scummvm/engines/tsage/dialogs.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_DIALOGS_H
#define TSAGE_DIALOGS_H
#include "gui/options.h"
#include "tsage/events.h"
#include "tsage/graphics.h"
#include "common/list.h"
#include "common/rect.h"
#include "common/system.h"
namespace TsAGE {
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class MessageDialog : public GfxDialog {
public:
GfxButton _btn1, _btn2;
GfxDialog _dialog;
GfxMessage _msg;
public:
MessageDialog(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
static int show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
static int show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String());
};
class ConfigDialog : public GUI::OptionsDialog {
public:
ConfigDialog();
};
/*--------------------------------------------------------------------------*/
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class ModalDialog : public GfxDialog {
protected:
void drawFrame();
public:
virtual void draw();
};
/*--------------------------------------------------------------------------*/
class SoundDialog {
public:
static void execute();
};
} // End of namespace TsAGE
#endif