scummvm/math/vector4d.h

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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
*/
#ifndef MATH_VECTOR4D_H
#define MATH_VECTOR4D_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "math/vector.h"
#include "math/angle.h"
namespace Math {
typedef Matrix<4, 1> Vector4d;
template<>
class Matrix<4, 1> : public MatrixType<4, 1> {
public:
float& x() { return value(0); }
float x() const { return value(0); }
float& y() { return value(1); }
float y() const { return value(1); }
float& z() { return value(2); }
float z() const { return value(2); }
float& w() { return value(3); }
float w() const { return value(3); }
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Matrix();
Matrix(float lx, float ly, float lz, float lw);
Matrix(const MatrixBase<4, 1> &m);
Matrix(const float *data);
void set(float lx, float ly, float lz, float lw);
inline static Vector4d get_vector4d(const char *data) {
return Vector4d(get_float(data), get_float(data + 4), get_float(data + 8), get_float(data + 12));
}
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};
} // end of namespace Math
#endif