scummvm/engines/pink/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "common/substream.h"
#include "pink/sound.h"
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namespace Pink {
void Sound::play(Common::SeekableReadStream *stream, Audio::Mixer::SoundType type, byte volume, int8 balance, bool isLoop) {
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// Vox files in pink have wave format.
// RIFF (little-endian) data, WAVE audio, Microsoft PCM, 8 bit, mono 22050 Hz
volume = ((int)volume * 255) / 100;
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Audio::Mixer *mixer = g_system->getMixer();
mixer->stopHandle(_handle);
Audio::AudioStream *audioStream;
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Audio::SeekableAudioStream *wavStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
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if (isLoop)
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audioStream = Audio::makeLoopingAudioStream(wavStream, 0, 0, 0);
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else
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audioStream = wavStream;
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mixer->playStream(type, &_handle , audioStream, -1, volume, balance, DisposeAfterUse::YES);
}
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} // End of namespace Pink