mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
185 lines
5.1 KiB
C
185 lines
5.1 KiB
C
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
* $URL$
|
||
|
* $Id$
|
||
|
*
|
||
|
*/
|
||
|
#ifndef M4_ASSETS_H
|
||
|
#define M4_ASSETS_H
|
||
|
|
||
|
#include "common/scummsys.h"
|
||
|
#include "common/stream.h"
|
||
|
|
||
|
#include "m4/sprite.h"
|
||
|
|
||
|
namespace M4 {
|
||
|
|
||
|
// Sequence chunks
|
||
|
#define CHUNK_SCEN MKID_BE('SCEN')
|
||
|
#define CHUNK_MACH MKID_BE('MACH')
|
||
|
#define CHUNK_SEQU MKID_BE('SEQU')
|
||
|
#define CHUNK_DATA MKID_BE('DATA')
|
||
|
#define CHUNK_CELS MKID_BE('CELS')
|
||
|
|
||
|
// Sprite chunks
|
||
|
#define HEAD_M4SS MKID_BE('M4SS') //'M4SS'
|
||
|
#define CELS__PAL MKID_BE(' PAL') //' PAL'
|
||
|
#define CELS___SS MKID_BE(' SS') //' SS'
|
||
|
|
||
|
class M4Engine;
|
||
|
|
||
|
class BaseAsset {
|
||
|
public:
|
||
|
BaseAsset(M4Engine *vm, Common::SeekableReadStream* stream, int size, const char *name);
|
||
|
~BaseAsset();
|
||
|
const Common::String getName() const { return _name; }
|
||
|
protected:
|
||
|
M4Engine *_vm;
|
||
|
Common::String _name;
|
||
|
};
|
||
|
|
||
|
class MachineAsset : public BaseAsset {
|
||
|
public:
|
||
|
MachineAsset(M4Engine *vm, Common::SeekableReadStream* stream, int size, const char *name);
|
||
|
~MachineAsset();
|
||
|
void getCode(byte *&code, uint32 &codeSize);
|
||
|
uint32 getStateOffset(uint32 state);
|
||
|
protected:
|
||
|
Common::Array<uint32> _stateTable;
|
||
|
byte *_code;
|
||
|
uint32 _codeSize;
|
||
|
};
|
||
|
|
||
|
class SequenceAsset : public BaseAsset {
|
||
|
public:
|
||
|
SequenceAsset(M4Engine *vm, Common::SeekableReadStream* stream, int size, const char *name);
|
||
|
~SequenceAsset();
|
||
|
void getCode(byte *&code, uint32 &codeSize);
|
||
|
int localVarCount() const { return _localVarCount; }
|
||
|
protected:
|
||
|
int _localVarCount;
|
||
|
byte *_code;
|
||
|
uint32 _codeSize;
|
||
|
};
|
||
|
|
||
|
class DataAsset : public BaseAsset {
|
||
|
public:
|
||
|
DataAsset(M4Engine *vm, Common::SeekableReadStream* stream, int size, const char *name);
|
||
|
~DataAsset();
|
||
|
int getCount() const { return _recCount; }
|
||
|
long *getRow(int index);
|
||
|
protected:
|
||
|
long *_data;
|
||
|
uint32 _recSize, _dataSize;
|
||
|
int _recCount;
|
||
|
};
|
||
|
|
||
|
struct SpriteAssetFrame {
|
||
|
uint32 stream;
|
||
|
int x, y, w, h;
|
||
|
uint32 comp;
|
||
|
M4Sprite *frame;
|
||
|
};
|
||
|
|
||
|
class SpriteAsset : public BaseAsset {
|
||
|
public:
|
||
|
SpriteAsset(M4Engine *vm, Common::SeekableReadStream* stream, int size, const char *name, bool asStream = false);
|
||
|
~SpriteAsset();
|
||
|
void loadM4SpriteAsset(M4Engine *vm, Common::SeekableReadStream* stream, bool asStream);
|
||
|
void loadMadsSpriteAsset(M4Engine *vm, Common::SeekableReadStream* stream);
|
||
|
int32 getCount() { return _frameCount; }
|
||
|
int32 getFrameRate() const { return _frameRate; }
|
||
|
int32 getPixelSpeed() const { return _pixelSpeed; }
|
||
|
int32 getFrameWidth(int index);
|
||
|
int32 getFrameHeight(int index);
|
||
|
int32 getMaxFrameWidth() const { return _maxWidth; }
|
||
|
int32 getMaxFrameHeight() const { return _maxHeight; }
|
||
|
M4Sprite *getFrame(int frameIndex);
|
||
|
void loadStreamingFrame(M4Sprite *frame, int frameIndex, int destX, int destY);
|
||
|
RGB8* getPalette() { return _palette; }
|
||
|
int getColorCount() { return _colorCount; }
|
||
|
RGBList *getRgbList();
|
||
|
void translate(RGBList *list, bool isTransparent = false);
|
||
|
int32 getFrameSize(int index);
|
||
|
M4Sprite *operator[](int index) { return getFrame(index); }
|
||
|
protected:
|
||
|
RGB8 _palette[256];
|
||
|
uint32 _colorCount;
|
||
|
uint32 _srcSize;
|
||
|
int32 _frameRate, _pixelSpeed;
|
||
|
int _maxWidth, _maxHeight;
|
||
|
int _frameCount;
|
||
|
Common::Array<uint32> _frameOffsets;
|
||
|
Common::Array<SpriteAssetFrame> _frames;
|
||
|
uint32 _frameStartOffset;
|
||
|
Common::SeekableReadStream *_stream;
|
||
|
int32 parseSprite(bool isBigEndian = false);
|
||
|
void loadFrameHeader(SpriteAssetFrame &frameHeader, bool isBigEndian = false);
|
||
|
};
|
||
|
|
||
|
enum AssetType {
|
||
|
kAssetTypeMACH,
|
||
|
kAssetTypeSEQU,
|
||
|
kAssetTypeDATA,
|
||
|
kAssetTypeCELS
|
||
|
};
|
||
|
|
||
|
enum CallbackHandlers {
|
||
|
kCallbackTriggerDispatch
|
||
|
};
|
||
|
|
||
|
class AssetManager {
|
||
|
public:
|
||
|
|
||
|
AssetManager(M4Engine *vm);
|
||
|
~AssetManager();
|
||
|
|
||
|
bool clearAssets(AssetType assetType, int32 minHash, int32 maxHash);
|
||
|
bool loadAsset(const char *assetName, RGB8 *palette);
|
||
|
int32 addSpriteAsset(const char *assetName, int32 hash, RGB8 *palette);
|
||
|
|
||
|
// TODO: Move to Palette class
|
||
|
void restorePalette(RGB8 *palette, byte *data);
|
||
|
|
||
|
MachineAsset *getMachine(int32 hash);
|
||
|
SequenceAsset *getSequence(int32 hash);
|
||
|
DataAsset *getData(int32 hash);
|
||
|
SpriteAsset *getSprite(int32 hash);
|
||
|
M4Sprite *getSpriteFrame(int32 hash, int frameIndex);
|
||
|
int32 getSpriteFrameCount(int32 hash);
|
||
|
|
||
|
protected:
|
||
|
// TODO: Check if we need _vm
|
||
|
M4Engine *_vm;
|
||
|
|
||
|
MachineAsset *_MACH[256];
|
||
|
SequenceAsset *_SEQU[256];
|
||
|
DataAsset *_DATA[256];
|
||
|
SpriteAsset *_CELS[256];
|
||
|
|
||
|
void convertAssetToLE(byte *assetData, uint32 assetSize);
|
||
|
|
||
|
};
|
||
|
|
||
|
} // End of namespace M4
|
||
|
|
||
|
#endif
|