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55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
![]() |
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CHEWY_CURSOR_H
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#define CHEWY_CURSOR_H
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#include "chewy/chewy.h"
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namespace Chewy {
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class SpriteResource;
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class Font;
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class Cursor {
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public:
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Cursor(ChewyEngine *vm);
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virtual ~Cursor();
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void setCursor(uint num, bool newCursor = true);
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void showCursor();
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void hideCursor();
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void animateCursor();
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void nextCursor();
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private:
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ChewyEngine *_vm;
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uint _curCursor;
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uint _curCursorFrame;
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SpriteResource *_cursorSprites;
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};
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} // End of namespace Chewy
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#endif
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