scummvm/sword1/music.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// todo: add fadeout, crossfading.
// this code always loops. make it depend on _loopFlag
#include "stdafx.h"
#include "music.h"
#include "sound/mixer.h"
#include "common/util.h"
#include "common/file.h"
SwordMusic::SwordMusic(OSystem *system, SoundMixer *pMixer) {
_system = system;
_mixer = pMixer;
_mixer->setupPremix(passMixerFunc, this);
_fading = 0;
_playing = false;
_loop = false;
_mutex = _system->create_mutex();
_waveSize = _wavePos = _bufPos = _smpInBuf = 0;
assert(_mixer->getOutputRate() == 22050);
}
void SwordMusic::passMixerFunc(void *param, int16 *buf, uint len) {
((SwordMusic*)param)->mixer(buf, len);
}
void SwordMusic::mixer(int16 *buf, uint len) {
if (!_playing)
memset(buf, 0, 2 * len * sizeof(int16));
else {
_system->lock_mutex(_mutex);
len >>= 1;
if (len > _smpInBuf)
warning("SwordMusic::mixer: sample buffer underrun");
else {
uint32 maxLen = BUFSIZE - _bufPos;
if (len >= maxLen) {
for (uint32 cnt = 0; cnt < maxLen; cnt++)
buf[(cnt << 2) | 0] = buf[(cnt << 2) | 1] =
buf[(cnt << 2) | 2] = buf[(cnt << 2) | 3] = (int16)READ_LE_UINT16(_musicBuf + _bufPos + cnt);
_smpInBuf -= maxLen;
_bufPos = 0;
len -= maxLen;
buf += maxLen * 4;
}
if (len) {
for (uint32 cnt = 0; cnt < len; cnt++)
buf[(cnt << 2) | 0] = buf[(cnt << 2) | 1] =
buf[(cnt << 2) | 2] = buf[(cnt << 2) | 3] = (int16)READ_LE_UINT16(_musicBuf + _bufPos + cnt);
_smpInBuf -= len;
_bufPos += len;
}
}
_system->unlock_mutex(_mutex);
}
}
void SwordMusic::stream(void) {
// make sure we've got enough samples in buffer.
if ((_smpInBuf < SAMPLERATE) && _playing) {
_system->lock_mutex(_mutex);
uint32 loadTotal = BUFSIZE - _smpInBuf;
while (uint32 doLoad = loadTotal) {
if (BUFSIZE - ((_bufPos + _smpInBuf) % BUFSIZE) < loadTotal)
doLoad = BUFSIZE - (_bufPos + _smpInBuf) % BUFSIZE;
if (_waveSize - _wavePos < doLoad)
doLoad = _waveSize - _wavePos;
int16 *dest = _musicBuf + ((_bufPos + _smpInBuf) % BUFSIZE);
_musicFile.read(dest, doLoad * 2);
_wavePos += doLoad;
if (_wavePos == _waveSize) {
_wavePos = 0;
_musicFile.seek(WAVEHEADERSIZE);
}
loadTotal -= doLoad;
_smpInBuf += doLoad;
}
_system->unlock_mutex(_mutex);
}
}
void SwordMusic::startMusic(int32 tuneId, int32 loopFlag) {
_system->lock_mutex(_mutex);
_loop = (loopFlag > 0);
if (tuneId) {
if (_musicFile.isOpen())
_musicFile.close();
char fName[20];
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sprintf(fName, "music/%s.wav", _tuneList[tuneId]);
_musicFile.open(fName);
if (_musicFile.isOpen()) {
_musicFile.seek(0x28);
_waveSize = _musicFile.readUint32LE() / 2;
_wavePos = 0;
_smpInBuf = 0;
_bufPos = 0;
_playing = true;
} else
_playing = false;
} else
_playing = false;
_system->unlock_mutex(_mutex);
stream();
}
void SwordMusic::fadeDown(void) {
warning("stub: SwordMusic::fadeDown");
}