2014-04-25 14:55:41 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2014-04-25 18:11:32 +00:00
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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2014-04-25 14:55:41 +00:00
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#ifndef CGE2_H
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#define CGE2_H
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#include "engines/engine.h"
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#include "engines/advancedDetector.h"
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2014-04-26 06:02:00 +00:00
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#include "cge2/fileio.h"
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2014-04-25 14:55:41 +00:00
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namespace CGE2 {
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class CGE2Engine : public Engine {
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public:
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CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription);
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~CGE2Engine();
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virtual bool hasFeature(EngineFeature f) const;
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virtual bool canLoadGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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virtual Common::Error loadGameState(int slot);
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virtual Common::Error saveGameState(int slot, const Common::String &desc);
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virtual Common::Error run();
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const ADGameDescription *_gameDescription;
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2014-04-26 06:02:00 +00:00
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ResourceManager *_resman;
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private:
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void init();
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2014-04-25 14:55:41 +00:00
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};
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} // End of namespace CGE2
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#endif // CGE2_H
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