2003-07-28 01:44:38 +00:00
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/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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2003-09-17 17:34:04 +00:00
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// logic management
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2003-07-28 01:44:38 +00:00
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2003-09-17 17:34:04 +00:00
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#ifndef _LOGIC
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#define _LOGIC
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2003-07-28 01:44:38 +00:00
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2003-10-04 08:07:03 +00:00
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#include "bs2/defs.h"
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#include "bs2/header.h"
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2003-07-28 01:44:38 +00:00
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2003-10-04 00:52:27 +00:00
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namespace Sword2 {
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2003-09-17 17:34:04 +00:00
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#define TREE_SIZE 3
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2003-07-28 01:44:38 +00:00
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2003-10-18 08:11:50 +00:00
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class Logic {
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private:
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void setupOpcodes(void);
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// FIXME: Some opcodes pass pointers in integer variables. I don't
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// think that's entirely portable.
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typedef int32 (Logic::*OpcodeProc)(int32 *);
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struct OpcodeEntry {
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byte numArgs;
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OpcodeProc proc;
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const char *desc;
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};
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const OpcodeEntry *_opcodes;
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// denotes the res id of the game-object-list in current use
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uint32 _currentRunList;
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void processKillList(void);
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//pc during logic loop
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uint32 _pc;
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// each object has one of these tacked onto the beginning
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_object_hub *_curObjectHub;
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2003-09-17 17:34:04 +00:00
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public:
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2003-10-18 08:11:50 +00:00
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Logic() {
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setupOpcodes();
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}
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2003-10-21 08:54:50 +00:00
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void setGlobalInterpreterVariables(int32 *vars);
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int runScript(char *scriptData, char *objectData, uint32 *offset);
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2003-10-18 08:11:50 +00:00
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int32 executeOpcode(int op, int32 *params);
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int32 fnTestFunction(int32 *params);
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int32 fnTestFlags(int32 *params);
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int32 fnRegisterStartPoint(int32 *params);
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int32 fnInitBackground(int32 *params);
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int32 fnSetSession(int32 *params);
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int32 fnBackSprite(int32 *params);
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int32 fnSortSprite(int32 *params);
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int32 fnForeSprite(int32 *params);
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int32 fnRegisterMouse(int32 *params);
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int32 fnAnim(int32 *params);
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int32 fnRandom(int32 *params);
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int32 fnPreLoad(int32 *params);
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int32 fnAddSubject(int32 *params);
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int32 fnInteract(int32 *params);
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int32 fnChoose(int32 *params);
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int32 fnWalk(int32 *params);
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int32 fnWalkToAnim(int32 *params);
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int32 fnTurn(int32 *params);
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int32 fnStandAt(int32 *params);
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int32 fnStand(int32 *params);
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int32 fnStandAfterAnim(int32 *params);
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int32 fnPause(int32 *params);
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int32 fnMegaTableAnim(int32 *params);
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int32 fnAddMenuObject(int32 *params);
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int32 fnStartConversation(int32 *params);
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int32 fnEndConversation(int32 *params);
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int32 fnSetFrame(int32 *params);
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int32 fnRandomPause(int32 *params);
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int32 fnRegisterFrame(int32 *params);
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int32 fnNoSprite(int32 *params);
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int32 fnSendSync(int32 *params);
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int32 fnUpdatePlayerStats(int32 *params);
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int32 fnPassGraph(int32 *params);
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int32 fnInitFloorMouse(int32 *params);
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int32 fnPassMega(int32 *params);
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int32 fnFaceXY(int32 *params);
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int32 fnEndSession(int32 *params);
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int32 fnNoHuman(int32 *params);
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int32 fnAddHuman(int32 *params);
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int32 fnWeWait(int32 *params);
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int32 fnTheyDoWeWait(int32 *params);
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int32 fnTheyDo(int32 *params);
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int32 fnWalkToTalkToMega(int32 *params);
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int32 fnFadeDown(int32 *params);
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int32 fnISpeak(int32 *params);
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int32 fnTotalRestart(int32 *params);
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int32 fnSetWalkGrid(int32 *params);
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int32 fnSpeechProcess(int32 *params);
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int32 fnSetScaling(int32 *params);
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int32 fnStartEvent(int32 *params);
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int32 fnCheckEventWaiting(int32 *params);
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int32 fnRequestSpeech(int32 *params);
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int32 fnGosub(int32 *params);
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int32 fnTimedWait(int32 *params);
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int32 fnPlayFx(int32 *params);
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int32 fnStopFx(int32 *params);
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int32 fnPlayMusic(int32 *params);
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int32 fnStopMusic(int32 *params);
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int32 fnSetValue(int32 *params);
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int32 fnNewScript(int32 *params);
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int32 fnGetSync(int32 *params);
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int32 fnWaitSync(int32 *params);
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int32 fnRegisterWalkGrid(int32 *params);
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int32 fnReverseMegaTableAnim(int32 *params);
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int32 fnReverseAnim(int32 *params);
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int32 fnAddToKillList(int32 *params);
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int32 fnSetStandbyCoords(int32 *params);
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int32 fnBackPar0Sprite(int32 *params);
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int32 fnBackPar1Sprite(int32 *params);
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int32 fnForePar0Sprite(int32 *params);
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int32 fnForePar1Sprite(int32 *params);
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int32 fnSetPlayerActionEvent(int32 *params);
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int32 fnSetScrollCoordinate(int32 *params);
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int32 fnStandAtAnim(int32 *params);
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int32 fnSetScrollLeftMouse(int32 *params);
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int32 fnSetScrollRightMouse(int32 *params);
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int32 fnColour(int32 *params);
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int32 fnFlash(int32 *params);
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int32 fnPreFetch(int32 *params);
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int32 fnGetPlayerSaveData(int32 *params);
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int32 fnPassPlayerSaveData(int32 *params);
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int32 fnSendEvent(int32 *params);
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int32 fnAddWalkGrid(int32 *params);
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int32 fnRemoveWalkGrid(int32 *params);
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int32 fnCheckForEvent(int32 *params);
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int32 fnPauseForEvent(int32 *params);
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int32 fnClearEvent(int32 *params);
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int32 fnFaceMega(int32 *params);
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int32 fnPlaySequence(int32 *params);
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int32 fnShadedSprite(int32 *params);
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int32 fnUnshadedSprite(int32 *params);
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int32 fnFadeUp(int32 *params);
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int32 fnDisplayMsg(int32 *params);
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int32 fnSetObjectHeld(int32 *params);
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int32 fnAddSequenceText(int32 *params);
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int32 fnResetGlobals(int32 *params);
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int32 fnSetPalette(int32 *params);
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int32 fnRegisterPointerText(int32 *params);
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int32 fnFetchWait(int32 *params);
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int32 fnRelease(int32 *params);
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int32 fnPrepareMusic(int32 *params);
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int32 fnSoundFetch(int32 *params);
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int32 fnSmackerLeadIn(int32 *params);
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int32 fnSmackerLeadOut(int32 *params);
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int32 fnStopAllFx(int32 *params);
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int32 fnCheckPlayerActivity(int32 *params);
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int32 fnResetPlayerActivityDelay(int32 *params);
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int32 fnCheckMusicPlaying(int32 *params);
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int32 fnPlayCredits(int32 *params);
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int32 fnSetScrollSpeedNormal(int32 *params);
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int32 fnSetScrollSpeedSlow(int32 *params);
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int32 fnRemoveChooser(int32 *params);
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int32 fnSetFxVolAndPan(int32 *params);
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int32 fnSetFxVol(int32 *params);
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int32 fnRestoreGame(int32 *params);
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int32 fnRefreshInventory(int32 *params);
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int32 fnChangeShadows(int32 *params);
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2003-09-17 17:34:04 +00:00
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//do one cycle of the current session
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2003-09-30 06:40:01 +00:00
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int processSession(void);
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2003-07-28 01:44:38 +00:00
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2003-09-17 17:34:04 +00:00
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// cause the logic loop to terminate and drop out
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2003-09-30 06:40:01 +00:00
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void expressChangeSession(uint32 sesh_id);
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2003-07-28 01:44:38 +00:00
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2003-09-17 17:34:04 +00:00
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// new logic begins next cycle
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2003-09-30 06:40:01 +00:00
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void naturalChangeSession(uint32 sesh_id);
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2003-07-28 01:44:38 +00:00
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2003-09-30 06:40:01 +00:00
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uint32 getRunList(void);
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2003-07-28 01:44:38 +00:00
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2003-10-18 08:11:50 +00:00
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// setup script_id and script_pc in _curObjectHub - called by fnGosub()
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2003-09-30 06:40:01 +00:00
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void logicUp(uint32 new_script);
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2003-07-28 01:44:38 +00:00
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2003-09-30 06:40:01 +00:00
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void logicReplace(uint32 new_script);
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void logicOne(uint32 new_script);
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void totalRestart(void);
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uint32 examineRunList(void);
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void resetKillList(void);
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2003-07-28 01:44:38 +00:00
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};
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2003-10-18 08:11:50 +00:00
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extern Logic g_logic;
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2003-07-28 01:44:38 +00:00
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2003-10-04 00:52:27 +00:00
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} // End of namespace Sword2
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2003-07-28 01:44:38 +00:00
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#endif
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