('TRNS'), roomptr);
if (ptr)
gdi.transparency = ptr[8];
else
gdi.transparency = 255;
initBGBuffers();
}
void Scumm::setScaleItem(int slot, int a, int b, int c, int d) {
byte *ptr;
int cur,amounttoadd,i,tmp;
ptr = createResource(11, slot, 200);
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if (a==c)
return;
cur = (b-d)*a;
amounttoadd = d - b;
for (i=200; i>0; i--) {
tmp = cur / (c - a) + b;
if (tmp<1) tmp=1;
if (tmp>255) tmp=255;
*ptr++ = tmp;
cur += amounttoadd;
}
}
void Scumm::dumpResource(char *tag, int index, byte *ptr) {
char buf[256];
FILE *out;
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uint32 size = READ_BE_UINT32_UNALIGNED(ptr+4);
sprintf(buf, "f:\\descumm\\%s%d.dmp", tag,index);
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out = fopen(buf,"rb");
if (!out) {
out = fopen(buf, "wb");
if (!out)
return;
fwrite(ptr, size, 1, out);
}
fclose(out);
}
void Scumm::clear_fullRedraw() {
_fullRedraw = 0;
}
void Scumm::clearClickedStatus() {
checkKeyHit();
_mouseButStat = 0;
_leftBtnPressed = 0;
_rightBtnPressed = 0;
}
int Scumm::checkKeyHit() {
int a = _keyPressed;
_keyPressed = 0;
return a;
}
void Scumm::unkRoomFunc3(int a, int b, int c, int d, int e) {
warning("stub unkRoomFunc3(%d,%d,%d,%d,%d)",a,b,c,d,e);
}
void Scumm::unkRoomFunc2(int a, int b, int c, int d, int e) {
byte *cptr, *cur;
int num;
byte color;
if (_videoMode==0xE) {
warning("stub unkRoomFunc2(%d,%d,%d,%d,%d)",a,b,c,d,e);
}
if (_videoMode==0x13) {
cptr = getResourceAddress(1, _roomResource) + _CLUT_offs + 8 + a*3;
cur = _currentPalette + a*3;
if (a <= b) {
num = b - a + 1;
do {
if (c != 0xFF) {
color = *cptr++ * (c>>2) / 0xFF;
} else {
color = *cptr++ >> 2;
}
if(color>63) color = 63;
*cur++=color;
if (d != 0xFF) {
color = *cptr++ * (d>>2) / 0xFF;
} else {
color = *cptr++ >> 2;
}
if(color>63) color = 63;
*cur++=color;
if (e != 0xFF) {
color = *cptr++ * (e>>2) / 0xFF;
} else {
color = *cptr++ >> 2;
}
if(color>63) color = 63;
*cur++=color;
} while (--num);
}
setDirtyColors(a,b);
}
}
void Scumm::unkRoomFunc4(int a, int b, int c, int d, int e) {
/* TODO: implement this */
warning("unkRoomFunc4: not implemented");
}
void Scumm::pauseGame(int i) {
/* TODO: implement this */
warning("pauseGame: not implemented");
}
void Scumm::shutDown(int i) {
/* TODO: implement this */
warning("shutDown: not implemented");
}
void Scumm::processKbd() {
getKeyInput(0);
_virtual_mouse_x = mouse.x + virtscr[0].xstart;
_virtual_mouse_y = mouse.y + virtscr[0].topline;
if (_virtual_mouse_y < 0)
_virtual_mouse_y = -1;
if (_virtual_mouse_y >= virtscr[0].height)
_virtual_mouse_y = -1;
if (!_lastKeyHit)
return;
if (_lastKeyHit==vm.vars[VAR_RESTART_KEY]) {
warning("Restart not implemented");
pauseGame(1);
return;
}
if (_lastKeyHit==vm.vars[VAR_PAUSE_KEY]) {
warning("Pause not implemented");
/* pause */
return;
}
if (_lastKeyHit==vm.vars[VAR_CUTSCENEEXIT_KEY]) {
uint32 offs = vm.cutScenePtr[vm.cutSceneStackPointer];
if (offs) {
ScriptSlot *ss = &vm.slot[vm.cutSceneScript[vm.cutSceneStackPointer]];
ss->offs = offs;
ss->status = 2;
ss->freezeCount = 0;
ss->cutsceneOverride--;
vm.vars[VAR_OVERRIDE] = 1;
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
}
}
if (_lastKeyHit==vm.vars[VAR_TALKSTOP_KEY]) {
_talkDelay = 0;
return;
}
_mouseButStat = _lastKeyHit;
}
int Scumm::getKeyInput(int a) {
_mouseButStat = 0;
_lastKeyHit = checkKeyHit();
if (a==0)
convertKeysToClicks();
if (mouse.x<0) mouse.x=0;
if (mouse.x>319) mouse.x=319;
if (mouse.y<0) mouse.y=0;
if (mouse.y>199) mouse.y=199;
if (_leftBtnPressed&1 && _rightBtnPressed&1) {
_mouseButStat = 0;
_lastKeyHit = vm.vars[VAR_CUTSCENEEXIT_KEY];
} else if (_leftBtnPressed&1) {
_mouseButStat = 0x8000;
} else if (_rightBtnPressed&1) {
_mouseButStat = 0x4000;
}
_leftBtnPressed &= ~1;
_rightBtnPressed &= ~1;
return _lastKeyHit;
}
void Scumm::convertKeysToClicks() {
if (_lastKeyHit && _cursorState>0) {
if (_lastKeyHit==9) {
_mouseButStat = 0x4000;
} else if (_lastKeyHit==13) {
_mouseButStat = 0x8000;
} else
return;
_lastKeyHit = 0;
}
}
Actor *Scumm::derefActorSafe(int id, const char *errmsg) {
if (id<1 || id>=13)
error("Invalid actor %d in %s", id, errmsg);
return derefActor(id);
}
extern Scumm scumm;
void NORETURN CDECL error(const char *s, ...) {
char buf[1024];
va_list va;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
if (scumm._currentScript != 0xFF) {
fprintf(stderr, "Error(%d): %s!\nPress a key to quit.\n", scumm.vm.slot[scumm._currentScript].number, buf);
} else {
fprintf(stderr, "Error: %s!\nPress a key to quit.\n", buf);
}
exit(1);
}
void CDECL warning(const char *s, ...) {
char buf[1024];
va_list va;
va_start(va,s);
vsprintf(buf, s, va);
va_end(va);
fprintf(stderr, "WARNING: %s!\n", buf);
}
void CDECL debug(int level, const char *s, ...) {
char buf[1024];
va_list va;
if (level>5)
return;
va_start(va,s);
vsprintf(buf, s, va);
va_end(va);
printf("%s\n", buf);
fflush(stdout);
}
void checkHeap() {
#if 1
//if (_heapchk() != _HEAPOK) {
// error("Heap is invalid!");
// }
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#endif
}