scummvm/engines/gob/mult_v2.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/mult.h"
#include "gob/game.h"
#include "gob/scenery.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/anim.h"
#include "gob/draw.h"
#include "gob/palanim.h"
#include "gob/parse.h"
namespace Gob {
Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) {
int i;
for (i = 0; i < 8; i++) _multDatas[i] = 0;
}
void Mult_v2::loadMult(int16 resId) {
int16 i, j;
int8 index;
char staticCount;
char animCount;
char *extData;
bool hbstaticCount;
int16 palIndex;
int16 size;
index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0;
_multData2 = new Mult_Data;
_multDatas[index] = _multData2;
for (i = 0; i < 10; i++) {
_multData2->staticLoaded[i] = 0;
_multData2->animLoaded[i] = 0;
}
for (i = 0; i < 4; i++)
_multData2->field_124[0][i] = i;
_multData2->sndSlotsCount = 0;
_multData2->frameStart = 0;
extData = _vm->_game->loadExtData(resId, 0, 0);
_dataPtr = extData;
_multData2->staticCount = staticCount = _dataPtr[0];
_multData2->animCount = animCount = _dataPtr[1];
_dataPtr += 2;
staticCount++;
animCount++;
2006-02-23 17:51:27 +00:00
hbstaticCount = (staticCount & 0x80) != 0;
staticCount &= 0x7F;
debugC(7, DEBUG_GRAPHICS, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount);
for (i = 0; i < staticCount; i++, _dataPtr += 14) {
_multData2->staticIndices[i] = _vm->_scenery->loadStatic(1);
if (_multData2->staticIndices[i] >= 100) {
_multData2->staticIndices[i] -= 100;
_multData2->staticLoaded[i] = 1;
} else {
_multData2->staticLoaded[i] = 0;
}
}
for (i = 0; i < animCount; i++, _dataPtr += 14) {
_multData2->animIndices[i] = _vm->_scenery->loadAnim(1);
if (_multData2->animIndices[i] >= 100) {
_multData2->animIndices[i] -= 100;
_multData2->animLoaded[i] = 1;
} else {
_multData2->animLoaded[i] = 0;
}
}
_multData2->frameRate = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->staticKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount];
for (i = 0; i < _multData2->staticKeysCount; i++, _dataPtr += 4) {
_multData2->staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
}
for (i = 0; i < 4; i++) {
_multData2->somepointer05size[i] = 0;
_multData2->somepointer05[i] = 0;
_multData2->somepointer05indices[i] = -1;
for (j = 0; j < 4; j++) {
_multData2->field_15F[i][j] = 0;
_multData2->field_17F[i][j] = 0;
}
_multData2->animKeysIndices1[i] = -1;
_multData2->animKeysCount[i] = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]];
for (j = 0; j < _multData2->animKeysCount[i]; j++, _dataPtr += 10) {
_multData2->animKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->animKeys[i][j].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->animKeys[i][j].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->animKeys[i][j].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->animKeys[i][j].order = (int16)READ_LE_UINT16(_dataPtr + 8);
}
}
for (palIndex = 0; palIndex < 5; palIndex++) {
for (i = 0; i < 16; i++) {
_multData2->fadePal[palIndex][i].red = _dataPtr[0];
_multData2->fadePal[palIndex][i].green = _dataPtr[1];
_multData2->fadePal[palIndex][i].blue = _dataPtr[2];
_dataPtr += 3;
}
}
_multData2->palFadeKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount];
for (i = 0; i < _multData2->palFadeKeysCount; i++, _dataPtr += 7) {
_multData2->palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->palFadeKeys[i].flag = *(_dataPtr + 6);
}
_multData2->palKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount];
for (i = 0; i < _multData2->palKeysCount; i++, _dataPtr += 80) {
_multData2->palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
_multData2->palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
_multData2->palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
_multData2->palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
memcpy(_multData2->palKeys[i].subst, _dataPtr + 16, 64);
}
_multData2->textKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount];
for (i = 0; i < _multData2->textKeysCount; i++, _dataPtr += 4) {
_multData2->textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
if (!hbstaticCount)
_dataPtr += 24;
}
_multData2->sndKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount];
warning("SoundKeyCount: %d", _multData2->sndKeysCount);
for (i = 0; i < _multData2->sndKeysCount; i++) {
_multData2->sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
/* _multData2->sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
_multData2->sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);*/
_multData2->sndKeys[i].soundIndex = -1;
_multData2->sndKeys[i].resId = -1;
_dataPtr += 12;
if (!hbstaticCount)
_dataPtr += 24;
switch (_multData2->sndKeys[i].cmd) {
case 1:
case 4:
_multData2->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
for (j = 0; j < i; j++) { // loc_7071
if (_multData2->sndKeys[j].resId == _multData2->sndKeys[i].resId) {
_multData2->sndKeys[i].soundIndex = _multData2->sndKeys[j].soundIndex;
_vm->_global->_inter_execPtr += 2;
break;
}
}
if (i == j) {
_multData2->sndSlot[_multData2->sndSlotsCount] = _vm->_inter->loadSound(1);
_multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF;
_multData2->sndSlotsCount++;
}
break;
case 3:
_vm->_global->_inter_execPtr += 4;
break;
}
}
_multData2->somepointer09 = 0;
_multData2->somepointer10 = 0;
if (hbstaticCount) {
warning("GOB2 Stub! Mult_Data.somepointer09, Mult_Data.somepointer10");
size = _vm->_inter->load16();
_multData2->execPtr = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr += size * 2;
if (_vm->_game->_totFileData[0x29] >= 51) {
size = (int16)READ_LE_UINT16(_dataPtr);
_multData2->somepointer10 = new char[size * 20];
memcpy(_multData2->somepointer09 /*???*/, _dataPtr+2, size * 20);
_dataPtr += size * 20 + 2;
size = _vm->_inter->load16();
if (size > 0) {
_multData2->somepointer09 = new char[size * 14];
memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14);
_vm->_global->_inter_execPtr += size * 14;
_dataPtr += 2;
for (i = 0; i < 4; i++) {
_multData2->somepointer05size[i] = (int16)READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->somepointer05[i] = new char[_multData2->somepointer05size[i] * 16];
for (j = 0; j < _multData2->somepointer05size[i]; j++) {
memcpy(_multData2->somepointer05[i]+j*16, _dataPtr, 16);
_dataPtr += 16;
}
}
}
}
}
delete[] extData;
}
void Mult_v2::setMultData(uint16 multindex) {
if (multindex > 7)
error("Multindex out of range");
debugC(4, DEBUG_GAMEFLOW, "Switching to mult %d", multindex);
_multData2 = _multDatas[multindex];
}
void Mult_v2::multSub(uint16 multindex) {
uint16 flags;
int16 expr;
int i;
int16 di;
flags = multindex;
multindex = (multindex >> 12) & 0xF;
if (multindex > 7)
error("Multindex out of range");
debugC(4, DEBUG_GAMEFLOW, "Sub mult %d", multindex);
_multData2 = _multDatas[multindex];
if (_multData2 == 0) {
_vm->_parse->parseValExpr();
_vm->_parse->parseValExpr();
_vm->_parse->parseValExpr();
_vm->_parse->parseValExpr();
return;
}
if (flags & 0x200)
di = 3;
else if (flags & 0x100)
di = 2;
else if (flags & 0x80)
di = 1;
else
di = 0;
if (flags & 0x400) {
flags = 0x400;
_multData2->field_156 = -1;
} else {
_multData2->field_156 = 1;
flags &= 0x7F;
}
_multData2->field_124[di][0] = flags;
for (i = 1; i < 4; i++) {
_multData2->field_124[di][i] = _vm->_parse->parseValExpr();
}
expr = _vm->_parse->parseValExpr();
_multData2->animKeysIndices1[di] = expr;
_multData2->animKeysIndices2[di] = expr;
// loc_5D0E
warning("GOB2 Stub! Mult_v2::multSub()");
}
void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
char handleMouse) {
char stopNoClear;
char stop;
Mult_Object *multObj;
Mult_AnimData *animData;
if (_multData2 == 0)
return;
stopNoClear = 0;
_frame = startFrame;
if (endFrame == -1)
endFrame = 32767;
if (_frame == -1) {
_doPalSubst = 0;
_palFadingRed = 0;
_palFadingGreen = 0;
_palFadingBlue = 0;
_oldPalette = _vm->_global->_pPaletteDesc->vgaPal;
// memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
if (_vm->_anim->_animSurf == 0) {
_vm->_util->setFrameRate(_multData2->frameRate);
_vm->_anim->_areaTop = 0;
_vm->_anim->_areaLeft = 0;
_vm->_anim->_areaWidth = 320;
_vm->_anim->_areaHeight = 200;
_objCount = 4;
_objects = new Mult_Object[_objCount];
_orderArray = new int8[_objCount];
_renderData = new int16[9 * _objCount];
_renderData2 = new Mult_Object*[_objCount];
_animArrayX = new int32[_objCount];
_animArrayY = new int32[_objCount];
_animArrayData = new Mult_AnimData[_objCount];
for (_counter = 0; _counter < _objCount; _counter++) {
multObj = &_objects[_counter];
multObj->pPosX = (int32 *)&_animArrayX[_counter];
multObj->pPosY = (int32 *)&_animArrayY[_counter];
multObj->pAnimData = &_animArrayData[_counter];
animData = multObj->pAnimData;
animData->isStatic = 1;
multObj->tick = 0;
multObj->lastLeft = -1;
multObj->lastTop = -1;
multObj->lastRight = -1;
multObj->lastBottom = -1;
}
_vm->_draw->adjustCoords(0, &_vm->_anim->_areaWidth, &_vm->_anim->_areaHeight);
if ((_vm->_global->_videoMode == 0x14) &&
((_vm->_draw->_backSurface->width * _vm->_draw->_backSurface->height) / 2
+ (_vm->_anim->_areaWidth * _vm->_anim->_areaHeight) / 4) < 64000) {
_vm->_anim->_animSurf = new Video::SurfaceDesc;
memcpy(_vm->_anim->_animSurf, _vm->_draw->_frontSurface, sizeof(Video::SurfaceDesc));
_vm->_anim->_animSurf->width = (_vm->_anim->_areaLeft + _vm->_anim->_areaWidth - 1) | 7;
_vm->_anim->_animSurf->width -= (_vm->_anim->_areaLeft & 0x0FFF8) - 1;
_vm->_anim->_animSurf->height = _vm->_anim->_areaHeight;
_vm->_anim->_animSurf->vidPtr +=
(_vm->_draw->_backSurface->width * _vm->_draw->_backSurface->height) / 2;
} else
_vm->_draw->initBigSprite(22, _vm->_anim->_areaWidth, _vm->_anim->_areaHeight, 0);
_vm->_draw->adjustCoords(1, &_vm->_anim->_areaWidth, &_vm->_anim->_areaHeight);
_vm->_draw->_sourceSurface = 21;
_vm->_draw->_destSurface = 22;
_vm->_draw->_destSpriteX = 0;
_vm->_draw->_destSpriteY = 0;
_vm->_draw->_spriteLeft = 0;
_vm->_draw->_spriteTop = 0;
_vm->_draw->_spriteRight = 320;
_vm->_draw->_spriteBottom = 200;
_vm->_draw->_transparency = 0;
_vm->_draw->spriteOperation(0);
_animDataAllocated = 1;
for (_counter = 0; _counter < _objCount; _counter++) {
_multData2->palAnimIndices[_counter] = _counter;
}
_animDataAllocated = 1;
} else
_animDataAllocated = 0;
_frame = 0;
}
do {
stop = 1;
if (VAR(58) == 0) {
stop = drawStatics(stop);
stop = drawAnims(stop);
}
animate();
if (handleMouse) {
_vm->_draw->animateCursor(-1);
} else {
_vm->_draw->blitInvalidated();
}
if (VAR(58) == 0) {
drawText(&stop, &stopNoClear);
}
stop = prepPalAnim(stop);
doPalAnim();
stop = doFadeAnim(stop);
stop = doSoundAnim(stop);
if (_frame >= endFrame)
stopNoClear = 1;
if (_vm->_snd->_playingSound)
stop = 0;
_vm->_util->processInput();
if (checkEscape && _vm->_util->checkKey() == 0x11b) // Esc
stop = 1;
_frame++;
_vm->_util->waitEndFrame();
} while (stop == 0 && stopNoClear == 0);
if (stopNoClear == 0) {
if (_animDataAllocated) {
delete[] _objects;
_objects = 0;
delete[] _renderData2;
_renderData2 = 0;
delete[] _animArrayX;
_animArrayX = 0;
delete[] _animArrayY;
_animArrayY = 0;
delete[] _animArrayData;
_animArrayData = 0;
if (_vm->_anim->_animSurf)
_vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
_vm->_anim->_animSurf = 0;
_animDataAllocated = 0;
}
if (_vm->_snd->_playingSound != 0)
_vm->_snd->stopSound(10);
WRITE_VAR(57, (uint32)-1);
} else {
WRITE_VAR(57, _frame - 1 - _frameStart);
}
}
char Mult_v2::drawStatics(char stop) {
int i;
if (_multData2->staticKeys[_multData2->staticKeysCount - 1].frame > _frame)
stop = 0;
for (_counter = 0; _counter < _multData2->staticKeysCount; _counter++) {
if (_multData2->staticKeys[_counter].frame != _frame
|| _multData2->staticKeys[_counter].layer == -1)
continue;
// loc_4FA8
if (_multData2->staticKeys[_counter].layer >= 0) {
_vm->_scenery->_curStatic = 0;
_vm->_scenery->_curStaticLayer = _multData2->staticKeys[_counter].layer;
i = 0;
while (_vm->_scenery->_statics[_multData2->staticIndices[i]].layersCount <= _vm->_scenery->_curStaticLayer) {
_vm->_scenery->_curStaticLayer -=
_vm->_scenery->_statics[_multData2->staticIndices[i]].layersCount;
i++;
_vm->_scenery->_curStatic++;
}
_vm->_scenery->_curStatic = _multData2->staticIndices[_vm->_scenery->_curStatic];
_vm->_scenery->renderStatic(_vm->_scenery->_curStatic, _vm->_scenery->_curStaticLayer);
} else {
_vm->_draw->_spriteLeft =
READ_LE_UINT16(_multData2->execPtr + ((-_multData2->staticKeys[_counter].layer - 2) * 2));
_vm->_draw->_destSpriteX = 0;
_vm->_draw->_destSpriteY = 0;
_vm->_draw->_destSurface = 21;
_vm->_draw->_transparency = 0;
_vm->_draw->spriteOperation(5);
_vm->_scenery->_curStatic = -1;
}
_vm->_draw->_sourceSurface = 21;
_vm->_draw->_destSurface = 22;
_vm->_draw->_destSpriteX = 0;
_vm->_draw->_destSpriteY = 0;
_vm->_draw->_spriteLeft = 0;
_vm->_draw->_spriteTop = 0;
_vm->_draw->_spriteRight = 320;
_vm->_draw->_spriteBottom = 200;
_vm->_draw->_transparency = 0;
_vm->_draw->spriteOperation(0);
}
return stop;
}
char Mult_v2::drawAnims(char stop) { // loc_50D5
Mult_AnimKey *key;
Mult_Object *animObj;
int16 i;
int16 count;
for (i = 0; i < 4; i++) {
if (_multData2->animKeys[i][_multData2->animKeysCount[i] - 1].frame > _frame)
stop = 0;
}
for (_index = 0; _index < 4; _index++) {
for (_counter = 0; _counter < _multData2->animKeysCount[_index]; _counter++) {
key = &_multData2->animKeys[_index][_counter];
animObj = &_objects[_multData2->field_124[0][_index]];
if (key->frame != _frame)
continue;
if (key->layer != -1) {
(*animObj->pPosX) = key->posX;
(*animObj->pPosY) = key->posY;
animObj->pAnimData->frame = 0;
animObj->pAnimData->order = key->order;
animObj->pAnimData->animType = 1;
animObj->pAnimData->isPaused = 0;
animObj->pAnimData->isStatic = 0;
animObj->pAnimData->maxTick = 0;
animObj->tick = 0;
animObj->pAnimData->layer = key->layer;
count = _vm->_scenery->_animations[_multData2->animIndices[0]].layersCount;
i = 0;
while (animObj->pAnimData->layer >= count) {
animObj->pAnimData->layer -= count;
i++;
count = _vm->_scenery->_animations[_multData2->animIndices[i]].layersCount;
}
animObj->pAnimData->animation = _multData2->animIndices[i];
} else {
animObj->pAnimData->isStatic = 1;
}
}
}
return stop;
}
void Mult_v2::drawText(char *pStop, char *pStopNoClear) {
char *savedIP;
int16 cmd;
for (_index = 0; _index < _multData2->textKeysCount; _index++) {
if (_multData2->textKeys[_index].frame != _frame)
continue;
cmd = _multData2->textKeys[_index].cmd;
if (cmd == 0) {
*pStop = 0;
} else if (cmd == 1) {
*pStopNoClear = 1;
_frameStart = 0;
} else if (cmd == 3) {
*pStop = 0;
savedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr = (char *)(&_multData2->textKeys[_index].index);
_vm->_global->_inter_execPtr = savedIP;
}
}
}
char Mult_v2::prepPalAnim(char stop) {
_palKeyIndex = -1;
do {
_palKeyIndex++;
if (_palKeyIndex >= _multData2->palKeysCount)
return stop;
} while (_multData2->palKeys[_palKeyIndex].frame != _frame);
if (_multData2->palKeys[_palKeyIndex].cmd == -1) {
stop = 0;
_doPalSubst = 0;
_vm->_global->_pPaletteDesc->vgaPal = _oldPalette;
memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
} else {
stop = 0;
_doPalSubst = 1;
_palAnimKey = _palKeyIndex;
_multData2->palAnimIndices[0] = 0;
_multData2->palAnimIndices[1] = 0;
_multData2->palAnimIndices[2] = 0;
_multData2->palAnimIndices[3] = 0;
_vm->_global->_pPaletteDesc->vgaPal = _palAnimPalette;
}
return stop;
}
void Mult_v2::doPalAnim(void) {
int16 off;
int16 off2;
Video::Color *palPtr;
Mult_PalKey *palKey;
if (_doPalSubst == 0)
return;
for (_index = 0; _index < 4; _index++) {
palKey = &_multData2->palKeys[_palAnimKey];
if ((_frame % palKey->rates[_index]) != 0)
continue;
_palAnimRed[_index] =
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].red;
_palAnimGreen[_index] =
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].green;
_palAnimBlue[_index] =
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].blue;
while (1) {
off = palKey->subst[(_multData2->palAnimIndices[_index] + 1) % 16][_index];
if (off == 0) {
off = palKey->subst[_multData2->palAnimIndices[_index]][_index] - 1;
_vm->_global->_pPaletteDesc->vgaPal[off].red = _palAnimRed[_index];
_vm->_global->_pPaletteDesc->vgaPal[off].green = _palAnimGreen[_index];
_vm->_global->_pPaletteDesc->vgaPal[off].blue = _palAnimBlue[_index];
} else {
off = palKey->subst[(_multData2->palAnimIndices[_index] + 1) % 16][_index] - 1;
off2 = palKey->subst[_multData2->palAnimIndices[_index]][_index] - 1;
_vm->_global->_pPaletteDesc->vgaPal[off2].red = _vm->_global->_pPaletteDesc->vgaPal[off].red;
_vm->_global->_pPaletteDesc->vgaPal[off2].green = _vm->_global->_pPaletteDesc->vgaPal[off].green;
_vm->_global->_pPaletteDesc->vgaPal[off2].blue = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
}
_multData2->palAnimIndices[_index] = (_multData2->palAnimIndices[_index] + 1) % 16;
off = palKey->subst[_multData2->palAnimIndices[_index]][_index];
if (off == 0) {
_multData2->palAnimIndices[_index] = 0;
off = palKey->subst[0][_index] - 1;
_palAnimRed[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].red;
_palAnimGreen[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].green;
_palAnimBlue[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
}
if (_multData2->palAnimIndices[_index] == 0)
break;
}
}
if (_vm->_global->_colorCount == 256) {
_vm->_video->waitRetrace(_vm->_global->_videoMode);
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
for (_counter = 0; _counter < 16; _counter++) {
_vm->_video->setPalElem(_counter, palPtr->red, palPtr->green, palPtr->blue, 0, 0x13);
palPtr++;
}
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
for (_counter = 0; _counter < 16; _counter++) {
_vm->_global->_redPalette[_counter] = palPtr->red;
_vm->_global->_greenPalette[_counter] = palPtr->green;
_vm->_global->_bluePalette[_counter] = palPtr->blue;
palPtr++;
}
} else {
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
}
}
char Mult_v2::doFadeAnim(char stop) {
Mult_PalFadeKey *fadeKey;
for (_index = 0; _index < _multData2->palFadeKeysCount; _index++) {
fadeKey = &_multData2->palFadeKeys[_index];
if (fadeKey->frame != _frame)
continue;
stop = 0;
if ((fadeKey->flag & 1) == 0) {
if (fadeKey->fade == 0) {
_vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex];
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
} else {
_vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex];
_vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, 0);
}
} else {
_vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex];
_vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, -1);
_palFadingRed = (fadeKey->flag >> 1) & 1;
_palFadingGreen = (fadeKey->flag >> 2) & 1;
_palFadingBlue = (fadeKey->flag >> 3) & 1;
}
}
if (_palFadingRed) {
_palFadingRed = !_vm->_palanim->fadeStep(1);
stop = 0;
}
if (_palFadingGreen) {
_palFadingGreen = !_vm->_palanim->fadeStep(2);
stop = 0;
}
if (_palFadingBlue) {
_palFadingBlue = !_vm->_palanim->fadeStep(3);
stop = 0;
}
return stop;
}
char Mult_v2::doSoundAnim(char stop) {
Mult_SndKey *sndKey;
for (_index = 0; _index < _multData2->sndKeysCount; _index++) {
sndKey = &_multData2->sndKeys[_index];
if (sndKey->frame != _frame)
continue;
if (sndKey->cmd != -1) {
if (sndKey->cmd == 1) {
_vm->_snd->stopSound(0);
stop = 0;
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
sndKey->freq, sndKey->channel);
} else if (sndKey->cmd == 4) {
_vm->_snd->stopSound(0);
stop = 0;
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
sndKey->freq, sndKey->channel);
}
} else {
if (_vm->_snd->_playingSound)
_vm->_snd->stopSound(sndKey->channel);
}
}
return stop;
}
void Mult_v2::sub_62DD(int16 index) {
Mult_Object *animObj;
Mult_AnimKey *animKey;
// void *somep05, *somep05l;
int16 frame;
int16 layer;
int16 layers;
int16 curanim;
int i, j;
// I really doubt animKeysIndices1 is a correct name for that field...
frame = _multData2->animKeysIndices1[index];
if (frame == -1)
return;
for (i = 0; i < 4; i++) {
if (_multData2->field_124[index][i] != -1) {
for (j = _multData2->field_15F[index][i]; j < _multData2->animKeysCount[i]; j++) {
animKey = &_multData2->animKeys[i][j];
if (animKey->frame > frame)
break;
else if (animKey->frame == frame) {
animObj = &_objects[_multData2->field_124[index][i]];
if (animKey->layer > -1) {
_multData2->field_15F[index][i] = j;
(*animObj->pPosX) = animKey->posX;
(*animObj->pPosY) = animKey->posY;
animObj->pAnimData->frame = 0;
animObj->pAnimData->animType = 1;
animObj->pAnimData->isStatic = 0;
animObj->pAnimData->isPaused = 0;
animObj->pAnimData->maxTick = 0;
animObj->pAnimData->animation = 0;
animObj->tick = 0;
curanim = _multData2->animIndices[0];
layer = animKey->layer;
layers = _vm->_scenery->_animations[curanim].layersCount;
while (layer >= layers) {
layer -= layers;
animObj->pAnimData->animation++;
curanim = _multData2->animIndices[animObj->pAnimData->animation];
layers = _vm->_scenery->_animations[curanim].layersCount;
}
animObj->pAnimData->layer = 2;
animObj->pAnimData->animation =
_multData2->animIndices[animObj->pAnimData->animation];
break;
}
else {
animObj->pAnimData->isStatic = 1;
continue;
}
}
}
}
if (_multData2->field_124[index][i] != -1) {
warning("GOB2 Stub! Messing about with _multData2->somepointer05");
for (j = _multData2->field_17F[index][i]; j < _multData2->somepointer05size[i]; j++) {
/*
somep05 = &_multData2->somepointer05[i][j];
somep05l = &_multData2->somepointer05[i][j-1];
if (somep05->field_0 > frame)
break;
else if (somep05->field_0 == frame) {
if (somep05->field_2 == -1)
_multData2->somepointer05indices[i] = -1;
else {
_multData2->somepointer05indices[0] = -1;
_multData2->somepointer05indices[1] = -1;
_multData2->somepointer05indices[2] = -1;
_multData2->somepointer05indices[3] = -1;
if ((_multData2->field_156 == 1) || (somep05l->field_2 == 1))
_multData2->somepointer05indices[i] = j;
else if (_multData2->field_157[index] == frame)
_multData2->somepointer05indices[i] = -1;
else
_multData2->somepointer05indices[i] = j - 1;
}
}
*/
}
}
if (_multData2->somepointer05indices[i] != -1) {
/*
int arg3 = frame - _multData2->somepointer05[i][_multData2->somepointer05indices[i]].field_0;
int arg2 = _multData2->field_156;
if ((arg2 != 1) && (--arg3 > 0))
arg3 = 0;
int arg1 = _multData2->somepointer05[i][_multData2->somepointer05indices[i]];
// somepointer09 is 14 bytes wide (surely a struct)
int arg0 = _multData2->somepointer09[-_multData2->somepointer05[i][_multData2->somepointer05indices[i]].field_2 - 2];
*/
warning("GOB2 Stub! sub_1CBF8(arg0, arg1, arg2, arg3);");
}
}
}
void Mult_v2::sub_6A35(void) {
int i;
int j;
for (i = 0; i < 8; i++)
if (_multDatas[i] != 0) {
_multData2 = _multDatas[i];
for (j = 0; j < 4; j++)
sub_62DD(j);
}
}
void Mult_v2::animate(void) {
Mult_Object *animObj1, *animObj2;
Mult_AnimData *animData1, *animData2;
int i;
int j;
int8 minOrder = 100;
int8 maxOrder = 0;
int8 *orderArray;
int orderArrayPos = 0;
int8 animIndices[150];
int numAnims = 0; // di
// .-----
int off_2CE67 = 1000;
// '-----
if (_objects == 0)
return;
if (_objCount == 0)
orderArray = 0;
else {
if (_orderArray == 0)
return;
orderArray = _orderArray;
}
sub_6A35();
for (i = 0; i < _objCount; i++) {
animData1 = _objects[i].pAnimData;
animData1->intersected = 200;
if ((animData1->isStatic != 2) &&
((animData1->isStatic == 0) || (_objects[i].lastLeft != -1))) {
animIndices[numAnims] = i;
_renderData2[numAnims] = &_objects[i];
numAnims++;
}
}
for (i = 0; i < numAnims; i++) {
animObj1 = _renderData2[i];
animObj1->someFlag = 0;
// TODO: the region around off_2CE67 is messed up
// Should be some high value so that MIN() works
animObj1->somethingTop = off_2CE67; // seg011:0AA7
animObj1->somethingLeft = off_2CE67;
animObj1->somethingBottom = 0;
animObj1->somethingRight = 0;
animData1 = animObj1->pAnimData;
if ((animData1->isStatic == 0) && (animData1->isPaused == 0)
&& (animData1->maxTick == animObj1->tick)) {
animObj1->someFlag = 1;
_vm->_scenery->updateAnim(animData1->layer, animData1->frame,
animData1->animation, 8, *animObj1->pPosX, *animObj1->pPosY, 0);
if (animObj1->lastLeft == -1) {
animObj1->somethingLeft = _vm->_scenery->_toRedrawLeft;
animObj1->somethingTop = _vm->_scenery->_toRedrawTop;
animObj1->somethingRight = _vm->_scenery->_toRedrawRight;
animObj1->somethingBottom = _vm->_scenery->_toRedrawBottom;
} else {
animObj1->somethingLeft = MIN(animObj1->lastLeft, _vm->_scenery->_toRedrawLeft);
animObj1->somethingTop = MIN(animObj1->lastTop, _vm->_scenery->_toRedrawTop);
animObj1->somethingRight = MAX(animObj1->lastRight, _vm->_scenery->_toRedrawRight);
animObj1->somethingBottom = MAX(animObj1->lastBottom, _vm->_scenery->_toRedrawBottom);
if ((_vm->_game->_totFileData[0x29] > 50) &&
(animObj1->somethingLeft == animObj1->lastLeft) &&
(animObj1->somethingTop == animObj1->lastTop) &&
(animObj1->somethingRight == animObj1->lastRight) &&
(animObj1->somethingBottom == animObj1->lastBottom) &&
(animData1->somethingLayer == animData1->layer) &&
(animData1->somethingFrame == animData1->frame) &&
(animData1->somethingAnimation == animData1->animation)) {
animObj1->someFlag = 0;
}
}
} else {
if (animData1->isStatic == 0) {
if (animObj1->lastLeft == -1) {
animObj1->someFlag = 1;
_vm->_scenery->updateAnim(animData1->layer, animData1->frame,
animData1->animation, 8, *animObj1->pPosX, *animObj1->pPosY, 0);
}
animObj1->somethingLeft = _vm->_scenery->_toRedrawLeft;
animObj1->somethingTop = _vm->_scenery->_toRedrawTop;
animObj1->somethingRight = _vm->_scenery->_toRedrawRight;
animObj1->somethingBottom = _vm->_scenery->_toRedrawBottom;
} else if (animObj1->lastLeft != -1) {
animObj1->someFlag = 1;
animObj1->somethingLeft = _vm->_scenery->_toRedrawLeft;
animObj1->somethingTop = _vm->_scenery->_toRedrawTop;
animObj1->somethingRight = _vm->_scenery->_toRedrawRight;
animObj1->somethingBottom = _vm->_scenery->_toRedrawBottom;
}
}
animData1->somethingLayer = animData1->layer;
animData1->somethingFrame = animData1->frame;
animData1->somethingAnimation = animData1->animation;
if ((animObj1->someFlag != 0) || (animData1->isStatic == 0)) {
minOrder = MIN(minOrder, animData1->order);
maxOrder = MAX(maxOrder, animData1->order);
}
}
for (i = 0; i < numAnims; i++) {
if ((_renderData2[i]->someFlag != 0) && (_renderData2[i]->lastLeft != -1)) {
int maxleft = MAX(_renderData2[i]->somethingLeft, _vm->_anim->_areaLeft);
int maxtop = MAX(_renderData2[i]->somethingTop, _vm->_anim->_areaTop);
_vm->_draw->_sourceSurface = 22;
_vm->_draw->_destSurface = 21;
_vm->_draw->_spriteLeft = maxleft - _vm->_anim->_areaLeft;
_vm->_draw->_spriteTop = maxtop - _vm->_anim->_areaTop;
_vm->_draw->_spriteRight = _renderData2[i]->somethingRight - maxleft + 1;
_vm->_draw->_spriteBottom = _renderData2[i]->somethingBottom - maxtop + 1;
if ((_vm->_draw->_spriteRight > 0) && (_vm->_draw->_spriteBottom > 0)) {
_vm->_draw->_destSpriteX = maxleft;
_vm->_draw->_destSpriteY = maxtop;
_vm->_draw->_transparency = 0;
_vm->_draw->spriteOperation(10);
}
_renderData2[i]->lastLeft = -1;
}
}
for (j = minOrder; j <= maxOrder; j++) {
for (i = 0; i < numAnims; i++) {
animData1 = _renderData2[i]->pAnimData;
if (((animData1->isStatic == 0) || (_renderData2[i]->someFlag != 0))
& (animData1->order == j))
orderArray[orderArrayPos++] = i;
}
}
if (_word_2CC88 >= 0) {
for (i = 0; i < orderArrayPos; i++) {
animObj1 = _renderData2[orderArray[i]];
for (j = i+1; j < orderArrayPos; j++) {
animObj2 = _renderData2[orderArray[j]];
if ((animObj1->pAnimData->order == animObj2->pAnimData->order) &&
((animObj1->somethingBottom > animObj2->somethingBottom) ||
((animObj1->somethingBottom == animObj2->somethingBottom) &&
(animObj1->pAnimData->someFlag == 1))))
SWAP(orderArray[i], orderArray[j]);
}
}
}
for (i = 0; i < orderArrayPos; i++) {
animObj1 = _renderData2[orderArray[i]];
animData1 = animObj1->pAnimData;
if (animObj1->someFlag == 0) {
if (animData1->isStatic == 0) {
for (j = 0; j < orderArrayPos; j++) {
animObj2 = _renderData2[orderArray[j]];
if ((animObj2->someFlag != 0) &&
(animObj1->somethingRight >= animObj2->somethingLeft) &&
(animObj2->somethingRight >= animObj1->somethingLeft) &&
(animObj1->somethingBottom >= animObj2->somethingTop) &&
(animObj2->somethingBottom >= animObj1->somethingTop))
{
_vm->_scenery->_toRedrawLeft = animObj2->somethingLeft;
_vm->_scenery->_toRedrawRight = animObj2->somethingRight;
_vm->_scenery->_toRedrawTop = animObj2->somethingTop;
_vm->_scenery->_toRedrawBottom = animObj2->somethingBottom;
_vm->_scenery->updateAnim(animData1->layer, animData1->frame,
animData1->animation, 12, *animObj1->pPosX, *animObj1->pPosY, 1);
_vm->_scenery->updateStatic(animObj1->pAnimData->order + 1);
}
}
}
} else {
if (animData1->isStatic == 0) {
_vm->_scenery->updateAnim(animData1->layer, animData1->frame,
animData1->animation, 10, *animObj1->pPosX, *animObj1->pPosY, 1);
if (_vm->_scenery->_toRedrawLeft != -12345) {
if (_vm->_global->_pressedKeys[0x36]) {
warning("GOB2 Stub! word_2F3BF & word_2F3C1; someValueToAddToY & someValueToAddToX, respectively");
// draws a rectangle around the region to redraw, why?
_vm->_video->drawLine(_vm->_draw->_frontSurface,
_vm->_scenery->_toRedrawLeft, _vm->_scenery->_toRedrawTop,
_vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawTop, 15);
_vm->_video->drawLine(_vm->_draw->_frontSurface,
_vm->_scenery->_toRedrawLeft, _vm->_scenery->_toRedrawBottom,
_vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawBottom, 15);
_vm->_video->drawLine(_vm->_draw->_frontSurface,
_vm->_scenery->_toRedrawLeft, _vm->_scenery->_toRedrawTop,
_vm->_scenery->_toRedrawLeft, _vm->_scenery->_toRedrawBottom, 15);
_vm->_video->drawLine(_vm->_draw->_frontSurface,
_vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawTop,
_vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawBottom, 15);
}
animObj1->lastLeft = _vm->_scenery->_toRedrawLeft;
animObj1->lastRight = _vm->_scenery->_toRedrawRight;
animObj1->lastTop = _vm->_scenery->_toRedrawTop;
animObj1->lastBottom = _vm->_scenery->_toRedrawBottom;
} else {
animObj1->lastLeft = -1;
}
} else {
_vm->_scenery->_toRedrawLeft = animObj1->somethingLeft;
_vm->_scenery->_toRedrawRight = animObj1->somethingRight;
_vm->_scenery->_toRedrawTop = animObj1->somethingTop;
_vm->_scenery->_toRedrawBottom = animObj1->somethingBottom;
}
_vm->_scenery->updateStatic(animObj1->pAnimData->order + 1);
}
}
for (i = 0; i < numAnims; i++) {
animObj1 = _renderData2[i];
animData1 = animObj1->pAnimData;
if (animData1->isStatic != 0)
continue;
if ((animData1->animType == 7) && (animData1->field_F != -1)) {
animData1->layer = animData1->field_F;
animData1->frame = 0;
animData1->field_F = -1;
animData1->isPaused = 0;
}
if (animData1->isPaused != 0)
continue;
if (animData1->maxTick == animObj1->tick) {
animObj1->tick = 0;
if ((animData1->animType < 100) || (_word_2CC88 < 0)) {
if (animData1->animType == 4) {
animData1->frame = 0;
animData1->isPaused = 1;
}
else {
if (animData1->animType != 8)
animData1->frame++;
if (animData1->frame >=
_vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer]->framesCount) {
switch(animData1->animType) {
case 0:
animData1->frame = 0;
break;
case 1:
animData1->frame = 0;
*(_objects[i].pPosX) +=
_vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer]->animDeltaX;
*(_objects[i].pPosY) +=
_vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer]->animDeltaY;
break;
case 2:
animData1->frame = 0;
animData1->animation = animData1->newAnimation;
animData1->layer = animData1->newLayer;
break;
case 3:
animData1->animType = 4;
animData1->frame = 0;
break;
case 5:
animData1->isStatic = 1;
animData1->frame = 0;
break;
case 6:
case 7:
animData1->frame--;
animData1->isPaused = 1;
break;
}
animData1->newCycle = 1;
} else
animData1->newCycle = 0;
}
}
else if (animData1->animType == 100)
warning("GOB2 Stub! sub_10C87(animObj1);");
else if (animData1->animType == 101)
warning("GOB2 Stub! sub_11984(animObj1);");
} else
animObj1->tick++;
}
for (i = 0; i < numAnims; i++) {
animObj1 = _renderData2[i];
animData1 = animObj1->pAnimData;
if ((animData1->isStatic != 0) || (animObj1->lastLeft == -1))
continue;
for (j = 0; j < numAnims; j++) {
if (i == j)
continue;
animObj2 = _renderData2[j];
animData2 = animObj2->pAnimData;
if ((animData2->isStatic != 0) || (animObj2->lastLeft == -1))
continue;
if ((animObj2->lastRight >= animObj1->lastLeft) &&
(animObj2->lastLeft <= animObj1->lastRight) &&
(animObj2->lastBottom >= animObj1->lastTop) &&
(animObj2->lastTop <= animObj1->lastBottom))
animData2->intersected = animIndices[i];
}
}
}
void Mult_v2::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
int16 channel) {
warning("GOB2 Stub! Mult_v2::playSound()");
// _vm->_snd->playSample(soundDesc, repCount, freq);
}
void Mult_v2::freeMultKeys(void) {
int i;
char animCount;
char staticCount;
warning("GOB2 Stub! Mult_v2::freeMultKeys()");
if (_multData2 == 0)
return;
// loc_7323
staticCount = (_multData2->staticCount + 1) && 0x7F;
animCount = _multData2->animCount + 1;
for (i = 0; i < staticCount; i++) { // loc_7345
if (_multData2->staticLoaded[i] != 0)
_vm->_scenery->freeStatic(_multData2->staticIndices[i]);
}
for (i = 0; i < animCount; i++) { // loc_7377
if (_multData2->animLoaded[i] != 0)
_vm->_scenery->freeAnim(_multData2->animIndices[i]);
}
delete[] _multData2->staticKeys;
for (i = 0; i < 4; i++) { // loc_73BA
delete[] _multData2->animKeys[i];
if (_multData2->somepointer05[i] != 0)
delete[] _multData2->somepointer05[i];
}
delete[] _multData2->palFadeKeys;
delete[] _multData2->palKeys;
delete[] _multData2->textKeys;
for (i = 0; i < _multData2->sndSlotsCount; i++) { // loc_7448
if ((_multData2->sndSlot[i] & 0x8000) == 0)
_vm->_game->freeSoundSlot(_multData2->sndSlot[i]);
}
delete[] _multData2->sndKeys;
if (_multData2->somepointer09 != 0)
delete[] _multData2->somepointer09;
if (_multData2->somepointer10 != 0)
delete[] _multData2->somepointer10;
if (_animDataAllocated != 0) {
freeMult();
delete[] _animArrayX;
_animArrayX = 0;
delete[] _animArrayY;
_animArrayY = 0;
delete[] _animArrayData;
_animArrayData = 0;
_animDataAllocated = 0;
}
delete _multData2;
_multData2 = 0;
}
} // End of namespace Gob