scummvm/engines/tsage/staticres.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/staticres.h"
namespace TsAGE {
const byte CURSOR_ARROW_DATA[] = {
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15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09
};
const byte CURSOR_WALK_DATA[] = {
15, 0, 15, 0, 7, 0, 7, 0, 9, 0,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09
};
const char *LOOK_SCENE_HOTSPOT = "You see nothing special.";
const char *USE_SCENE_HOTSPOT = "That accomplishes nothing.";
const char *TALK_SCENE_HOTSPOT = "Yak, yak.";
const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that.";
const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing.";
const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!";
const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
const char *RESTART_CONFIRM_MSG = "Do you want to restart your game?";
const char *INV_EMPTY_MSG = "You have nothing in your possesion.";
const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
const char *RESTART_MSG = "Do you want to restart this game?";
const char *GAME_PAUSED_MSG = "Game is paused.";
const char *OPTIONS_MSG = "\x01Options...";
const char *OK_BTN_STRING = " Ok ";
const char *CANCEL_BTN_STRING = "Cancel";
const char *QUIT_BTN_STRING = " Quit ";
const char *RESTART_BTN_STRING = "Restart";
const char *SAVE_BTN_STRING = "Save";
const char *RESTORE_BTN_STRING = "Restore";
const char *SOUND_BTN_STRING = "Sound";
const char *RESUME_BTN_STRING = " Resume \rplay";
const char *LOOK_BTN_STRING = "Look";
const char *PICK_BTN_STRING = "Pick";
namespace Ringworld {
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// Dialog resources
const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\
\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
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const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
const char *START_PLAY_BTN_STRING = " Start Play ";
const char *INTRODUCTION_BTN_STRING = "Introduction";
// Scene specific resources
const char *EXIT_MSG = " EXIT ";
const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \
and the probe may be destroyed.";
const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!";
const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe....";
const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?";
const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams.";
const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating.";
const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock.";
const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?";
const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \
Wait for it's return in the lander bay.";
const char *DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue";
const char *DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused";
const char *DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit";
const char *EXIT_BTN_STRING = "Exit";
const char *DEMO_BTN_STRING = "Demo";
const char *DEMO_RESUME_BTN_STRING = "Resume";
} // End of namespace Ringworld
namespace BlueForce {
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// Dialog resources
const char *HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\
Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
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const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
const char *START_PLAY_BTN_STRING = " Play ";
const char *INTRODUCTION_BTN_STRING = " Watch ";
// Blue Force general messages
const char *BF_NAME = "Blue Force";
const char *BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc.";
const char *BF_ALL_RIGHTS_RESERVED = "All Rights Reserved";
const char *BF_19840518 = "May 18, 1984";
const char *BF_19840515 = "May 15, 1984";
const char *BF_3_DAYS = "Three days later";
const char *BF_11_YEARS = "Eleven years later.";
const char *BF_NEXT_DAY = "The Next Day";
const char *BF_ACADEMY = "Here we are at the Academy";
// Scene 50 hotspots
const char *GRANDMA_FRANNIE = "Grandma Frannie";
const char *MARINA = "Marina";
const char *POLICE_DEPARTMENT = "Police Department";
const char *TONYS_BAR = "Tony's Bar";
const char *CHILD_PROTECTIVE_SERVICES = "Child Protective Services";
const char *ALLEY_CAT = "Alley Cat";
const char *CITY_HALL_JAIL = "City Hall & Jail";
const char *JAMISON_RYAN = "Jamison & Ryan";
const char *BIKINI_HUT = "Bikini Hut";
} // End of namespace BlueForce
} // End of namespace TsAGE