scummvm/engines/hugo/dialogs.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/substream.h"
#include "graphics/decoders/bmp.h"
#include "gui/gui-manager.h"
#include "gui/ThemeEval.h"
#include "hugo/hugo.h"
#include "hugo/display.h"
#include "hugo/parser.h"
#include "hugo/schedule.h"
#include "hugo/sound.h"
#include "hugo/util.h"
namespace Hugo {
TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), _vm(vm) {
_arrayBmp = nullptr;
_arraySize = 0;
init();
}
TopMenu::~TopMenu() {
for (int i = 0; i < _arraySize; i++) {
_arrayBmp[i * 2]->free();
delete _arrayBmp[i * 2];
_arrayBmp[i * 2 + 1]->free();
delete _arrayBmp[i * 2 + 1];
}
delete[] _arrayBmp;
}
void TopMenu::init() {
int x = kMenuX;
int y = kMenuY;
_whatButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "What is it?", kCmdWhat);
_musicButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Music", kCmdMusic);
_soundFXButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Sound FX", kCmdSoundFX);
_saveButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Save game", kCmdSave);
_loadButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Load game", kCmdLoad);
_recallButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Recall last command", kCmdRecall);
_turboButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Turbo", kCmdTurbo);
_lookButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Description of the scene", kCmdLook);
_inventButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Inventory", kCmdInvent);
}
void TopMenu::reflowLayout() {
_w = g_system->getOverlayWidth();
int scale = (_w > 320 ? 2 : 1);
_h = kMenuHeight * scale;
int x = kMenuX * scale;
int y = kMenuY * scale;
_whatButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_musicButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_soundFXButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
x += kButtonSpace;
_saveButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_loadButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
x += kButtonSpace;
_recallButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_turboButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
x += kButtonSpace;
_lookButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_inventButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
// Set the graphics to the 'on' buttons, except for the variable ones
_whatButton->setGfx(_arrayBmp[4 * kMenuWhat + scale - 1]);
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_musicButton->setGfx(_arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config._musicFl) ? 0 : 2)]);
_soundFXButton->setGfx(_arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config._soundFl) ? 0 : 2)]);
_saveButton->setGfx(_arrayBmp[4 * kMenuSave + scale - 1]);
_loadButton->setGfx(_arrayBmp[4 * kMenuLoad + scale - 1]);
_recallButton->setGfx(_arrayBmp[4 * kMenuRecall + scale - 1]);
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_turboButton->setGfx(_arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config._turboFl) ? 0 : 2)]);
_lookButton->setGfx(_arrayBmp[4 * kMenuLook + scale - 1]);
_inventButton->setGfx(_arrayBmp[4 * kMenuInventory + scale - 1]);
}
void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
_arraySize = in.readUint16BE();
delete _arrayBmp;
_arrayBmp = new Graphics::Surface *[_arraySize * 2];
for (int i = 0; i < _arraySize; i++) {
uint16 bmpSize = in.readUint16BE();
uint32 filPos = in.pos();
Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize);
Graphics::BitmapDecoder bitmapDecoder;
if (!bitmapDecoder.loadStream(stream))
error("TopMenu::loadBmpArr(): Could not load bitmap");
const Graphics::Surface *bitmapSrc = bitmapDecoder.getSurface();
if (bitmapSrc->format.bytesPerPixel == 1)
error("TopMenu::loadBmpArr(): Unhandled paletted image");
_arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat());
_arrayBmp[i * 2 + 1] = new Graphics::Surface();
_arrayBmp[i * 2 + 1]->create(_arrayBmp[i * 2]->w * 2, _arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
for (int j = 0; j < _arrayBmp[i * 2]->h; j++) {
byte *src = (byte *)_arrayBmp[i * 2]->getBasePtr(0, j);
byte *dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
for (int k = _arrayBmp[i * 2]->w; k > 0; k--) {
for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
src -= _arrayBmp[i * 2]->format.bytesPerPixel;
for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
}
src = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
for (int k = _arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
*dst++ = *src++;
}
}
in.seek(filPos + bmpSize);
}
}
void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) {
switch (command) {
case kCmdWhat:
close();
_vm->getGameStatus()._helpFl = true;
break;
case kCmdMusic:
_vm->_sound->toggleMusic();
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_musicButton->setGfx(_arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config._musicFl) ? 0 : 2)]);
_musicButton->draw();
g_gui.theme()->updateScreen();
g_system->updateScreen();
g_system->delayMillis(500);
close();
break;
case kCmdSoundFX:
_vm->_sound->toggleSound();
reflowLayout();
_soundFXButton->draw();
g_gui.theme()->updateScreen();
g_system->updateScreen();
g_system->delayMillis(500);
close();
break;
case kCmdSave:
close();
if (_vm->getGameStatus()._viewState == kViewPlay) {
if (_vm->getGameStatus()._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
}
break;
case kCmdLoad:
close();
_vm->_file->restoreGame(-1);
break;
case kCmdRecall:
close();
_vm->getGameStatus()._recallFl = true;
break;
case kCmdTurbo:
_vm->_parser->switchTurbo();
reflowLayout();
_turboButton->draw();
g_gui.theme()->updateScreen();
g_system->updateScreen();
g_system->delayMillis(500);
close();
break;
case kCmdLook:
close();
_vm->_parser->command("look around");
break;
case kCmdInvent:
close();
_vm->_parser->showInventory();
break;
default:
Dialog::handleCommand(sender, command, data);
}
}
void TopMenu::handleMouseUp(int x, int y, int button, int clickCount) {
if (y > _h)
close();
else
Dialog::handleMouseUp(x, y, button, clickCount);
}
EntryDialog::EntryDialog(const Common::String &title, const Common::String &buttonLabel, const Common::String &defaultValue) : GUI::Dialog(20, 20, 100, 50) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
// First, determine the size the dialog needs. For this we have to break
// down the string into lines, and taking the maximum of their widths.
// Using this, and accounting for the space the button(s) need, we can set
// the real size of the dialog
Common::Array<Common::String> lines;
int lineCount, buttonPos;
int maxlineWidth = g_gui.getFont().wordWrapText(title, screenW - 2 * 30, lines);
// Calculate the desired dialog size (maxing out at 300*180 for now)
_w = MAX(maxlineWidth, buttonWidth) + 20;
lineCount = lines.size();
_h = 16 + buttonHeight + 8;
// Limit the number of lines so that the dialog still fits on the screen.
if (lineCount > (screenH - 20 - _h) / kLineHeight) {
lineCount = (screenH - 20 - _h) / kLineHeight;
}
_h += lineCount * kLineHeight;
// Center the dialog
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
// Each line is represented by one static text item.
for (int i = 0; i < lineCount; i++) {
new GUI::StaticTextWidget(this, 10, 10 + i * kLineHeight, maxlineWidth, kLineHeight,
lines[i], Graphics::kTextAlignCenter);
}
_text = new GUI::EditTextWidget(this, 10, 10 + lineCount * (kLineHeight + 1), _w - 20, kLineHeight, "", "", 0, kCmdFinishEdit);
_text->setEditString(defaultValue);
_h += kLineHeight + 5;
buttonPos = (_w - buttonWidth) / 2;
new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, buttonLabel, 0, kCmdButton, Common::ASCII_RETURN); // Confirm dialog
}
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EntryDialog::~EntryDialog() {
}
void EntryDialog::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) {
switch (command) {
case kCmdButton:
case kCmdFinishEdit:
close();
break;
default:
Dialog::handleCommand(sender, command, data);
}
}
} // End of namespace Hugo