2010-03-07 05:06:58 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_MADS_SCENE_H
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#define M4_MADS_SCENE_H
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#include "m4/scene.h"
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namespace M4 {
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#define INTERFACE_HEIGHT 106
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#define MADS_SURFACE_HEIGHT 156
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struct SpriteSlot {
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int16 spriteId;
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int16 scale;
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uint16 spriteListIndex;
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};
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struct DirtyArea {
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bool active;
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bool active2;
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Common::Rect bounds;
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};
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2010-03-10 11:43:48 +00:00
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class MadsSceneResources: public SceneResources {
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2010-03-07 05:06:58 +00:00
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public:
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int sceneId;
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int artFileNum;
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int field_4;
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int width;
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int height;
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int objectCount;
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MadsObject objects[32];
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int walkSize;
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byte *walkData;
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2010-03-10 11:43:48 +00:00
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MadsSceneResources() { walkSize = 0; walkData = NULL; }
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~MadsSceneResources() { delete walkData; }
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2010-03-07 05:06:58 +00:00
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void load(int sceneId);
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};
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#define TIMED_TEXT_SIZE 10
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#define TEXT_DISPLAY_SIZE 40
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#define TEXT_4A_SIZE 30
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enum TalkTextFlags {TEXTFLAG_2 = 2, TEXTFLAG_4 = 4, TEXTFLAG_8 = 8, TEXTFLAG_40 = 0x40,
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TEXTFLAG_ACTIVE = 0x80};
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struct TextDisplay {
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bool active;
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int spacing;
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int16 active2;
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Common::Rect bounds;
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int colour1, colour2;
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Font *font;
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char message[100];
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};
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struct TimedText {
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uint8 flags;
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int colour1;
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int colour2;
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Common::Point position;
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int textDisplayIndex;
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int unk4AIndex;
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uint32 timeout;
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uint32 frameTimer;
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bool field_1C;
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uint8 field_1D;
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uint16 actionNouns[3];
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char message[100];
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};
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struct Text4A {
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uint8 active;
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uint8 field25;
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};
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class MadsScreenText {
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private:
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TextDisplay _textDisplay[TEXT_DISPLAY_SIZE];
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TimedText _timedText[TIMED_TEXT_SIZE];
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Text4A _text4A[TEXT_4A_SIZE];
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bool _abortTimedText;
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void addTimedText(TimedText *entry);
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public:
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MadsScreenText();
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// TextDisplay list
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int add(const Common::Point &destPos, uint fontColours, int widthAdjust, const char *msg, Font *font);
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void setActive2(int16 idx) { _textDisplay[idx].active2 = -1; }
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// TimedText list
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int addTimed(const Common::Point &destPos, uint fontColours, uint flags, int vUnknown, uint32 timeout, const char *message);
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void draw(M4Surface *surface);
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void timedDisplay();
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};
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enum MadsActionMode {ACTMODE_NONE = 0, ACTMODE_VERB = 1, ACTMODE_OBJECT = 3, ACTMODE_TALK = 6};
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2010-03-16 08:26:08 +00:00
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enum MAdsActionMode2 {ACTMODE2_0 = 0, ACTMODE2_2 = 2, ACTMODE2_5 = 5};
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2010-03-07 05:06:58 +00:00
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class MadsAction {
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private:
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char _statusText[100];
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2010-03-16 08:26:08 +00:00
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void appendVocab(int vocabId, bool capitalise = false);
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public:
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2010-03-07 05:06:58 +00:00
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int _currentHotspot;
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int _objectNameId;
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int _objectDescId;
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int _currentAction;
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int8 _flags1, _flags2;
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MadsActionMode _actionMode;
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2010-03-16 08:26:08 +00:00
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MAdsActionMode2 _actionMode2;
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2010-03-07 05:06:58 +00:00
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int _articleNumber;
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bool _lookFlag;
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int _selectedRow;
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2010-03-16 08:26:08 +00:00
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// Unknown fields
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int16 _word_86F3A;
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int16 _word_86F42;
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int16 _word_86F4E;
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int16 _word_86F4A;
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int16 _word_83334;
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int16 _word_86F4C;
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2010-03-07 05:06:58 +00:00
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public:
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MadsAction();
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void clear();
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void set();
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2010-03-16 08:26:08 +00:00
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const char *statusText() const { return _statusText; }
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2010-03-07 05:06:58 +00:00
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};
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typedef Common::Array<SpriteAsset *> SpriteAssetArray;
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#define SPRITE_SLOTS_SIZE 50
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#define DIRTY_AREA_SIZE 90
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class MadsScene : public Scene {
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private:
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MadsEngine *_vm;
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2010-03-10 11:43:48 +00:00
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MadsSceneResources _sceneResources;
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2010-03-16 08:26:08 +00:00
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MadsAction _action;
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2010-03-07 05:06:58 +00:00
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MadsSceneLogic _sceneLogic;
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SpriteAsset *_playerSprites;
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SpriteAssetArray _sceneSprites;
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SpriteSlot _spriteSlots[50];
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MadsScreenText _textDisplay;
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DirtyArea _dirtyAreas[DIRTY_AREA_SIZE];
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int _spriteSlotsStart;
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void drawElements();
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void loadScene2(const char *aaName);
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void loadSceneTemporary();
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2010-03-14 05:39:47 +00:00
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void loadSceneHotspots(int sceneNumber);
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2010-03-07 05:06:58 +00:00
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void clearAction();
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void appendActionVocab(int vocabId, bool capitalise);
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void setAction();
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public:
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char _aaName[100];
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uint16 actionNouns[3];
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public:
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MadsScene(MadsEngine *vm);
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2010-03-21 10:51:11 +00:00
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virtual ~MadsScene();
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2010-03-07 05:06:58 +00:00
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// Methods that differ between engines
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virtual void loadScene(int sceneNumber);
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virtual void leaveScene();
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virtual void loadSceneCodes(int sceneNumber, int index = 0);
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virtual void show();
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virtual void checkHotspotAtMousePos(int x, int y);
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virtual void leftClick(int x, int y);
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virtual void rightClick(int x, int y);
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virtual void setAction(int action, int objectId = -1);
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virtual void update();
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int loadSceneSpriteSet(const char *setName);
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void loadPlayerSprites(const char *prefix);
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2010-03-14 05:47:33 +00:00
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void showMADSV2TextBox(char *text, int x, int y, char *faceName);
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2010-03-07 05:06:58 +00:00
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MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; };
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2010-03-10 11:43:48 +00:00
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MadsSceneResources &getSceneResources() { return _sceneResources; };
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2010-03-19 09:19:23 +00:00
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MadsAction &getAction() { return _action; }
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2010-03-16 08:26:08 +00:00
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void setStatusText(const char *text) {};//***DEPRECATED***
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2010-03-07 05:06:58 +00:00
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};
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} // End of namespace M4
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#endif
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