2011-06-08 00:01:44 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/EventRecorder.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "engines/util.h"
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#include "cge/cge.h"
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2011-06-20 23:40:22 +02:00
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#include "cge/vga13h.h"
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2011-06-09 08:20:53 +02:00
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#include "cge/cge_main.h"
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2011-06-28 22:18:21 +10:00
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#include "cge/talk.h"
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2011-06-19 11:17:54 +02:00
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#include "cge/text.h"
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2011-06-26 17:53:55 +10:00
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#include "cge/vol.h"
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2011-06-20 23:40:22 +02:00
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2011-06-13 11:57:24 +02:00
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2011-06-08 00:01:44 +02:00
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namespace CGE {
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2011-06-13 11:57:24 +02:00
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2011-06-08 00:01:44 +02:00
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CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
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2011-07-05 20:51:29 +10:00
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: Engine(syst), _gameDescription(gameDescription), _randomSource("cge") {
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2011-06-13 11:57:24 +02:00
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2011-06-26 17:53:55 +10:00
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// Debug/console setup
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2011-06-08 00:01:44 +02:00
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DebugMan.addDebugChannel(kCGEDebug, "general", "CGE general debug channel");
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2011-06-22 08:11:18 +02:00
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2011-07-04 08:15:56 +02:00
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_isDemo = _gameDescription->flags & ADGF_DEMO;
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_startupMode = 1;
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_demoText = DEMO_TEXT;
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_oldLev = 0;
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_jbw = false;
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_pocPtr = 0;
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2011-06-27 01:03:47 +02:00
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2011-06-26 17:53:55 +10:00
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}
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void CGEEngine::setup() {
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2011-07-02 18:38:25 +10:00
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// Initialise fields
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_lastFrame = 0;
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2011-07-05 21:07:14 +10:00
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_hero = NULL;
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2011-07-02 18:38:25 +10:00
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2011-06-26 17:53:55 +10:00
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// Create debugger console
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2011-06-13 11:57:24 +02:00
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_console = new CGEConsole(this);
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2011-06-26 17:53:55 +10:00
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// Initialise classes that have static members
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2011-07-03 16:22:26 +02:00
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Vga::init();
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VFile::init();
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2011-06-29 16:13:17 +02:00
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Bitmap::init();
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2011-07-03 11:28:22 +02:00
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Talk::init();
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2011-06-26 17:53:55 +10:00
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2011-07-05 21:39:14 +10:00
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// Initialise sprite arrays used by game objects
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2011-06-30 08:30:23 +02:00
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MB[0] = new Bitmap("BRICK", true);
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2011-06-21 19:38:16 +02:00
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MB[1] = NULL;
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2011-06-30 08:30:23 +02:00
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HL[0] = new Bitmap("HLINE", true);
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2011-06-21 19:38:16 +02:00
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HL[1] = NULL;
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2011-06-30 08:30:23 +02:00
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MC[0] = new Bitmap("MOUSE", true);
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MC[1] = new Bitmap("DUMMY", true);
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2011-06-21 19:38:16 +02:00
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MC[2] = NULL;
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2011-06-30 08:30:23 +02:00
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PR[0] = new Bitmap("PRESS", true);
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2011-06-21 19:38:16 +02:00
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PR[1] = NULL;
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2011-06-30 08:30:23 +02:00
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SP[0] = new Bitmap("SPK_L", true);
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SP[1] = new Bitmap("SPK_R", true);
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2011-06-21 19:38:16 +02:00
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SP[2] = NULL;
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2011-06-30 08:30:23 +02:00
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LI[0] = new Bitmap("LITE0", true);
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LI[1] = new Bitmap("LITE1", true);
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LI[2] = new Bitmap("LITE2", true);
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LI[3] = new Bitmap("LITE3", true);
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2011-06-21 19:38:16 +02:00
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LI[4] = NULL;
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2011-07-05 21:39:14 +10:00
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// Initialise engine objects
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_text = new Text(this, progName(), 128);
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_vga = new Vga(M13H);
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_heart = new Heart;
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_sys = new System(this);
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_pocLight = new Sprite(this, LI);
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for (int i = 0; i < POCKET_NX; i++)
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_pocket[i] = new Sprite(this, NULL);
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_sprite = new Sprite(this, NULL);
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_miniCave = new Sprite(this, NULL);
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_shadow = new Sprite(this, NULL);
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_horzLine = new Sprite(this, HL);
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_infoLine = new InfoLine(this, INFO_W);
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_cavLight = new Sprite(this, PR);
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_debugLine = new InfoLine(this, SCR_WID);
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2011-07-02 18:20:41 +02:00
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_snail = new Snail(this, false);
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_snail_ = new Snail(this, true);
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2011-06-19 11:17:54 +02:00
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2011-07-02 16:46:31 +10:00
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_mouse = new MOUSE(this);
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_keyboard = new Keyboard();
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2011-07-02 18:38:25 +10:00
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_eventManager = new EventManager();
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2011-07-03 11:28:22 +02:00
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_offUseCount = atoi(_text->getText(OFF_USE_COUNT));
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2011-07-04 08:15:56 +02:00
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_music = true;
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for (int i = 0; i < POCKET_NX; i++)
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_pocref[i] = -1;
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_volume[0] = 0;
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_volume[1] = 0;
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2011-07-07 08:11:29 +02:00
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_savTab[0]._ptr = &_now;
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_savTab[0]._len = sizeof(_now);
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_savTab[0]._flag = true;
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_savTab[1]._ptr = &_oldLev;
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_savTab[1]._len = sizeof(_oldLev);
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_savTab[1]._flag = true;
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_savTab[2]._ptr = &_demoText;
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_savTab[2]._len = sizeof(_demoText);
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_savTab[2]._flag = true;
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_savTab[3]._ptr = &_game;
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_savTab[3]._len = sizeof(_game);
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_savTab[3]._flag = true;
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_savTab[4]._ptr = &_game;
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_savTab[4]._len = sizeof(_game);
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_savTab[4]._flag = true;
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_savTab[5]._ptr = &_game;
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_savTab[5]._len = sizeof(_game);
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_savTab[5]._flag = true;
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_savTab[6]._ptr = &_game;
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_savTab[6]._len = sizeof(_game);
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_savTab[6]._flag = true;
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_savTab[7]._ptr = &_game;
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_savTab[7]._len = sizeof(_game);
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_savTab[7]._flag = true;
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_savTab[8]._ptr = &_vga->_mono;
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_savTab[8]._len = sizeof(_vga->_mono);
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_savTab[8]._flag = false;
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_savTab[9]._ptr = &_music;
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_savTab[9]._len = sizeof(_music);
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_savTab[9]._flag = true;
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_savTab[10]._ptr = _volume;
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_savTab[10]._len = sizeof(_volume);
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_savTab[10]._flag = true;
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_savTab[11]._ptr = _flag;
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_savTab[11]._len = sizeof(_flag);
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_savTab[11]._flag = true;
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_savTab[12]._ptr = _heroXY;
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// _savTab[12]._len = sizeof(_heroXY); FIXME: illegal sizeof
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_savTab[12]._len = 0;
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_savTab[12]._flag = true;
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_savTab[13]._ptr = _barriers;
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// _savTab[13]._len = sizeof(_barriers); FIXME: illegal sizeof
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_savTab[13]._len = 0;
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_savTab[13]._flag = true;
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_savTab[14]._ptr = _pocref;
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_savTab[14]._len = sizeof(_pocref);
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_savTab[14]._flag = true;
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_savTab[15]._ptr = NULL;
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_savTab[15]._len = 0;
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_savTab[15]._flag = false;
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2011-07-05 23:13:12 +02:00
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if (_isDemo) {
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_maxCaveArr[0] = CAVE_MAX;
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_maxCaveArr[1] = -1;
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_maxCaveArr[2] = -1;
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_maxCaveArr[3] = -1;
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_maxCaveArr[4] = -1;
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} else {
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_maxCaveArr[0] = 1;
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_maxCaveArr[1] = 8;
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_maxCaveArr[2] = 16;
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_maxCaveArr[3] = 23;
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_maxCaveArr[4] = 24;
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};
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_maxCave = 0;
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_dark = false;
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_game = false;
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_now = 1;
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_lev = -1;
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2011-07-07 08:11:29 +02:00
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for (int i = 0; i < 4; i++)
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_flag[i] = false;
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2011-07-05 23:13:12 +02:00
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2011-06-08 00:01:44 +02:00
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}
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2011-06-13 11:57:24 +02:00
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2011-06-08 00:01:44 +02:00
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CGEEngine::~CGEEngine() {
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debug("CGEEngine::~CGEEngine");
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2011-06-13 11:57:24 +02:00
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2011-06-26 17:53:55 +10:00
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// Call classes with static members to clear them up
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2011-07-03 11:28:22 +02:00
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Talk::deinit();
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2011-06-29 16:13:17 +02:00
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Bitmap::deinit();
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2011-07-03 16:22:26 +02:00
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VFile::deinit();
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Vga::deinit();
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2011-06-26 17:53:55 +10:00
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2011-06-08 00:01:44 +02:00
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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2011-06-22 08:11:18 +02:00
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2011-07-03 17:14:47 +10:00
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delete _console;
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2011-06-22 08:11:18 +02:00
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2011-07-02 20:38:27 +10:00
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// Delete engine objects
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2011-06-29 00:35:21 +02:00
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delete _sprite;
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delete _miniCave;
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delete _shadow;
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delete _horzLine;
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2011-07-03 11:28:22 +02:00
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delete _infoLine;
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2011-06-29 00:35:21 +02:00
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delete _cavLight;
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2011-07-03 11:28:22 +02:00
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delete _debugLine;
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2011-06-22 08:11:18 +02:00
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delete MB[0];
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delete HL[0];
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delete MC[0];
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delete MC[1];
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delete PR[0];
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delete SP[0];
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delete SP[1];
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delete LI[0];
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delete LI[1];
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delete LI[2];
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delete LI[3];
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2011-07-03 11:28:22 +02:00
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delete _text;
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2011-07-02 20:38:27 +10:00
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delete _heart;
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delete _pocLight;
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delete _keyboard;
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delete _mouse;
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for (int i = 0; i < POCKET_NX; i++)
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delete _pocket[i];
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2011-07-02 18:20:41 +02:00
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delete _snail;
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delete _snail_;
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2011-07-03 16:22:26 +02:00
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delete _hero;
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delete _vga;
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delete _sys;
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2011-06-08 00:01:44 +02:00
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}
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2011-06-13 11:57:24 +02:00
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2011-06-08 00:01:44 +02:00
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Common::Error CGEEngine::run() {
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// Initialize graphics using following:
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initGraphics(320, 200, false);
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2011-06-13 11:57:24 +02:00
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2011-06-26 17:53:55 +10:00
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// Setup necessary game objects
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setup();
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2011-06-13 11:57:24 +02:00
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2011-06-08 00:01:44 +02:00
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// Additional setup.
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debug("CGEEngine::init");
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2011-06-13 11:57:24 +02:00
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2011-06-09 08:20:53 +02:00
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cge_main();
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2011-06-13 11:57:24 +02:00
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2011-06-08 00:01:44 +02:00
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return Common::kNoError;
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}
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2011-06-13 11:57:24 +02:00
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2011-06-08 00:01:44 +02:00
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} // End of namespace CGE
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